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Cyberkada:
What new features would you like in Starshatter Open?

I have been adding a playable empire/faction system.  I will focus on two tracks - a Babylon 5 Game and pure Starshatter Open.

0. cleaning up, improving and fully integrating the old HTL Babylon 5 Mod
1. Bug fixes
2. Real multiplayer
3. Steamworks port

Suggestions? Suggestions?


Parias:
I'd still LOVE to see the game's main dynamic campaign modes get co-op support. That would move the game out of fringe territory for my local gaming circle and into "must play across multiple LAN parties".

Cyberkada:
Currently building up a playable faction/ empire system for co-op/ multiplayer - and a points-based ship upgrade path like SFCI and II (like most games, actually)

Arkblade:
i hope true dynamic campaign.

player set each forces number.
they can start war without any scripting.
it make unlimited replayability.

Cyberkada:
Added colored empire labels for the main map and an empire tag to systems his weekend.  Maybe allow for system battles capturing with offense/ defense and economic ratings.

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