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The Modding Workshop / Re: Jaded's ModPacks
« Last post by jadeddragoon on December 08, 2021, 10:48:10 am »
1st of all, thanks for compiling these mods so far all the comments on here have helped fixed any issues that have cropped up except for one, in FSP playing the original Descent Freespace campaign i get no narrative voices or briefing voices (i can use the auto tts built into Knossos but that only applies to mission briefings!

Make sure you have the "stu" package from Freespace Port MediaVPs installed. Knossos sometimes leaves off required packages and that package, i believe, is the one for voices.

Glad everything else is working for you.

If i try to install, i get an error "I'm sorry but you won't be able to install "Jaded's Blueplanet" because "FSO" is missing!"

Could you go into knossos settings  > Knossos > and make sure you have "Show Engine Builds In Mod List" checked and click save. Then, under the Explore tab, find "FSO", click Details, and select "21.2.0" from the drop down at the upper left. You should either see a blue "Update" or a blue "Install" button.

Please let me know which one it shows for you. And if it shows the install button go ahead and install FSO 21.2.0, that should resolve your issue.

Hidden Text: Visual Walkthrough • Show

The current release of Blueplanet does not work on FSO 21.4.0, so 21.2.0 is required instead. Jaded's BPC enforces this restriction and, apparently, knossos doesn't handle that well.

Ok, I installed FSO 21.2.0, but it does not helped. Error persists. Even if i go to home->FSO->details and choose version 21.2.0 there is no option to save changes or something like that, so if i go back to home it automatically changes the FSO version back to newest..

I have released an update for the BPC ModPack that should fix this for you. Apparently knossos has yet another bug and I was relying on it not to. Should have tested it better. Just make sure to set the build version for BPC to 21.2 after installing it.
The Babylon Project / Re: What I've Been Missing
« Last post by Vidmaster on December 08, 2021, 10:36:32 am »
Not as far as I know, but it has been over a decade.
Asset Releases / Re: MjnMixael's HD Mainhalls (Released)
« Last post by mjn.mixael on December 08, 2021, 07:53:13 am »
Updated to 1.4.6

This adds an optional title card to each mainhall. Just replace the appropriate image to activate it. Image can be any height but should only be 450 pixels wide. Will display in the upper left or right corners depending on the mainhall.

-Galatea Version A -> gal_title-a_0000.png
-Galatea Version B -> gal_title-b_0000.png
-Bastion Version A -> bas_title-a_0000.png
-Bastion Version B -> bas_title-b_0000.png
-Krios -> kri_title_0000.png
-Soyakaze -> soy_title_0000.png
-Intrepid -> int_title_0000.png
-Wayfarer -> way_title_0000.png
-Lucifer -> luc_title_0000.png
-Centaur -> cen_title_0000.png
-Aquitaine -> aqu_title-a_0000.png
-Nebula Aquitaine -> aqu_title-b_0000.png
Nightly Builds / Nightly: 08 December 2021 - Revision 95890d966
« Last post by SirKnightly on December 08, 2021, 12:55:58 am »
Here is the nightly for 08 December 2021 - Revision 95890d966

Group: Linux
nightly_20211208_95890d966-builds-Linux.tar.gz (Mirror)

Group: Win32-SSE2 (Mirror)

Group: Win64-SSE2 (Mirror)

Code: [Select]
commit 2c5c09add
Author: David Gibson
Commit: David Gibson

    Fixed mistake in lab camera control help
 code/lab/renderer/lab_cameras.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
The FreeSpace Port Upgrade / fsport-mediavps_45x broken hd cutscene files
« Last post by thesource on December 08, 2021, 12:30:13 am »
I installed this mod using FreeSpaceOpenInstaller.jsr, mp4 files in data/movies subfolder are actually HTML documents instead of actual mp4 videos.
Thanks for the comments. :)

You may be interested to know that that voice actor is actually from the UK, and he is faking an American accent.  The "Alphar" and "Betar" pronunciations were his own idea. :nervous:

You can hear this actor's natural accent in a few places, most notably as the GTC Minotaur in Secrets Reborn.

This prevents any bombers from coming to attack them, thus freeing up the rest of your available resources to focus on protecting the hope.

Well done figuring this out. :yes:  Certain mission sequence cues can be exploited this way.

The main problem this mission is so difficult, however, is due to inadvertent balance changes over the history of FSO.  We hope to fix them, but it's been difficult to track down the root cause.
Mission & Campaign Releases / Re: RELEASE: The Battle of Neptune - Director's Cut
« Last post by jg18 on December 07, 2021, 01:24:25 am »
I have no idea how I missed this, considering I play absolutely everything with voice acting. Downloading now...

Please leave feedback
What Dekker said. Enjoy! :)
Nightly Builds / Nightly: 07 December 2021 - Revision 6ae4f55e9
« Last post by SirKnightly on December 07, 2021, 01:03:40 am »
Here is the nightly for 07 December 2021 - Revision 6ae4f55e9

Group: Linux
nightly_20211207_6ae4f55e9-builds-Linux.tar.gz (Mirror)

Group: Win32-SSE2 (Mirror)

Group: Win64-SSE2 (Mirror)

Code: [Select]
commit 6ae4f55e9
Author: wookieejedi
Commit: GitHub

    Fix Default Sound Levels in Game Settings Table (#3809)
 code/mod_table/mod_table.cpp | 24 +++++++++++++++++++++---
 1 file changed, 21 insertions(+), 3 deletions(-)
The Babylon Project / Re: Problems with latest FSO and TBP 3.7.7!
« Last post by karajorma on December 06, 2021, 07:37:04 pm »
Yeah, I was just wondering if the error was new or just one that previously went unnoticed somehow.
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