Author Topic: RELEASE: The Battle of Neptune - Director's Cut  (Read 988 times)

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Offline Dilmah G

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RELEASE: The Battle of Neptune - Director's Cut

The Battle of Neptune - Director's Cut

Operation Fortune is beginning to unravel. Defections paralyse the GTVA 14th Battlegroup as the true nature of the reunion is laid bare.

Scattered reports of inter-dimensional space travel cause panic throughout the GTVA Security Council, as it now finds itself at war with the United Earth Federation.

Fly as Ensign Callum Rahman, a rookie pilot aboard the GTD Meridian, as Admiral Cyrus Severanti leads the vanguard of the GTVA in an operation to seize Neptune.


Experience the first major battle of the War in Heaven through GTVA eyes for the first time. The final version of the mission first glimpsed here.

Original Features:

- All new intelligence data developed by the GTD Meridian's Intelligence Cell. Understand the war as a young GTVA pilot would have.

- New HUD warning and missile lock tones taken from modern fighter aircraft.

- Ability to activate HUD Radar Icons thanks to the work of Svedalrain, Lafiel, and MitoPL.

- Advanced Field Artillery Tactical Data System (AFATADS). Call for Trebuchet fire from GTVA heavy assault wings on UEF gunships. Inspired by real-life targeting and infra-red guidance software.

- Checkpoints! Courtesy of Admiral MS and Goober5000's script.

- Glossary of military terms. Available from Tech Room->Database->Intelligence.

Director's Cut Features:

- Full voice acting, featuring 34 different voice actors. Focus on flying your fighter through one of the biggest battles of the war as your radio blares with target calls, missile launches, and the screams of those who die trapped in their cockpits.

- Bonus content. Experience the impact of sustained combat with an additional bonus mission.

- Nameplates for all of the capital ships, thanks to Colt.

- Hull repair mechanic. Take advantage of the tireless work of the GTVA flight deck crew and land to repair your hull mid-mission. Concept thanks to Battuta.

Requirements:

- FSO Build 21.4.0.
- Blue Planet: Complete installed.

Once installed, select campaign "The Battle of Neptune" from the campaign room to play.

With thanks to Strygon, Erebus Alpha, Asteroth, and AdDur for their extensive testing of the mission through development to release; The E and Darius for their testing and creative guidance; and Ertanax for their creative input. And a special thank-you to Renegade Paladin who served as the 2IC of the project and sunk countless hours into testing, voice-acting, and acting as a sounding board for many of the concepts at odd hours of the day.
Voice Acting Credits:

James William Rees-Dobbs (Colonol Dekker) as CMDR Jakub Gryffon, Alpha 1

Jordan Scherer as ENS Ava Zadzisai, Alpha 2

Steven T. (Shadaloo) as Alpha 3 and Trident Kappa 4

Renegade Paladin as CMDR Reiji Nash, Beta 2 and Speargun Delta 2

jg18 as LTJG Nathan Austin, Speargun Delta 1

Red Mage Joe as ENS Kamil Knight, Speargun Delta 3, and Draco 3

Sararose Willey - Sararose VA on Fiverr as ENS Rebecca Sharma, Speargun Delta 4

jessfisher97 as LT Eilene Than, Speargun Alpha 1

Zach Kirchner (DizzyKoop) as Admiral Cyrus Severanti, CO Meridian

Nicolle Zambrano as Meridian Tactical

Grady Grey as CO Nova, Enfield Epsilon 4 and Trident Gamma 1

Emma Thorne as Captain Robin O'Neill, CO Nakatomi

Iain ‘Sessile_Nomad’ Baker as Captain Iftikhar, CO Harpy

LoneWolf271 as CO Adelaide, Wargod 3-2

Warren Bacal as GTVA Command, Vengeance Tactical, and Vengeance Control

Lionheart as CO Theodocia

Perihelion as LCPL Xavier Barletta (GTVA Crew Chief), Omicron 4, and Skull Epsilon 1

Kevin 'stripedpolkadots' Nguyen as Enfield Zeta 1, Trident Kappa 2, Draco 1, and Meridian Control

Atzel Esquivel as Rider Alpha 2, Enfield Zeta 3, and Draco 3

Hailey Buck as Enfield Delta 1 and Trident Iota 3

Oliveira as Rider Alpha 3 and Trident Kappa 1

LisaF as Mustang Delta 2 and Omicron 5

Connor Holt as Strike Package Yankee and 48X

Annabobanna as Captain Merino

Anthony Faye as Mustang Delta 1

Barry Mills as Trident Iota 2

Brick79410 as Rider Alpha 1

Cairn Remedy as Skull Kappa 1

Carlos José Guerrero (Chenchurrio) as Wargod 6

Lafiel as Thunder 3-2

Lawrence Trotti as Trident Gamma 2

mmmK-ultra as Nighthawk

Sparda as Omicron 1

Shirin Maeve as Cold Steel 6

Vynn as Razor Alpha 1
Tags: Blue Planet, fan fiction, military fiction. Voice acted. Balanced for Medium and Hard Difficulties.

