Hosted Projects - Non-FreeSpace > StarShatter Open Source Project
Multiplayer? Of any kind?
doctorfrog:
Sorry for the thread necromancy, but it's possible that a limited, perhaps buggy form of multi is possible. See this thread: http://starshattermods.net/forum/viewthread.php?thread_id=148
Basically, running the game with the -server command switch appears to allow multi to work.
I have not tested it myself, but there it is if there are at least two people who want to try it out on their own. Read the thread I linked to thoroughly, though.
Cyberkada:
a SQL database for player/ ships stats instead of the current .def files?
Echelon9:
Thinking about alternative formats, a simple human readable format with plenty of validation tools (e.g. JSON) could be useful.
We're considering JSON support for the FS2Open player formats at the moment with success.
Colonol Dekker:
Press X to JSON?
So what multi functionality is in place at the moment?
Cyberkada:
Photon Hosting? there is a C++ plugin for that.
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