OK so, i posted the latest fs2_open.log file using code tags (hope i've done it right this time) but
THIS FILE WAS GENERATED BY RUNNING THE fs2_open_3_6_14_DEBUG_RC1.exe as opposed to the first file i've attached which was generated by running the 3_6_12d_INF
This time around i get into problems when choosing the ship, as the debug version closes the program due to the ship's info being to long to fit in the allocated space. I didn't get to the point where the game was crashing before when running the old 3_6_12r_INF.exe. Hope you can make sense of what i'm trying to say.
So which should i stick with: 3_6_12 or 3_6_14?
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13.7903
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod fsport-mediavps,fsport-str,fsport,mediavps_3612
-window
Building file index...
Found root pack 'C:\games\Freespace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
Found root pack 'C:\games\Freespace 2\fsport-str\fsport-str.vp' with a checksum of 0xf8a596d4
Found root pack 'C:\games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
Found root pack 'C:\games\Freespace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack 'C:\games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack 'C:\games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack 'C:\games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack 'C:\games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'C:\games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'C:\games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'C:\games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'C:\games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'C:\games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\Freespace 2\fsport-mediavps\' ... 0 files
Searching root 'C:\games\Freespace 2\fsport-str\' ... 0 files
Searching root pack 'C:\games\Freespace 2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'C:\games\Freespace 2\fsport-str\fsport-str.vp' ... 62 files
Searching root 'C:\games\Freespace 2\fsport\' ... 0 files
Searching root pack 'C:\games\Freespace 2\fsport\fsport-missions.vp' ... 211 files
Searching root pack 'C:\games\Freespace 2\fsport\fsport3_3.vp' ... 864 files
Searching root pack 'C:\games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
Searching root pack 'C:\games\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'C:\games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\games\Freespace 2\mediavps_3612\' ... 0 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\games\Freespace 2\' ... 16 files
Searching root pack 'C:\games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\Freespace 2\warble_fs2.vp' ... 52 files
Found 37 roots and 17697 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Hardware on Realtek HD Audio output
Capture device: Realtek HD Audio Input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 945GM
OpenGL Version : 1.4.0 - Build 7.14.10.4926
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Unable to find extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Unable to find extension "NV_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (2)
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'str-aip.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'str-hulks-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI energy2_fs1 with size 53x60 (6.3% wasted)
ANI leftarc_fs1 with size 49x85 (33.6% wasted)
ANI toparc1_fs1 with size 157x37 (42.2% wasted)
ANI toparc2_fs1 with size 19x21 (34.4% wasted)
ANI toparc3_fs1 with size 19x21 (34.4% wasted)
ANI lead1_fs1 with size 25x25 (21.9% wasted)
ANI lock1_fs1 with size 29x29 (9.4% wasted)
ANI radar1 with size 130x106 (17.2% wasted)
ANI rightarc1_fs1 with size 49x87 (32.0% wasted)
ANI rightarc2_fs1 with size 17x20 (37.5% wasted)
ANI rightarc3_fs1 with size 17x20 (37.5% wasted)
ANI rightarc4_fs1 with size 27x27 (15.6% wasted)
ANI rightarc5_fs1 with size 27x27 (15.6% wasted)
ANI rightarc6_fs1 with size 27x27 (15.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'str-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1598
TrackIR Init Failed - 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI main2-m3.ani with size 165x88 (31.3% wasted)
ANI main2-m1.ani with size 107x120 (6.3% wasted)
ANI main2-m2.ani with size 172x115 (10.2% wasted)
ANI main2-m4.ani with size 117x80 (37.5% wasted)
ANI main2-d1.ani with size 130x61 (4.7% wasted)
ANI main2-d6.ani with size 70x62 (3.1% wasted)
ANI main2-d3.ani with size 217x206 (19.5% wasted)
ANI main2-d4.ani with size 65x63 (1.6% wasted)
ANI main2-d5.ani with size 110x72 (43.8% wasted)
ANI main2-d2.ani with size 132x122 (4.7% wasted)
Frame 0 too long!!: frametime = 0.868 (0.868)
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame 0 too long!!: frametime = 1.271 (1.271)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI Loading with size 515x26 (18.8% wasted)
ANI Loading.ani with size 515x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'str17.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Someone passed an extension to bm_load for file 'gta.pcx'
Someone passed an extension to bm_load for file 'gti.pcx'
Loading model 'capital03_Hulk.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03_Hulk.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03_Hulk.pof
IBX: Found a good IBX to read for 'capital03_Hulk.pof'.
