Author Topic: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing  (Read 281585 times)

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Offline Turey

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Anyone managed to pick up max 9 and try it with this yet? I'm not getting it until January.  :doubt:
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Offline Styxx

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Anyone interested in an auto-LOD-generator for this? I don't know if I can fix the bugs already mentioned (well, I can, but it would take too much time :p), but my whole MsC project is related to model optimization and ways to automaktically reduce level of detail with as little visual loss as possible, once I'm done with my papers and dissertation I can try to plug the code into the converter.
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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Wow! Yes yes do so! It would be awesome!
I have created a masterpiece.

 

Offline aldo_14

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Anyone interested in an auto-LOD-generator for this? I don't know if I can fix the bugs already mentioned (well, I can, but it would take too much time :p), but my whole MsC project is related to model optimization and ways to automatically reduce level of detail with as little visual loss as possible, once I'm done with my papers and dissertation I can try to plug the code into the converter.

I doubt I'd ever use it, to be honest. :)

  
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
A cob exporter would also be nice  :)   
I wonder if the smoothing would be preserved.
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Offline aldo_14

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
A cob exporter would also be nice  :)   
I wonder if the smoothing would be preserved.

Ummm, I think a) PCS already serves as the cob exporter (and I'd imagine Styxx has never worked with TS exporters before, so it'd be a no go for him), and b) I believe the cob format doesn't preserve information that'd allow smooth groups (albeit not sure about varied angles of smoothing)

 
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Actually what i meant is a  Cob exporter in Max, so you can skip 3ds.  Actually if done correctly you could skip truespace even  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Styxx, does FS2 insignias run on a different UV coordinate system? I attempted to make a more elaborate insignia mesh broken up into different pieces (but still the same object) placed on different parts of a fighter. Each insigina segment were UV'ed different parts of the same UV space. The conversion to POF creates a mess.

Does anyone know if the insignia system even supports UV coordinates? If its a plane with a texture, it must have UV coordinates.

 

Offline StratComm

  • The POFressor
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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
There's a polygon limit on the insignia.  Each one needs to be no more than something like 8 or 10 polys, but you can have as many of them as you need.  Make each insignia piece its own subobject first and try; if that doesn't work then you'll actually have to break them up.  At any rate, this is an engine problem, not one with the converter (other than that it doesn't check or warn you in some way).

And the only potential problem with the insignia UV would be it being backwards for some reason.  Probably needs to be within the [0,1] range but I don't think that's your problem.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
I have small problem with the exporter. It's easy to set up glowpoints, but they do not show up in-game unless I edit the POF with PCS.  (Type, Ontime, everything to "0")

Is there any way I can set all those things up in MAX? Or can somebody send me a *.max file with working glowpoints?
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Offline StratComm

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
If there is, I never found it.  That's bank based though so it could be worse, at least you no longer have to go in and zero out the normals one by one.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turey

  • Installer dude
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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
I've got a problem with this. It doesn't like max 9. I tried both the .dle in the main zip, and the one in the max 6 folder. It gave me this error message for both:

"DLL <C:\Program Files\Autodesk\3ds Max 9\PlugIns\pofexp.dle> is not made for this version of the program - not loading"

It worked fine with Max 8. Any help?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Taristin

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
9 is significantly different than 8 is. Especially the 64-bit edition.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
And I don't think Styxx has a compiler for Max9, natch :(

:)

 

Offline Turey

  • Installer dude
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    • FreeSpace Open Installer Homepage
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
9 is significantly different than 8 is. Especially the 64-bit edition.

And I don't think Styxx has a compiler for Max9, natch :(

:)

So there's no way we're getting a max 9 plugin?

Because Max 8 hates me. I've got a legal license, but when I put it in, it works for a day, then gives me:

and then:


I've tried re-installing, but it just does this again a day later.  :(
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Taristin

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
I would contact Autodesk/alias/whatever theyre called today about that.
Freelance Modeler | Amateur Artist

 

Offline Nuke

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
not sure if this things still being developed or not but can we get unlimited heirarchy of subobjects. i find this nessicary for animation stuff.
« Last Edit: February 13, 2007, 12:27:49 pm by Nuke »
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Offline ForceX

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Is there a 3d studio max 9 version of the exporter?

 

Offline aldo_14

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
'fraid not.

 

Offline Taristin

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Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Perhaps one of you who can get the max SDK's can try to get the source stuff from Styxx and try to make it work?
Freelance Modeler | Amateur Artist