Hosted Projects - Non-FreeSpace > StarShatter Open Source Project
Features
Cyberkada:
What new features would you like in Starshatter Open?
I have been adding a playable empire/faction system. I will focus on two tracks - a Babylon 5 Game and pure Starshatter Open.
0. cleaning up, improving and fully integrating the old HTL Babylon 5 Mod
1. Bug fixes
2. Real multiplayer
3. Steamworks port
Suggestions? Suggestions?
Parias:
I'd still LOVE to see the game's main dynamic campaign modes get co-op support. That would move the game out of fringe territory for my local gaming circle and into "must play across multiple LAN parties".
Cyberkada:
Currently building up a playable faction/ empire system for co-op/ multiplayer - and a points-based ship upgrade path like SFCI and II (like most games, actually)
Arkblade:
i hope true dynamic campaign.
player set each forces number.
they can start war without any scripting.
it make unlimited replayability.
Cyberkada:
Added colored empire labels for the main map and an empire tag to systems his weekend. Maybe allow for system battles capturing with offense/ defense and economic ratings.
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