Author Topic: Voice processing process  (Read 1199 times)

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Offline EatThePath

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Voice processing process
Kind of a long shot, but do notes happen to exist for exactly how the various voices were processed for the AoA:DC lines? The GTVA radio-voice filtering, specifically. I would guess but only very tentatively that Battuta was responsible for that? I have done similar filtering in the past so I understand the general techniques that were likely used, but if purely hypothetically someone wanted to recreate the exact sound, trial and error could be a pretty long process. Even with notes an exact fit is unlikely, but it'd probably help.
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline Darius

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Re: Voice processing process
HerraTohtori helped out with voice processing.

I keep this bookmarked for future reference: https://pastebin.com/f79291w4

 

Offline EatThePath

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Re: Voice processing process
Oh, well then. That should be precisely everything I need one would hypothetically need! Bless your foresight and the durability of your bookmarks  :D
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline Colonol Dekker

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Re: Voice processing process
Don't forget the voice acting forum here has some good guidance for anyone you might be reaching out to.
« Last Edit: September 08, 2021, 02:28:30 am by Colonol Dekker »

 

Offline EatThePath

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Re: Voice processing process
Well, in interests of giving back:

Audacity has gone through changes since then. Chains are gone, Macros do most everything they did as far as I can tell but very slightly differently.

They can also be exported via text, so here's the macro that I arrived at.
Code: [Select]
NyquistPrompt:Command="(highpass8 *track* 500)" Parameters=""
Distortion:DC_Block="0" Noise_Floor="-70" Parameter_1="50" Parameter_2="50" Repeats="2" Threshold_dB="-6" Type="Leveller"
Normalize:ApplyGain="1" PeakLevel="0" RemoveDcOffset="1" StereoIndependent="0"
StereoToMono:Use_Preset="<Factory Defaults>"
ExportOgg:
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 

Offline EatThePath

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Re: Voice processing process
 I found the output of my last posted macro unsatisfactory. I don't know if the one Darius saved wasn't the final one or if enough changed with audacity to mess it up, but the results come out pretty quiet and weak compared to the AoA game files. This one may still need adjusting but comes a lot closer
Code: [Select]
StereoToMono:Use_Preset="<Factory Defaults>"
SelectAll:
NyquistPrompt:Command="(highpass8 *track* 500)" Parameters=""
Compressor:AttackTime="0.2" NoiseFloor="-45" Normalize="1" Ratio="5" ReleaseTime="1" Threshold="-16" UsePeak="1"
LoudnessNormalization:DualMono="1" LUFSLevel="-8" NormalizeTo="0" RMSLevel="-20" StereoIndependent="0"
ExportOgg:
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."