Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Kolgena on June 06, 2009, 10:15:20 pm

Title: Gold Glass
Post by: Kolgena on June 06, 2009, 10:15:20 pm
Could someone verify this for me?

Gold cockpit glass (Erinyes and Ares) are opaque, hiding the cockpits underneath. In ship lab (F3), checking the Fixed Pipeline option kills normal maps, but restores transparency of the glass.

Radeon Mobility HD 3650, Vista 64, RC3, MVPs 3.6.10
Title: Re: Gold Glass
Post by: colecampbell666 on June 06, 2009, 10:22:27 pm
Doesn't for me. They are semi-transparent.

MVPs .10, 9600M GT, Win7 64.
Title: Re: Gold Glass
Post by: Kolgena on June 06, 2009, 10:23:14 pm
I bet it's yet another Radeon quirk.
Title: Re: Gold Glass
Post by: Commander Zane on June 07, 2009, 12:22:12 am
Shows everything for me.
I can say the Ares does need a better canopy shape however.
Title: Re: Gold Glass
Post by: Rodo on June 07, 2009, 12:37:42 am
I recall seeying an ares with a golden glass... maybe in retail or in 3.6.9 mvps??

or maybe when the sun makes it completely reflective it looks golden, but I certainly recall seeying a yellowish glass at some point.
Title: Re: Gold Glass
Post by: blowfish on June 07, 2009, 12:40:28 am
The Ares and Ernyes both use gold glass, as per the color of the cockpit in the retail model/texture.

I can say the Ares does need a better canopy shape however.

Yeah, it does seem a bit low poly when light reflects off of it, doesn't it.
Title: Re: Gold Glass
Post by: Kolgena on June 07, 2009, 11:25:01 am
Er yeah. I know that the glass is supposed to be gold/yellow. However, I recall it being semi-transparent, so that you can actually see under the glass into the cockpit.

After getting new hardware, the glass now displays like gold opaque metal.
Title: Re: Gold Glass
Post by: colecampbell666 on June 07, 2009, 12:17:37 pm
(http://i41.tinypic.com/33mlcme.png)
Title: Re: Gold Glass
Post by: Zacam on June 07, 2009, 03:27:04 pm
The Ares and Eryines cockpits were initially solid in the 3.6.10 betas. But they are supposed to be somewhat see through, as they do have the interior TerCo or whatever it is called for the Terran Cockpit.
Title: Re: Gold Glass
Post by: Kolgena on June 07, 2009, 09:58:56 pm
So I should go back and re-install assets?
Title: Re: Gold Glass
Post by: colecampbell666 on June 07, 2009, 10:03:54 pm
No, it's probably a Radeon issue. Try older drivers.
Title: Re: Gold Glass
Post by: Kolgena on June 07, 2009, 10:07:02 pm
*Sigh*

I should get NVidea one of these days... Both my Radeon cards have been causing problems.

I'm already on the factory-installed driver. I don't think I can find anything too much older than that (more than a year ago). I could try updating though...
Title: Re: Gold Glass
Post by: colecampbell666 on June 07, 2009, 10:13:02 pm
Try  7.11, 8 series and 9 series.
Title: Re: Gold Glass
Post by: Kolgena on June 07, 2009, 10:16:33 pm
Actually cole, your screenshot looks like what my fighter looks like should I "Fixed Render Pipeline" it. Look at the missiles in the missile bay; if your normal maps are as strong as they should be, those should look 3D, not 2D like they are.

Hence, my complaint of how I either get solid glass or no normals.
Title: Re: Gold Glass
Post by: colecampbell666 on June 07, 2009, 10:19:07 pm
I have normals turned on. Could you illustrate your point?
Title: Re: Gold Glass
Post by: Kolgena on June 07, 2009, 10:21:17 pm
brb with screenshot.

Screenshots. One's with fixed pipeline rendering, one without. The one without has clear glass, but lacks normal maps, like your screenshot does.

[attachment deleted by ninja]
Title: Re: Gold Glass
Post by: General Battuta on June 07, 2009, 10:34:39 pm
I'm on a Radeon 4870 and I've got the same opaque glass.
Title: Re: Gold Glass
Post by: blowfish on June 07, 2009, 10:36:15 pm
It seems like GLSL does tend to make everything more opaque...
Title: Re: Gold Glass
Post by: colecampbell666 on June 07, 2009, 10:38:13 pm
It may be a general issue then. Shout from the hilltops. (This board)