Author Topic: Blighted - An FSO Roguelike  (Read 3248 times)

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Blighted - An FSO Roguelike

Blighted is a fast-paced action roguelike with randomized encounters and many persistent items and upgrades. Every encounter features dynamically generated enemies, each filling unique roles and synergizing with each other, and every level brings new types of enemies with increasingly deadly abilities, each punctuated with a powerful boss. And for you, the player, there are many different weapons to unlock, complete with unique upgrades, as well as many passive upgrades to your ship, enhancing your ship's properties and providing new abilities, and an 'equipment' item, a special triggered item with various effects like temporarily reflecting enemy projectiles back at them, or a laser grappling hook to snatch enemies or quickly relocate.

Grab it on Knossos!

Here's a gameplay video!

I have a lot of plans in store for Blighted, and this is far from the end. In vague order of priority:

  • New Items
  • New Equipment
  • New Weapons
  • A rebalancing of the game to remove damage and defense upgrades and squash the scaling of the game, because those buffs are kinda lame and I want no seed/not 100% seed runs to be more viable than they are. Accomplished in version 1.1!
  • An intro hub area so I can dumpster the lame 'briefing'
  • New Enemy Types
  • New Playable Ships
  • Achievements
  • Challenge mode difficulty which comes with a variety of more-challenging shakeups and remixes of the normal mechanics
  • Turn this into an actual TC like it should be
  • Boss alternative variations

  • Eatthepath - for lots of early playtesting and a big shoutout to Warmachine for inspiring many aspects of this mod
  • Kestrellius - for playtesting and directly contributing various graphical effects, and indirectly doing the same through my relentless pillaging of the MVPs graphics
  • Marguel - for playtesting
  • Hades, Risk of Rain, Synthetik, and Nova Drift - for being awesome games and my biggest inspirations

Hidden Text: Show
1.0.1: Fixed a bug which would cause a crash if the player picked Ykka
  • Scanning seeds now shows 'ghostly image' of the type of item dropped by the seed, whether weapon, upgrade, or equipment.
  • Damage and Defense buffs removed
  • Approximate enemy damage and HP scaling per level changed 1.0 / 1.5 / 2.2 -> 1.0 / 1.2 / 1.5
  • Zealous Dynamo, Red Flux Capacitor, Blue Flux Capacitor added
  • Fixed a bug where normal weapon energy difficulty scaling would apply. All difficulties now have the same weapon energy usage as intended.
  • Static Charge changed, 100 damage at 100m (+40m) every 10 (-2) seconds -> 150 damage at 140m (+40m) every 15 (-2.5) seconds
  • Shield Catalyzer nerfed, 25% (+25%) per kill -> 25% (+10%) per kill
  • 'Extra Repair' renamed to 'Enhanced Regeneration'
  • Items Afterburner Engine, Overflow Reactor, Yellow Flux Capacitor, Ammo Catalyst, Hull Catalyst, Revengeant Prism, Afterburner Catalyst, Siege Drone added.
  • Equipment Paralyzer added
  • Weapon Venarus' Dart added
  • Fixed a bug where spores would not deal damage
  • Laser Hook has a limited range of 4km (used to be something like 30km, yikes!)
  • Speed buffs now are indefinitely stackable
  • Urumi slightly nerfed across the board. Less damage, more energy, worse homing.
  • Collision damage modified to be less effective vs larger ships, but benefits from bonus damage now
  • Added better sounds for Hammer and Onager hits
  • Static Charge and Iridescence (and Siege Drones) no longer benefit from bonus damage, and have been slightly buffed in damage.
  • Added Upgrade 'Options', where a choice of two can be chosen
  • Added Augments, which augment the level of a currently equipped item of the Player's choosing
  • Level 2 and 3 Spores no longer trigger catalysts, and level 1 ones only trigger at half effect
  • Cyathiums are much faster, 20m/s -> 50 m/s
  • Phase duration nerfed (15s -> 12s), Reflecting Shard nerfed (10s -> 8s)
  • Base afterburners modified, burn for a bit longer, but recharge slower
  • Item Weapon Linkage added.
  • Added 'Seed Potential' where skipped seeds can add to the chance of multiple upgrade choices.
  • Add a real loading screen and tips
1.3.1 and 1.3.2: Assorted bugfixes
  • Item Non-Newtonian Armor added.
  • Enemy type Tendril added.
  • Seed Potential 'efficiency' increased. Each seed skipped now gives two upgrade rerolls instead of just one.
  • Fixed a bug where music would stop playing after a long session
  • Greatly increased Noeis' Onager and Belgar's Hammer shield factor, still less efficient, but merely having shields is no longer an effective defense against these weapons.
  • Pistil and Stamen size increased 50%. They were always meant to be small, but not such difficult targets at long range.

