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New Starshatter Official Release

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Jander:
I'd like to see how much interest there is in a new StarShatter game. I can get permission to make it and it has wormed its way into my heart so if there is interest i would love to move forward with it.

Cheers,
Jander

The E:
As I said in the other thread, it depends on Milo (as he is the sole rights holder if the IP). If you can get permission to continue official development, I am sure noone would mind, but I just have to ask: What are your qualifications? Have you worked on other games before, what kind of skills do you have that would help in this endeavour? You are, simply put, a complete outsider, and we'd like to get to know you.

Jander:
I understand :).

I went to school at the International Academy for Design and Technology majoring in Fine Arts in Video Game Production. I currently work for Matrix Games as a Production Assistant. Im 6'2 brown eyes black hair,,, o wait wrong kind of introduction.

I've been modeling for about 3 years using Maya, 3ds max, and world building in Unity and UDK. I haven't published any games as of yet. Been working to much but after historicon i will be able to dedicate a large amount of time to the project.
Not sure what else to tell you about me so , Ask and I shall answer.

Cheers,
Jander

Dragon:
An Unity guy? I know it's not exactly the right forum, but heard of Kerbal Space Program? :) Your skillset (modeling+Unity) is in high demand there.

Jander:
I dont know that my schedule would work for them. I work full time as a Production Assistant right now so it would limit how much i could actually do for them.

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