Hard Light Productions Forums
Archived Boards => The Archive => Stellar Assault => Topic started by: Quanto on December 06, 2011, 11:53:01 pm
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It took me a long long time. But I've finally finished the UV Map for Hades' Cargo Transport!
Light Bakes have been completed and the Cargo Pod has already been fully textured. The rest of it will be on the way.
(http://img819.imageshack.us/img819/8164/cargoao1.png)
(http://img6.imageshack.us/img6/3315/cargoao2.png)
(http://img249.imageshack.us/img249/7293/cargoao3.png)
(http://img11.imageshack.us/img11/2180/cargopod.jpg)
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Awesome, cant wait
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:eek2: Awesomesauce.
Where did you get this? I didn't know Hades had released it...?
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To answer Enioch's question, I'm pretty sure he publicly released it at some point, but we were the only ones to sit down and UV map it. I'll be happy to release the UVMapped .obj and template.psd if requested, but the textures as seen below are of course SAFSO specific. The rigging of course, has not been done yet.
And the Textures are done!
(http://img607.imageshack.us/img607/6987/cargoshiptexture1.png)
(http://img855.imageshack.us/img855/6411/cargoshiptexture2.png)
(http://img854.imageshack.us/img854/8182/hadescargoshiprender.png)
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You are a beautiful man. Maybe even homo.
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I'll be happy to release the UVMapped .obj and template.psd if requested
Please do.
if requested
Begging for it.
And awesome texture is awesome.
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Second that request. You are an officer and a gentleman.
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Here it is!
Happy downloading.
http://www.mediafire.com/file/pwl06o8ziz4huo0/CargoshipUV.rar (http://www.mediafire.com/file/pwl06o8ziz4huo0/CargoshipUV.rar)
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Happy indeed. Thanks a lot!
P.S. Amazing UVmaping. A joy to texture this.
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Happy indeed. Thanks a lot!
P.S. Amazing UVmaping. A joy to texture this.
Glad you like it! :cool:
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Also I... uh, just found
http://i293.photobucket.com/albums/mm56/HLPHades/vtol4.png
in my PB while dicking around and I kiiiiiiinda forgot to tell you that I had done some more work on the mesh before you started uvmapping it
derp
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:lol:
I'm sorry for quanto - if he tries to re-uvmap the new one.
As for me, I'm satisfied with the older one.
P.S. @quanto: I used your UV islands, but re-positioned them and re-packed them, in order to get a 'mirrored' UV map, down the length of the model. I admit that my map offers less texture variation (you have mirrored textures), but it also saves space and allows for higher resolution-per-surface-unit (as the half-islands are bigger). Would you care for it?
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:bump:
I'm giving this a go too - I need a prisoner transport ship.
Imagebin link (http://imagebin.org/191557)
As you can see, I stole one or two of your ideas, Quanto. :) Still got a ways to go, especially on the engine/turret map.
[EDIT]Newer WiP - http://imagebin.org/191591
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Aaand - released. (http://www.hard-light.net/forums/index.php?topic=79528.msg1574083#msg1574083) :D
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I already said this in your release thread, but I'll say it again, thanks for rigging it! I hate rigging, and seeing that you put that together saved me a lot of work!
Also, nice debris, I like.