Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: SLICK2K6 on January 10, 2007, 05:07:22 pm

Title: Ship Designs
Post by: SLICK2K6 on January 10, 2007, 05:07:22 pm
Ok, Here are 2 destroyers and 2 fighters I designed and modeled myself. I was going to post this in the Hard Light Art forum, but thanks to LGM and Snail's complaining, I am posting it here. :lol: The two fighters need a little work, especially the second one. Anyway, here are the ships:

~ This destroyer is fast and heavily armed, but has relatively weak armor.
 
(http://i53.photobucket.com/albums/g55/Omega99_2006/d1_pic.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/d1_pic2.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/d1_pic3.jpg)

~ This destroyer is also fast, but has more armor, at the expense of firepower.

(http://i53.photobucket.com/albums/g55/Omega99_2006/d2_pic1.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/d2_pic2.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/d2_pic3.jpg)

~ This fighter has good speed, excellent maneuverability, and light armor.

(http://i53.photobucket.com/albums/g55/Omega99_2006/dagger_pic1.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/dagger_pic3.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/dagger_pic2.jpg)

~ This fighter has average speed, average maneuverability, and good armor.

(http://i53.photobucket.com/albums/g55/Omega99_2006/f2_pic1.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/f2_pic3.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/f2_pic2.jpg)

Any comments, suggestions, or other feedback would be greatly appreciated. Thanks. :)
Title: Re: Ship Designs
Post by: spartan_0214 on January 10, 2007, 05:33:28 pm
Are these actual models? If so, good job, they look balanced enough. If not, good job anyway, and hopefully somebody will pick up the modeling.
Title: Re: Ship Designs
Post by: SLICK2K6 on January 10, 2007, 05:44:27 pm
Yes, they are actual models, created with sketchup (though I can export them to just about any format, if necessary.)
Title: Re: Ship Designs
Post by: asyikarea51 on January 10, 2007, 07:01:23 pm
I used to like to draw "blocky" stuff (and I still do to some extent), but these days I've been getting more into curves and maybe some sharp (but not too sharp) edges.

I like the designs on the blue background, although I'd make the last one more curvy if I could. If not totally curvy, then solid, but without the nasty hard edges that look like they can cut your fingers without a second thought. :shaking:
Title: Re: Ship Designs
Post by: Trivial Psychic on January 10, 2007, 09:49:38 pm
I agree about the sharpness thing.  That first destroyer looks very Deimos-inspired, but should be more rounded to fit that lineage (if that's what you're going for).  Unfortunately, because of this sharpness, they don't look particularly Terran-Freespacy.  That first fighter looks decidedly alien, but not of any existing FS alien species.  For the other fighter, if the cockpit was reduced in size by about 50%, and the rest made less blocky, it could do as a potential Herc III (yes, I know there's already a Herc3, but who's to say that another mod can't have a different take on its evolution?).  BTW, where's the fighterbays on those destroyers?
Title: Re: Ship Designs
Post by: Dark Hunter on January 10, 2007, 10:38:35 pm
I thought the second one bore more resemblence to an Anteus(sp?) fighter.


The first fighter looks kinda like a pancaked Myrmidon to me.  :D
Title: Re: Ship Designs
Post by: Col. Fishguts on January 11, 2007, 12:20:02 pm
And why exactly aren't you posting these in the modding forum ? The are quite excellent and deserve a bit more attention.
Title: Re: Ship Designs
Post by: Snail on January 11, 2007, 12:32:47 pm
Because they will be assimilated by the Inferno collective.

They look good enough. ;)
Title: Re: Ship Designs
Post by: Mobius on January 11, 2007, 03:39:59 pm
How about names and stuff?

I like the designs of both destroyers+first fighter. I think the second is intended as an adv Herc-like jeavy assault fighter, right?
Title: Re: Ship Designs
Post by: Snail on January 11, 2007, 03:43:27 pm
The second has too few guns to be a Heavy fighter. It could be Space Superiority.
Title: Re: Ship Designs
Post by: SLICK2K6 on January 11, 2007, 03:47:18 pm
Quote
If not totally curvy, then solid, but without the nasty hard edges that look like they can cut your fingers without a second thought.
  :lol: I kind of like that look. (but not regarding that fighter, I agree that it in particular does need to be more rounded. BUT, for the first fighter, I like it. :mad2: :snipe:

Quote
That first destroyer looks very Deimos-inspired, but should be more rounded to fit that lineage (if that's what you're going for).
No... It's not at all related to the Demios in any way, and I don't see much resemblance, except for a somewhat similar overall shape.

Quote
Because they will be assimilated by the Inferno collective.

