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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nyctaeus on November 10, 2013, 08:19:49 am

Title: Blender - Selection problems
Post by: Nyctaeus on November 10, 2013, 08:19:49 am
Yeah, I'm mapping something. Or... Rather I'm tileraping it :P, as it become too badly modelled to be uved. Doesn't matter. I need a way to select only non-unwraped polys. There is a tool for this in Wings, but I never found anything like this in Blender. Is there any simple way to select all non-unwraped polys in blender?
Title: Re: Blender - Selection problems
Post by: The Dagger on November 10, 2013, 10:20:13 am
If you have been mapping your faces into an image, you can select an mapped face, then hit Shift+G and select "Image". This will select all faces mapped to the same image. Repeat for all images used. Then hit Ctrl+I to inverse selection. Only the non mapped faces should be selected.