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Things to do in the source code

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Cyberkada:
can someone post the fighters fix to the starshatter-open svn?

Cyberkada:
Added the following to the Tactical Reference Display in order to reduce clutter:
Ships now have empire listed (new field)
Capital Ships and Fighters split (separate tabs)
Weapons and Armaments split (separate tabs)
Working on: Empire logo buttons will select only ships belonging to that empire. (toggle buttons)

Arkblade:
https://code.google.com/p/starshatter-open/source/checkout
starshatter open svn don't seem to update from 2013.
i'm glad to you try to update starshatter open.

can you fix main screen ui?
it can't press upper/lower edge button correctly when you use fullscreen mode.

it seem to fix that "not sourse released" build.
http://www.freespacemods.net/download.php?view.838

Cyberkada:
I'll look into it.  It is annoying.  Three things I want to do with it. 
1. OpenGL conversion (so it will work on Macs, tablets and what not)
2. a multiplayer database-driven game.  JSON? SQL?
3. removing MAG and replacing it with straight OBJ/MTL files (MAG doesn't NRM, SPEC and OCC maps for some reason) and the 16K Poly limit is annoying.

My Unity3D build is gorgeous, but converting the real code from C++ to C# is a pain.... (can do 1, 2 and 3 easily)

Echelon9:
Always happy to see interest -- unfortunately development of an active coding community around Starshatter source code has yet to occur. Possibly in part that the FS2Open-related devs also became quite busy with a period of rapid coding improvements to the FS2Open engine (2012/2013 were a good time!).

Perhaps in future there will be renewed interest in SS?

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