Not nescessarily... These ships are not even specifically Freespace ships, let alone Inferno ones. However, I would love to see them in the game. But just because all of my recent ships have been for the Inferno mod (and yes, it is one of, if not my favorite mod), I have never offically joined or even dedicated all my modeling abilities to it.

Quote
How about names and stuff?

As for names, they all are unnamed, except the first fighter which untill further notice has simply been dubbed "Dagger", for its razor-sharp edges and thin profile.

Quote
The second has too few guns to be a Heavy fighter.

As I said, these are not oficially finished. More guns could be easily added.
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 07:52:42 am
Quote
Because they will be assimilated by the Inferno collective.

Not nescessarily... These ships are not even specifically Freespace ships, let alone Inferno ones. However, I would love to see them in the game. But just because all of my recent ships have been for the Inferno mod (and yes, it is one of, if not my favorite mod), I have never offically joined or even dedicated all my modeling abilities to it.

Will they be converted? Turreted?
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 11:35:31 am
How about EAI stuff? The war in Sol probably involved many acts of sabotage...
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 12:31:24 pm
I hate the name EAI. I think it should be more like EI or something.
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 12:35:57 pm
Earth Intelligence? It reminds me that thread about environmentalists...mah!
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 12:38:18 pm
I had an Inferno campaign idea, in which the GTI, who were trapped in Sol, made an ubership so powerful it ****s up the EA and GTVA.
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 12:48:07 pm
Fortunately it's just an idea(Sorry, but I couldn't resist!)

Which kind of ubership? Like the ones SLICK made?
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 12:49:16 pm
No, it was a alternate timeline and the ubership was none other than the Icanus.
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 01:02:36 pm
Well we don't have modelling abilities. What a pity.
Title: Re: Ship Designs
Post by: Woomeister on January 12, 2007, 01:05:04 pm
Well we don't have modelling abilities. What a pity.
Neither do I, but it didn't stop me :p :D
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 01:10:31 pm
No, You have modelling abilities.
Title: Re: Ship Designs
Post by: Woomeister on January 12, 2007, 01:11:24 pm
Well not so great ones yeah I suppose :D
Title: Re: Ship Designs
Post by: asyikarea51 on January 12, 2007, 01:25:46 pm
Better than nothing. :) :yes:

Right now I'm just wishing for a Loki and Zeus model with cockpits in them (me and my daydreaming again :nervous:). The FS1 Terran fighters only have those remaining... then with some decent glowpoints and shiny effects, it'll pass off as HTL for me.

One thing I like about ships done this way is that with the cockpits and texture improvements, they can at least be put side-by-side with say, the HTL Ezechiel, and still look 'right'. Not perfectly right as with a true HTL model of course, but still presentable. Saves a fair bit of effort compared to doing up a full HTL design IMO.

I think the Artemis and Artemis DH (their rear wings are different? :doubt:) would benefit from this as well - some old thread mentioned that a true HTL one didn't really improve on quality that much for the cost of polygons used...
Title: Re: Ship Designs
Post by: Woomeister on January 12, 2007, 01:30:46 pm
They'll get cockpits. Though the Ulysses probably won't

Uh they use the exact same cockpit texture as the Ezechiel.
Title: Re: Ship Designs
Post by: asyikarea51 on January 12, 2007, 01:35:53 pm
They'll get cockpits. Though the Ulysses probably won't

Shoot, why of all things did I forget the Ulysses... :lol: Yeah that one can pass I guess. Odd shape is likely to blame :sigh:... the Myrmidon doesn't have a cockpit either.

:lol: Now I have this whack idea of using the Odysseus model to replace the Uly...

...but I don't have it. (http://209.85.12.236/5024/118/emo/bangwall.gif) Ohh, whatever. :lol:
Title: Re: Ship Designs
Post by: SLICK2K6 on January 12, 2007, 05:16:52 pm
Ok, here's a new one. Its very.....unconventional. But I really like it! In fact, I would even say its my favorite fighter I've ever designed. I know its not particularly Freespace-Terran looking, but I still think its cool. I would like for it to have a cockpit if it were in the game, so I made one.

(http://i53.photobucket.com/albums/g55/Omega99_2006/asym_pic1.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asym_pic2.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asym_pic3.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asym_pic4.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asym_pic5.jpg)
Title: Re: Ship Designs
Post by: Dark Hunter on January 12, 2007, 05:18:26 pm
 :lol:


I like it. Could make into some kind of pirate fighter... you know, like the welded some engines, weapons, and a cockpit onto some salvaged metal plate.  :p
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 05:18:56 pm
Actually looks like something from MT.........
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 05:55:53 pm
Actually looks like something from MT.........


uh you should say something like "Bleeh! Cockpits!"

