Hard Light Productions Forums

Hosted Projects - FS2 Required => Between the Ashes => Topic started by: eldarion on August 15, 2021, 06:11:13 pm

Title: Hud size
Post by: eldarion on August 15, 2021, 06:11:13 pm
I really want to play this. It looks an extremely professional campaign, but i really can't read anything and the hud is too small. I tried a hud mod from 2017 (https://www.hard-light.net/forums/index.php?topic=94019.0) but it's not working. I got script errors.

Is there a working hud mod for the current version of Between the Ashes?

It's really a pitty that because of this little thing we new players can't enjoy what it seems an amazing custom campaign with so much work put on it. 

Thanks.   
Title: Re: Hud size
Post by: DefCynodont119 on August 15, 2021, 07:43:23 pm
Oh, I can update that for you  :yes:

what resolution do you have? (I don't need to know this, but It can help me make it better)

I will post a new version of the larger hud mod here once I've made it.
Title: Re: Hud size
Post by: DefCynodont119 on August 15, 2021, 10:38:23 pm
I updated the old link and am copying it here:

https://drive.google.com/file/d/0B0JuJirm0tKSRnlya3FPbUIyREk/view?usp=sharing&resourcekey=0-zpCpo9uUGTrxjTDTzBVqHA

Try this and see how well it helps, it might need some tweaking, but it should work.
Title: Re: Hud size
Post by: eldarion on August 16, 2021, 06:35:22 am
I updated the old link and am copying it here:

https://drive.google.com/file/d/0B0JuJirm0tKSRnlya3FPbUIyREk/view?usp=sharing&resourcekey=0-zpCpo9uUGTrxjTDTzBVqHA

Try this and see how well it helps, it might need some tweaking, but it should work.

Thank you for the quick reply, DefCynodont119!

My resolution is 1680x1050.

I created the data\tables folder inside BtA vp's folder and copy the file provided there. Unfortunately i see no differences. I added two screenshots to show you what i have now.

Here is how i am loading the mod:

fs2_open_21_2_0_x64_SSE2.exe -mod mods\Between_The_Ashes_1.6.3,mods\MVPS-4.4.2
-soft_particles -aa -fb_explosions -fb_thrusters -enable_shadows -targetinfo -rearm_timer -nomotiondebris -warp_flash -3dwarp -3dshockwave -fullscreen_window -ship_choice_3d -no_set_gamma -aa_preset 6 -shadow_quality 4 -ambient_factor 55 -spec_point 0.7 -spec_static 2.12 -spec_tube 1.2 -bloom_intensity 45 -fov 0.6

I am not sure if i am missing something.


[attachment deleted to save space]
Title: Re: Hud size
Post by: Admiral Nelson on August 16, 2021, 09:23:28 am
FWIW at 4K in some places the text is super tiny and in others it is fine:
Pilot selection:
(https://i.imgur.com/RNHvyRe.png)

Campaign selection:
(https://i.imgur.com/GyU4RYC.png)

Command Briefing
(https://i.imgur.com/c2rq8qv.png)

But the regular briefing is fine:
(https://i.imgur.com/QSlcL4B.png)

The Axem box text is super tiny with and without the new table:
(https://i.imgur.com/zUJ0voN.jpg)

Also FWIW the 4K mod on knossos has been set up to scale from 4K down to laptop resolutions - Axem made some revisions to his box scripts right before he left to support that resizing.
Title: Re: Hud size
Post by: DefCynodont119 on August 16, 2021, 12:22:33 pm
I updated the old link and am copying it here:

https://drive.google.com/file/d/0B0JuJirm0tKSRnlya3FPbUIyREk/view?usp=sharing&resourcekey=0-zpCpo9uUGTrxjTDTzBVqHA

Try this and see how well it helps, it might need some tweaking, but it should work.

Thank you for the quick reply, DefCynodont119!

My resolution is 1680x1050.

I created the data\tables folder inside BtA vp's folder and copy the file provided there. Unfortunately i see no differences. I added two screenshots to show you what i have now.

