Modding, Mission Design, and Coding > The Modding Workshop

Making use of A.I for custom campaign content

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vyper:
So I'm sure this has been tried before, but I thought I'd just throw out an example I managed to put together with free tools - in this case, Tortoise TTS.

The script is based on an old campaign idea I had years ago, set during the Great War.  The old briefing video is just a placeholder, mostly so I could upload this to youtube.

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P.S If you decide to try the demo site, try and not hug it to death (no pun intended). I've seen how much those plans cost for GPU cycles and the guy doesn't deserve a huge bill - though I wouldn't recommend doing it via CPU, because when I tried that the processing time went from 2.5 seconds or less for "This is a test" to nearly a minute.

vyper:
Another try, combining an elevenlabs voice, and the original two from Tortoise.

Darius:
Thanks, I don't think I've used tortoise TTS. I and a couple others have used elevenlabs and replica studios a lot before.

This video makes use of both of those for the voice lines.

vyper:

--- Quote from: Darius on January 07, 2024, 07:53:07 pm ---Thanks, I don't think I've used tortoise TTS. I and a couple others have used elevenlabs and replica studios a lot before.

This video makes use of both of those for the voice lines.


--- End quote ---

Very nicely done.

vyper:
Well, since I don't have FS or FS2 actually installed right now (and I'll need to rip the discs to set it up on this machine), I'll leave my final bit of fun at this.


Definitely want to come back and refine this once I get Tortoise running locally.

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