SLICK: it reminds me Star Wars....B wing.
Title: Re: Ship Designs
Post by: Snail on January 12, 2007, 05:57:46 pm
Oh, yeah, that too.





COCKPITS! VIEWING FROM A COCK!! ;)
Title: Re: Ship Designs
Post by: Mobius on January 12, 2007, 06:07:20 pm
WOODCOCK!
Title: Re: Ship Designs
Post by: Trivial Psychic on January 13, 2007, 02:03:16 am
Looks like its odd layout could have been inspired by Star Wars B-Wing.
Title: Re: Ship Designs
Post by: Mefustae on January 13, 2007, 02:56:24 am
Have you thought about pitching these to Infinity?
Title: Re: Ship Designs
Post by: Snail on January 13, 2007, 04:23:11 am
WOODCOCK!

WE GOT A BIG COCK! IT EVEN ATE A PIG!
Title: Re: Ship Designs
Post by: asyikarea51 on January 13, 2007, 04:49:12 am
Looks like a cut-out of the Punisher's Charon platform to me. Even though it obviously isn't :nervous:

The ones that didn't work right. Yeah, that.
Title: Re: Ship Designs
Post by: Sarafan on January 13, 2007, 09:19:31 am
They're all good but the best one by far is the first destroyer. The upper frontal part of it is just asking for a beam turret there and where would its fighterbay be?
Title: Re: Ship Designs
Post by: Mobius on January 13, 2007, 10:24:44 am
What about their use? Are we going to see the .pof soon?
Title: Re: Ship Designs
Post by: SLICK2K6 on January 13, 2007, 12:21:37 pm
ARR MATEY!! (I just applied a few Fs2 tile-textures, and now it looks piratey.)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asymtex_pic.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asymtex_pic2.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asymtex_pic3.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/asymtex_pic1.jpg)
Title: Re: Ship Designs
Post by: Snail on January 13, 2007, 12:35:01 pm
Yarrr matey. Kill off 'is cock and we'll take 'er.
Title: Re: Ship Designs
Post by: Mobius on January 13, 2007, 04:10:34 pm
Umpf...
Title: Re: Ship Designs
Post by: SadisticSid on January 15, 2007, 05:03:30 am
Those destroyer models are both really good. I think they'd make good candidates for heavy destroyers. :yes:

Regarding the sharpness, remember that everything looks different once mapped. And autosmoothing seems to do the job quite well IIRC - I think I remember Woo giving the Boreas a once-over ages ago!
Title: Re: Ship Designs
Post by: SLICK2K6 on January 15, 2007, 09:52:49 am
Thanks. :) I would try to add turrets, but I'm not sure about scaling yet.
Title: Re: Ship Designs
Post by: Mobius on January 16, 2007, 01:50:09 am
Ehm...are you going to make Inferno ships of them? In case Inf doesn't need them, they could be free-use ships available in a few.
Title: Re: Ship Designs
Post by: asyikarea51 on January 16, 2007, 04:26:47 am
Regarding the sharpness, remember that everything looks different once mapped. And autosmoothing seems to do the job quite well IIRC - I think I remember Woo giving the Boreas a once-over ages ago!

Boreas is one destroyer that really needs a HTL makeover or something IMO. With the right textures it'll be the Raynor's evil twin... :nervous:

I can see it now... a Boreas/Raynor/Sirona/Hecate fleet patrolling a nearby planet... :nervous: :nervous:
Title: Re: Ship Designs
Post by: Snail on January 16, 2007, 02:07:43 pm
I really don't like mixed fleets, with one of everything. They make the force look like a bunch of unorganized pirates.
Title: Re: Ship Designs
Post by: asyikarea51 on January 16, 2007, 07:06:06 pm
Partially seconded.

Though for me, if it's not more than two caps and some of the fighter wings are the same (the other two probably came from somewhere else and are in a joint operation), then I don't mind. Never know how many designs companies have in their archives... not to mention that space is big, subspace or not... :nervous:

:lol: Somehow the way you mention those pirates reminds me of a said force with an extreme bond among its members... virtually uncrackable nuts. :nervous:
Title: Re: Ship Designs
Post by: Mobius on January 17, 2007, 02:03:35 pm
There should be multiple class of warships, not just one or two. Each class has weakpoints and "strong"points <-----lack of English words
Title: Re: Ship Designs
Post by: Admiral Edivad on January 17, 2007, 02:14:27 pm
There should be multiple class of warships, not just one or two. Each class has weakpoints and "strong"points <-----lack of English words

sorry, but i disagree: each class must have "strong"points and "strong"points. Weakpoints are just "stronger"points in other ships. :P (yes, i'm from the same countryof mobius and i have the same lack of english words...)
Title: Re: Ship Designs
Post by: Mobius on January 17, 2007, 03:37:53 pm
Well, the Raynor can't carry a lot of fighters, the Hecate(according to the official tbl entry I find unrealistic)has poor firepower, the Orion has no efficient AAA artillery.