« Last Edit: June 15, 2022, 09:27:51 pm by Asteroth »


Offline Goober5000

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Re: Blighted - An FSO Roguelike
Highlighted. :yes:  Looking forward to playing this!


Offline Iain Baker

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Re: Blighted - An FSO Roguelike
Sweet! That looks hella fun :-)
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Offline EatThePath

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Re: Blighted - An FSO Roguelike
A rebalancing of the game to remove damage and defense upgrades and squash the scaling of the game, because those buffs are kinda lame and I want no seed/not 100% seed runs to be more viable than they are

All this time and I never tried going through the node before finishing all the seeds. Welp.

Go play this game. Even if roguelikes aren't your thing you should at least give what Asteroth has done a spin. I'm pretty sure Blighted has within it the coolest thing I've experienced while playing FSO.
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."


Offline Mito [PL]

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Re: Blighted - An FSO Roguelike
Yeah, it's rather fun to play. The factor of random is one thing, but the amount of cool abilities to use is fantastic. Blighted is a great creation, so simple on the art side and so enjoyable.

Also the soundtrack is bonkers.
How do you kill a hydra?

You starve it to death.


Offline Dilmah G

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Re: Blighted - An FSO Roguelike
^This. Gave it a whirl this afternoon and it was an absolute treat. Good work Asteroth!

Re: Blighted - An FSO Roguelike
Version 1.1 released!

  • Three new items added, Zealous Dynamo and Red and Blue Flux Capacitors.
  • Damage and defense buffs have been removed entirely, and enemy scaling has been reduced. They will still scale into late game, but now you have to leverage the boosts from your items more to compensate, which is more challenging but feels much better in gameplay.
  • The type of item a seed drops can now be 'previewed' by scanning the seed.

Those are the biggest most user facing changes but details can be seen in the changelog.

Re: Blighted - An FSO Roguelike
Update 1.2 released, which comes with a boatload of new items, a new weapon and equipment and an expanded amount of choice over your build!

Note: You will need to restart your 'campaign' after starting the new update (this will likely apply to all future updates)

  • 5 new items
  • 3 new items in the newly added Legendary tier of items
  • New Weapon, Venarus' Dart
  • New Equipment Paralyzer
  • Upgrades now have a chance to give you a choice of 2 upgrades
  • Augments can now drop, which allow you to increase the level of a currently equipped item of your choosing

As always, details in the changelog.
« Last Edit: January 08, 2022, 01:54:37 pm by Asteroth »

Re: Blighted - An FSO Roguelike
I played through blighted and...

LOVED it, it's something I've always wanted in Freespace and I adore it.
The Enemies were great, the weapons were interesting and the items were fun (especially the lateral and reverse upgrades). The bosses were spectacular and the largest complaint is "There's not enough" (if that's even really a complaint. It's just such a fun mod).

I've found two bugs. your equipment (and only equipment) survives through mission resets (and mission resets only) and after beating a boss and jumping through the gate you can get an ally called "stand in" (probably just used for cut-scenes) but only if you time accelerate fast enough before the cut-scene for a new stage starts. Yes you can get more than one of them and yes it's kinda dumb (in a fun way). Sorry if you've already been alerted to these bugs.

An interesting thing to note but I find I avoid weapon and upgrade seeds after a while (equipment when I find one I like) and weapons when I beat the first boss.

I hope there are more updated in the future because this mod is awesome.
ps: the friendly spirits from the final boss right with the root... what do they do?

Re: Blighted - An FSO Roguelike
I'm glad you enjoyed it! Rest assured that I do have many remaining plans for new content for Blighted down the road. I can understand skipping weapon and equipment seeds once you're satisfied, this is pretty intentional although I may slowly bring down their chances the longer you go into the game, but skipping upgrades? There's no downside to getting more!

Thank you for letting me know about those bugs as well, they should be pretty simple to fix.

They have no gameplay effect, if that was your question.

Re: Blighted - An FSO Roguelike
oops I meant equipment not upgrades. I never skip upgrades or augments as they are always beneficial.


Offline Mito [PL]

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Re: Blighted - An FSO Roguelike
It's been a posted I wanted to make for a moment now but didn't get around to it.

So, why is nobody talking about this mod? It's fantastic. If you're reading this, you should really play this mod. The closest I can describe it is an amped up mix between The Antagonist and JAD gameplay, with some interesting atmosphere and a whole lot of replayability. With a soundtrack that absolutely slaps. Every weapon, every upgrade, every item you pick up are unique and you will build unique playstyles around what you get. The boss fights are absolutely great and exhilarating, and each one is very very unique in its own right.

Also, in no small part thanks to the crowd of locals riling him up to do it, RedMageJoe took this mod for a spin in his latest stream. Take a look! I'd really recommend seeing the 10 minutes following 3:00:00 for a great showcase of a fantastic boss fight, although it obviously spoils you said boss fight.

How do you kill a hydra?

You starve it to death.