Here is how i am loading the mod:

fs2_open_21_2_0_x64_SSE2.exe -mod mods\Between_The_Ashes_1.6.3,mods\MVPS-4.4.2
-soft_particles -aa -fb_explosions -fb_thrusters -enable_shadows -targetinfo -rearm_timer -nomotiondebris -warp_flash -3dwarp -3dshockwave -fullscreen_window -ship_choice_3d -no_set_gamma -aa_preset 6 -shadow_quality 4 -ambient_factor 55 -spec_point 0.7 -spec_static 2.12 -spec_tube 1.2 -bloom_intensity 45 -fov 0.6

I am not sure if i am missing something.


Hmm, looks like the Hud is getting scaled, just not as much as you need it to be, I'll make a fix using $force scaling, I don't know for sure if that will make it bigger but it's worth a try.

I have another question, why is the messagebox in the center of the screen in that 2nd screenshot?  :wtf:




FWIW at 4K in some places the text is super tiny and in others it is fine:

Also FWIW the 4K mod on knossos has been set up to scale from 4K down to laptop resolutions - Axem made some revisions to his box scripts right before he left to support that resizing.


The affected menus are the new librocket UIs that we have been using, this feature is still in development by the Source Code Project, I seems like the new menus don't know how to scale fonts properly. That's out of our hands unfortunately.  :sigh:
Title: Re: Hud size
Post by: eldarion on August 16, 2021, 03:32:21 pm
I updated the old link and am copying it here:

https://drive.google.com/file/d/0B0JuJirm0tKSRnlya3FPbUIyREk/view?usp=sharing&resourcekey=0-zpCpo9uUGTrxjTDTzBVqHA

Try this and see how well it helps, it might need some tweaking, but it should work.

Thank you for the quick reply, DefCynodont119!

My resolution is 1680x1050.

I created the data\tables folder inside BtA vp's folder and copy the file provided there. Unfortunately i see no differences. I added two screenshots to show you what i have now.

Here is how i am loading the mod:

fs2_open_21_2_0_x64_SSE2.exe -mod mods\Between_The_Ashes_1.6.3,mods\MVPS-4.4.2
-soft_particles -aa -fb_explosions -fb_thrusters -enable_shadows -targetinfo -rearm_timer -nomotiondebris -warp_flash -3dwarp -3dshockwave -fullscreen_window -ship_choice_3d -no_set_gamma -aa_preset 6 -shadow_quality 4 -ambient_factor 55 -spec_point 0.7 -spec_static 2.12 -spec_tube 1.2 -bloom_intensity 45 -fov 0.6

I am not sure if i am missing something.


Hmm, looks like the Hud is getting scaled, just not as much as you need it to be, I'll make a fix using $force scaling, I don't know for sure if that will make it bigger but it's worth a try.

I have another question, why is the messagebox in the center of the screen in that 2nd screenshot?  :wtf:


Ahhh, sorry about that. I was experimenting with hd-hud-bp-0.4.0 on BtA and forgot to disable it for the second screenshot.

Title: Re: Hud size
Post by: DefCynodont119 on August 18, 2021, 05:57:45 pm
It's fine, so it looks like there is no way to make the HUD gauges scale any bigger,  :(  and although I updated the message box script, it doesn't scale with the hud the same way the gauges do, although it should now be possible to make bigger versions of the message box for larger resolutions, but It's a lot of work, I'll see what I can do though.  :yes:
Title: Re: Hud size
Post by: Admiral Nelson on August 18, 2021, 08:12:24 pm
You can scale the messagebox image with the ImageScale parameter in the axmessage.cfg file.

Thus for example:

Code: [Select]
  "Resolutions": [
    {
      "MinHRes": 1024,
  "TitleFont": "bankgothic-hud",
      "TextFont": "bankgothic-hud",
      "ImageScale": 0.75,
      "Image": "messagebox_alt2.png",

makes the png 75% scale at 1024 rezzo,
whilst for instance
Code: [Select]
      "MinHRes": 3840,
      "TitleFont": "bg-msg-big4k",
      "TextFont": "bg-msg4k",
      "ImageScale": 1.2,
      "Image": "messagebox_alt2.png",
makes the png scale to 120% at 4K so that it stays at a faily constant size.