IBX-DEBUG => POF checksum: 0xc9fea734, IBX checksum: 0x1486f8a4 -- "capital03_Hulk.pof"
Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x358621d1 -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Loading model 'capital05.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital05.pof
IBX: Found a good IBX to read for 'capital05.pof'.
IBX-DEBUG => POF checksum: 0xb056a8f0, IBX checksum: 0x8d337f54 -- "capital05.pof"
Submodel 'capital05b' is detail level 1 of 'capital05a'
Submodel 'capital05c' is detail level 2 of 'capital05a'
Submodel 'capital05d' is detail level 3 of 'capital05a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use).
Loading model 'capital03.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03.pof
IBX: Found a good IBX to read for 'capital03.pof'.
IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0x1d5cbdd6 -- "capital03.pof"
Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0x3911607d, IBX checksum: 0xedaeeb45 -- "science01.pof"
Submodel 'science01c-hull' is detail level 2 of 'science01a-hull'
Submodel 'science01b-hull' is detail level 1 of 'science01a-hull'
Submodel 'science01d-hull' is detail level 3 of 'science01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0x805852cc, IBX checksum: 0x25605a84 -- "fighter05.pof"
Submodel 'fighter05c' is detail level 2 of 'fighter05a'
Submodel 'fighter05b' is detail level 1 of 'fighter05a'
Submodel 'fighter05d' is detail level 3 of 'fighter05a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
Loading model 'bomber09.pof'
IBX: Found a good IBX to read for 'bomber09.pof'.
IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
ANI Loading.ani with size 515x26 (18.8% wasted)
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xa84ed470, IBX checksum: 0x4d88faa3 -- "support01.pof"
Submodel 'support01b' is detail level 1 of 'support01a'
Submodel 'support01c' is detail level 2 of 'support01a'
Submodel 'support01d' is detail level 3 of 'support01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'support02.pof'
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Allocating space for at least 148 new ship subsystems ... a total of 400 is now available (89 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f05 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
ANI shield-b09 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof'
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
Loading model 'Fury.pof'
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
IBX: Found a good IBX to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x4450c505, IBX checksum: 0xcc450bf9 -- "Fury.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
Loading model 'Hornet.pof'
IBX: Found a good IBX to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "Hornet.pof"
Loading model 'Phoenix.pof'
IBX: Found a good IBX to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0xa16e669f, IBX checksum: 0x3f7e4b97 -- "Phoenix.pof"
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 0xfaa52644, IBX checksum: 0x4e37c13f -- "Synaptic.pof"
Loading model 'Stiletto.pof'
IBX: Found a good IBX to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xae157940, IBX checksum: 0x64230ffa -- "Stiletto.pof"
Loading model 'EMPulse.pof'
IBX: Found a good IBX to read for 'EMPulse.pof'.
IBX-DEBUG => POF checksum: 0x028e7617, IBX checksum: 0xefdbf1bd -- "EMPulse.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'ShivanCluster.pof'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
Loading model 'debris01.pof'
Loading model 'debris02.pof'
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI energy2_fs1.ani with size 53x60 (6.3% wasted)
ANI leftarc_fs1.ani with size 49x85 (33.6% wasted)
ANI toparc1_fs1.ani with size 157x37 (42.2% wasted)
ANI toparc2_fs1.ani with size 19x21 (34.4% wasted)
ANI toparc3_fs1.ani with size 19x21 (34.4% wasted)
ANI lead1_fs1.ani with size 25x25 (21.9% wasted)
ANI lock1_fs1.ani with size 29x29 (9.4% wasted)
ANI radar1.ani with size 130x106 (17.2% wasted)
ANI rightarc1_fs1.ani with size 49x87 (32.0% wasted)
ANI rightarc2_fs1.ani with size 17x20 (37.5% wasted)
ANI rightarc3_fs1.ani with size 17x20 (37.5% wasted)
ANI rightarc4_fs1.ani with size 27x27 (15.6% wasted)
ANI rightarc5_fs1.ani with size 27x27 (15.6% wasted)
ANI rightarc6_fs1.ani with size 27x27 (15.6% wasted)
ANI Loading.ani with size 515x26 (18.8% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shield-b09.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP132x122+16'
User bitmap 'TMP110x72+16'
User bitmap 'TMP65x63+16'
User bitmap 'TMP217x206+16'
User bitmap 'TMP70x62+16'
User bitmap 'TMP130x61+16'
User bitmap 'TMP172x115+16'
User bitmap 'TMP107x120+16'
User bitmap 'TMP165x88+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1659/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 487, Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
FRM: 1
FE: 1
Class: gtf hercules
FRM: 1
FE: 1
Class: gtf hercules mark ii
FRM: 1
FE: 1
Class: gtf ares
FRM: 1
FE: 1
Class: gtf erinyes
FRM: 1
FE: 1
Class: gtf loki
FRM: 1
FE: 1
Class: gtf pegasus
FRM: 1
FE: 1
Class: gtf perseus
FRM: 1
FE: 1
Class: gtf myrmidon
FRM: 1
FE: 1
Class: sf mara (terrans)
FRM: 1
FE: 1
Class: gtb artemis
FRM: 1
FE: 1
Class: gtb artemis d.h.
