Author Topic: Blender - Selection problems  (Read 1410 times)

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Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Blender - Selection problems
Yeah, I'm mapping something. Or... Rather I'm tileraping it :P, as it become too badly modelled to be uved. Doesn't matter. I need a way to select only non-unwraped polys. There is a tool for this in Wings, but I never found anything like this in Blender. Is there any simple way to select all non-unwraped polys in blender?
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Offline The Dagger

  • 29
  • I like zod ships
Re: Blender - Selection problems
If you have been mapping your faces into an image, you can select an mapped face, then hit Shift+G and select "Image". This will select all faces mapped to the same image. Repeat for all images used. Then hit Ctrl+I to inverse selection. Only the non mapped faces should be selected.