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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Achille44 on June 21, 2021, 03:01:38 pm

Title: Traitors detected in bp2-06 Darkest Hour
Post by: Achille44 on June 21, 2021, 03:01:38 pm
After retrying several times this mission, I finally found out why I had so much trouble maintaining Rheza Station alive. It appears that when the first Deimos corvette warps out, all the already launched Jackhammer missiles from Omega wing will try to follow the corvette into subspace, but as she disappears their trajectory leads to the Station instead. As they are friendly missiles, they can't seem to be intercepted, and this friendly fire costs about 20-30 hull integrity to the station.

Do you have any idea how to avoid this 'treason' from Omega wing?
Title: Re: Traitors detected in bp2-06 Darkest Hour
Post by: Iain Baker on June 22, 2021, 03:51:34 pm
You could instruct them to 'ignore my target' on the corvette, then they wont fire on it. Actually, this is probably a good idea in general since you don't need to destroy the corvette, so Omega should save its bombs for other targets, such as the three AWACSs that turn up later.
Title: Re: Traitors detected in bp2-06 Darkest Hour
Post by: General Battuta on June 22, 2021, 10:42:21 pm
After retrying several times this mission, I finally found out why I had so much trouble maintaining Rheza Station alive. It appears that when the first Deimos corvette warps out, all the already launched Jackhammer missiles from Omega wing will try to follow the corvette into subspace, but as she disappears their trajectory leads to the Station instead. As they are friendly missiles, they can't seem to be intercepted, and this friendly fire costs about 20-30 hull integrity to the station.

Do you have any idea how to avoid this 'treason' from Omega wing?

hahaha this is next level steele tactics
Title: Re: Traitors detected in bp2-06 Darkest Hour
Post by: MatthTheGeek on June 23, 2021, 04:57:42 am
I feel like a simple fix would be to make the corvette waypoints turn away from the station before jumping (as you'd expect it to, really). I'll have a look at that mission when I get there in bugfixing.
Title: Re: Traitors detected in bp2-06 Darkest Hour
Post by: X3N0-Life-Form on June 24, 2021, 05:33:20 am
To be fair, that's absolutely the kind of "woopsi" I could see happen in real life :P