FRM: 1
FE: 1
Class: gtb medusa
FRM: 1
FE: 1
Class: gtb ursa
FRM: 1
FE: 1
Class: gtb zeus
FRM: 1
FE: 1
Class: gtb boanerges
FRM: 1
FE: 1
Class: gtdr amazon
FRM: 1
FE: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: gtsg watchdog
FRM: 1
FE: 1
Class: gtsg cerberus
FRM: 1
FE: 1
Class: gtsg alastor
FRM: 1
FE: 1
Class: gtep hermes
FRM: 1
FE: 1
Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvf seth
FRM: 1
FE: 1
Class: gvf horus
FRM: 1
FE: 1
Class: gvf thoth
FRM: 1
FE: 1
Class: gvf serapis
FRM: 1
FE: 1
Class: gvf tauret
FRM: 1
FE: 1
Class: gvb sekhmet
FRM: 1
FE: 1
Class: gvb osiris
FRM: 1
FE: 1
Class: gvb bakha
FRM: 1
FE: 1
Class: gvf ptah
FRM: 1
FE: 1
Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gvsg ankh
FRM: 1
FE: 1
Class: gvsg edjo
FRM: 1
FE: 1
Class: gvep ra
FRM: 1
FE: 1
Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sf dragon
FRM: 1
FE: 1
Class: sf basilisk
FRM: 1
FE: 1
Class: sf manticore
FRM: 1
FE: 1
Class: sf aeshma
FRM: 1
FE: 1
Class: sf mara
FRM: 1
FE: 1
Class: sf astaroth
FRM: 1
FE: 1
Class: sb nephilim
FRM: 1
FE: 1
Class: sb taurvi
FRM: 1
FE: 1
Class: sb nahema
FRM: 1
FE: 1
Class: sb seraphim
FRM: 1
FE: 1
Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
FRM: 1
FE: 1
Class: ssg belial
FRM: 1
FE: 1
Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI BriefMap with size 573x249 (2.7% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter04.pof'
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof"
Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull'
Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull'
Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
ANI icon_sbreaker with size 56x24 (25.0% wasted)
ANI icon_leech with size 56x24 (25.0% wasted)
Loading model 'newhornet_tech.pof'
IBX: Found a good IBX to read for 'newhornet_tech.pof'.
IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
ANI IconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
ANI iconHades with size 145x74 (42.2% wasted)
ANI fadeiconHades with size 145x74 (42.2% wasted)
ANI fadeiconHades.ani with size 145x74 (42.2% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
ANI iconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
ANI iconscience with size 55x40 (37.5% wasted)
ANI Fadeiconscience with size 55x40 (37.5% wasted)
ANI Fadeiconscience.ani with size 55x40 (37.5% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
Frame 0 too long!!: frametime = 76.212 (76.212)
ANI IconWaypoint.ani with size 23x26 (18.8% wasted)
ANI iconHades.ani with size 145x74 (42.2% wasted)
Frame 0 too long!!: frametime = 0.335 (0.335)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Frame 0 too long!!: frametime = 0.754 (0.754)
ANI iconwing01.ani with size 32x28 (12.5% wasted)
ASSERTION: "Ship_select_ship_info_line_count < MAX_NUM_SHIP_DESC_LINES" at missionshipchoice.cpp:1270
Freeing all existing models...
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ASSERTION: "be->type != BM_TYPE_NONE" at bmpman.cpp:1640