I'm going to find a weakpoint in the Sirona. It's being used as the SLA main destroyer in STHCRS Part 2, you know.
Title: Re: Ship Designs
Post by: Trivial Psychic on January 17, 2007, 09:29:23 pm
How about limited fighter-carrying capability?  Or perhaps that its bays can't accomodate bombers?
Title: Re: Ship Designs
Post by: asyikarea51 on January 17, 2007, 11:36:37 pm
I'm going to find a weakpoint in the Sirona. It's being used as the SLA main destroyer in STHCRS Part 2, you know.

Perhaps the direct left and right flanks as an anyhow-guessed suggestion.

Speaking of the Sirona, it would be appreciated if I could get a pather to help me out... I'm thinking of making dock points out of the eight Elysium-textured things on its sides. Like the HTL Hecate, which has four Elysium-sized dockpoints in one location. Maybe space it wider so that eight Argos can fit, but that's not really necessary.

And I still like the Raynor-Boreas combo. They look so similar... :lol:
Title: Re: Ship Designs
Post by: Mobius on January 18, 2007, 12:20:51 pm
Well the Sirona I use is a bit different-uses SLA weaponry(Terran/Shivan hybrid)and some textures have been replaced with Shivan ones...
Title: Re: Ship Designs
Post by: SadisticSid on January 20, 2007, 07:03:51 am
You can make a ship as strong or weak as you want. The Boreas has strong anti-capship weapons all over its hull: 13 plasma cannons, 4 torpedo banks, and 10 (2 small, 5 medium, 2 large and 1 huge) beam cannons. But it only has 6 anti-fighter turrets, all of which are pretty crap. Instead it relies on heavy armour to be pretty much immune from fighter attacks, and needs a fighter escort so it doesn't get pummeled by bombers.
Title: Re: Ship Designs
Post by: Mobius on January 20, 2007, 04:38:00 pm
I tested the Boreas in many battles. It's really something.
Title: Re: Ship Designs
Post by: Vasudan Commander on January 22, 2007, 08:15:45 am
Heres a suggestion ....take it up if you want, or not :-

Alot of people like heavy bombers. Compensate for slow moving with a turret or two, and lotsa guns.

Why not make a gunship ? give it lots of armor, make it something big (not as big as a cruiser, but bigger then a bomber) , give it 2 or 3 turrets, quite a few gun banks and big missile payload, and bingo, u got urself a gunship.


Im not sure if its been done or not...just sounds like a nice idea.


Think 'GTB Ursa', but its bigger,meaner cousin with a prison record.  :drevil:
Title: Re: Ship Designs
Post by: DarkShadow- on January 22, 2007, 09:23:53 am
There was this Star Rider gunboat on Hades Combine, but I don't find it anymore (have the files on my PC though). Would be cool if someone will finish it sometime because it has no dockpoints. Well, it didn't belong to Inferno anyway.
Title: Re: Ship Designs
Post by: Dark Hunter on January 22, 2007, 09:59:42 am
Heres a suggestion ....take it up if you want, or not :-

Alot of people like heavy bombers. Compensate for slow moving with a turret or two, and lotsa guns.

Why not make a gunship ? give it lots of armor, make it something big (not as big as a cruiser, but bigger then a bomber) , give it 2 or 3 turrets, quite a few gun banks and big missile payload, and bingo, u got urself a gunship.


Im not sure if its been done or not...just sounds like a nice idea.


Think 'GTB Ursa', but its bigger,meaner cousin with a prison record.  :drevil:

*cough* Notus *cough*
Title: Re: Ship Designs
Post by: Mobius on January 22, 2007, 03:33:21 pm
*cough* Don't forget the Setep and that INF:A2 bomber *cough*
Title: Re: Ship Designs
Post by: Snail on January 23, 2007, 12:59:00 pm
The Zelos' name has already been leaked by Woo.
Title: Re: Ship Designs
Post by: Woomeister on January 23, 2007, 01:00:39 pm
It's not a leak then is it? :p
Title: Re: Ship Designs
Post by: Snail on January 23, 2007, 01:11:56 pm
You leak everything. :P :P :P
Title: Re: Ship Designs
Post by: Mobius on January 23, 2007, 02:43:38 pm
:lol:

Have you seen some screenies of the Zelos? It's huge!
Title: Re: Ship Designs
Post by: Woomeister on January 23, 2007, 03:52:32 pm
Similar size to the jotun