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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 14, 2021, 01:49:08 am

Title: Nightly: 14 October 2021 - Revision 08548ea51
Post by: SirKnightly on October 14, 2021, 01:49:08 am
Here is the nightly for 14 October 2021 - Revision 08548ea51



Group: Linux
nightly_20211014_08548ea51-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Linux.tar.gz))


Group: Win32-SSE2
nightly_20211014_08548ea51-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-Win32-SSE2.zip))


Group: Win64-SSE2
nightly_20211014_08548ea51-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20211014_08548ea51/nightly_20211014_08548ea51-builds-x64-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 08548ea51
Author: Brian Hernandez
Commit: GitHub

    Scale distant combat related effects so they stay visible (#3656)
 code/mod_table/mod_table.cpp | 26 +++++++++++++++++++
 code/mod_table/mod_table.h   |  5 ++++
 code/model/modelrender.cpp   | 62 +++++++++++++++++++++++++++++++++++++++-----
 code/model/modelrender.h     |  2 ++
 code/weapon/beam.cpp         |  9 ++++---
 code/weapon/muzzleflash.cpp  | 20 +++++++++++---
 code/weapon/trails.cpp       |  4 ++-
 code/weapon/weapons.cpp      | 29 ++++++++++++++++++---
 8 files changed, 139 insertions(+), 18 deletions(-)