Hosted Projects - FS2 Required > Dimensional Eclipse
The Neverending Dissonance (C2:03 bug)
Destiny:
Otherwise,
Load TM-59 Yari into heavy missile bank, engage Jormungandr from 8650m.
Alternatively if you're hotshot enough like I did - Load TM SPR-4 Diamondback into heavy missile bank, circle around the back of the Jormungandr, engage while evading AA fire. A single double salvo should be sufficient, as long as you have Blue 1's support.
Lykurgos88:
--- Quote from: Droid803 on December 27, 2013, 04:24:59 pm ---https://dl.dropboxusercontent.com/u/126554/FS2/BuildsDesu/00009-A.fs2
try this
--- End quote ---
Hmm, I downloaded VPGUI from here:
http://www.hard-light.net/forums/index.php?topic=83920.0
Then I replaced the mission file 9-A. However if I try to save the VP file, there is an error "Error while writing VP file: The process cannot access the file because it is being used by another process".
Which is very odd, because I'm pretty sure that I only have 1 VPGUI opened and I am definitely not running FSO at the same time.
Can someone help me with this, or can you recommend another VP extractor/maker program?
General Battuta:
You don't need to put the mission file into a VP. Just stick it in [yourmod]/data/missions.
Droid803:
I suppose I should have been more clear with that. Whoops. Sorry.
Lykurgos88:
I actually had a hunch that subfolders override VP files, since the DE HUD patch is also consisting subfolder only. I just wanted to do this mission patch "the proper way" by modifying the Core VP-file itself. Anyway, the mission works now, thanks!
But for future reference, what's your favorite VP handling program?
Oh and BTW, I don't know if it's a known issue, but the beginning of c1:06 is a bit funny since all the catapulted ships collide into the massive turret in front before actually getting to the battlezone. If the turret would orient itself to face the front of the ship, it wouldn't be a problem. But I don't know if you can orient single turrets in this game without giving them "artificial" targets.
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