Author Topic: HTL Herc II  (Read 23326 times)

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Offline Turnsky

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if somebody does texture it, try shooting for a Roman numeral "II" instead of a 02, that way it won't reverse in the texture. (well, it would, it just wouldn't notice)
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Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by Turnsky
if somebody does texture it, try shooting for a Roman numeral "II" instead of a 02, that way it won't reverse in the texture. (well, it would, it just wouldn't notice)


Or just select a single face/group for the 2, and use some uv-texturing magic* to flip the texture on the opposite side.


*wahey!

 

Offline Turnsky

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Quote
Originally posted by aldo_14


Or just select a single face/group for the 2, and use some uv-texturing magic* to flip the texture on the opposite side.


*wahey!


or that.. you'd know more about modeling than me, though :p

but, it'd need new textures, that's for sure.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Unknown Target

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A little WIP xmas present for all of you.
Here's the model, semi-UV mapped (you'll need to do some UV mapping yourself).
It's in .3DS, .obj, .ms3d (native), and .mtl. Enjoy! :)

.rar: http://www.freewebs.com/theprism/Herc II.rar

Let me know if there's anything else you need!

 

Offline Lightspeed

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Sorry, but I don't like it. It looks like it has been sliced to pieces.
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Offline Black Wolf

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Gotta agree with lightspeed here - it's not too bad, but not really what V were thinking when they designed the herc 2. This ship needs to have done to it more or less exactly what Nico and LS/DaBrain did to the perseus - smoothed, cleverly placed subtle details and more interesting texs.
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Offline Lightspeed

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A little WIP xmas present for all of you.
The Perseus stands as a perfect example of poly upgrades.

Adding "stuff" where there isn't any in the original concept is a big no-no.
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Offline Thrilla

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is that done in blender?
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Offline Unknown Target

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Milkshape 3D.

I don't know about the "sliced up" bits. I didn't get any objections when I first posted it, so I figured it was ok. If it really bothers you, just keep the nose, and delete the rest. :) (I posted the models above).

 

Offline KARMA

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well, I'm not against adding stuff or even modifications to the original :v: stuff, actually I think it should be done more often.
But the result should follow the original design, in this case IMHO it simply is too different.
Example:
in the textures of the engines block there are some plating lines.
For a simple upgrade you could have used those lines to bevel the plating.
If it was your intention to "reinterpretate" the model, you could have used those lines to make the engine block like if it was built by different structures, individuated by those plating lines.
Instead, you added lines and structure which not only aren't present nor suggested by the original model/texture, but also "breake" the original design

 

Offline Unknown Target

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A little WIP xmas present for all of you.
Once again, I neither disagree nor agree. If you don't like the bulk of the model, simply cut it off, and place the nose on a standard Herc II body. The nose has been extensively modified to fit Nico's cockpit, so it will save you a lot of time. Most of the original vertexes are still in place, so it would be a simply job of snap-together.

EDIT: I don't personally like the job I did that much, so I'm editing it again. Updates will follow.
« Last Edit: December 27, 2004, 03:56:36 pm by 368 »

 

Offline Roanoke

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I'd rather people did new stuff then rehashes of old work IMHO. :doubt: :)

 

Offline Unknown Target

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Here's a less extreme rework, whaddya all think?


 

Offline Turnsky

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UT, Nice.. can't wait to see it ingame

Quote
Originally posted by Roanoke
I'd rather people did new stuff then rehashes of old work IMHO. :doubt: :)


uh, well, what's the point in a freespace upgrade that has models that look 4-5 years out of date? ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Grimloq

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Quote
Originally posted by Unknown Target
The nose has been extensively modified to fit Nico's cockpit


uuhhh... >_> you should have extensivly modified nicos cockpit to fit the nose...
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Offline Unknown Target

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Eh, whichever, it looks good doesn't it?

Anyway, who wants to texture this? :)

 

Offline Singh

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excellent. all that is needed now is someone to texture it.

Didnt dabrain release some hi-res maps for the Herc recently? Or was it lighty? Or was that a different ship alltogether? :/
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Offline Grimloq

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daB is working on a hi-res map for this IIRC. i think he did the numbers, scorches, glass, and vents... thats it. still a WIP.

daB? you probably know better than me :)
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Offline Admiral Nelson

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Why does the Herc II have eight gunports when it only has four guns? I know the original texture showed eight, but does it make sense?

This rework looks good. :)
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A little WIP xmas present for all of you.
Gunports?  Those look like missile housings to me.
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