NB: Medium Difficulty includes a number of UEF handicaps in order to support gameplay. Play on Hard Difficulty to have the authentic GTVA experience.
« Last Edit: November 02, 2021, 09:24:51 am by Dilmah G »

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune - Director's Cut
Be sure to tune in for Red Mage Joe's livestream at 11am US East Coast time for a livestream playthrough of the mod! Many of the VAs will be there, and it will 100% be filled with great banter!  :pimp:


 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune - Director's Cut
Gen pleasure working with you on this.


 
Re: RELEASE: The Battle of Neptune - Director's Cut
This deserves a highlight.

Really. It’s fricking awesome!
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Ertanax

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Re: RELEASE: The Battle of Neptune - Director's Cut
Agreed - let's get TBoN highlighted.

 

Offline jg18

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Re: RELEASE: The Battle of Neptune - Director's Cut
This deserves a highlight.

Really. It's fricking awesome!

+1! :yes: :nod:

Watching just a few minutes of redmagejoe's recorded livestream will show you how much work Dilmah G and everybody who contributed to this put into it.
« Last Edit: November 01, 2021, 02:32:05 pm by jg18 »

 
Re: RELEASE: The Battle of Neptune - Director's Cut
Goddamn.  I read the dialog at the end of the bonus mission, but hearing it right after the FSO version of the Kobayashi Maru scenario... oof.  That's a punch to the gut right there.  The lady who played Cyclone absolutely aced that role.
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline jg18

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Re: RELEASE: The Battle of Neptune - Director's Cut
Yeah, the VAs for both Cyclone and Delta 4 in the new bonus mission are amazing.

Maybe it'd be worth starting a thread in the Voice Acting board where FREDders list specific VAs from Fiverr whom they've had a good experience with, with a link to the actor's Fiverr page and a list of which mods/roles the actor played.

The idea is that it could become a registry of "known VAs" for FREDders who are willing to spend a few bucks to find just the right voice for their mod.
« Last Edit: November 02, 2021, 12:53:37 am by jg18 »

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune - Director's Cut
Gen pleasure working with you on this.
The pleasure was mine, mate! And that goes for everyone from the community who VA'd - the effort everyone put in was absolutely stellar, and it made the process of getting the mod voice acted a hell of a lot of fun.

Goddamn.  I read the dialog at the end of the bonus mission, but hearing it right after the FSO version of the Kobayashi Maru scenario... oof.  That's a punch to the gut right there.  The lady who played Cyclone absolutely aced that role.
She definitely did, both her (jessfisher97) and Sararose - Delta 4's VA, were phenomenal.

Yeah, the VAs for both Cyclone and Delta 4 in the new bonus mission are amazing.

Maybe it'd be worth starting a thread in the Voice Acting board where FREDders list specific VAs from Fiverr whom they've had a good experience with, with a link to the actor's Fiverr page and a list of which mods/roles the actor played.

The idea is that it could become a registry of "known VAs" for FREDders who are willing to spend a few bucks to find just the right voice for their mod.
I'd be super down with this, and from the conversations I've had with the other VAs on the project who volunteered their voices, I think a lot of them would appreciate the extra publicity as well. I'd also be happy to do a little writeup on the lessons I learned/things I wish I'd done from the start during this VA journey so that these lessons help everyone else in the community who wants to go about getting their mod voice acted. I know mjn has a great thread going so I'd be happy to add to that and make that a bit of a central resource for FS voice acting guidance. One thing I would suggest on that note is whether it can be moved to the voice acting board? I went through that at the start of the process and only found mjn's thread in The Modding Workshop when he mentioned it during the livestream the other day. :lol: Happy to admit that potentially I should've looked a bit harder, though.

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune - Director's Cut
Don forget our own dedicated VA board   :yes: :yes:


 

Offline CT27

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Re: RELEASE: The Battle of Neptune - Director's Cut
I played this a while back and had a lot of fun with it.

Out of curiosity, what's the best outcome one can get in this?

 

Offline Strygon

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Re: RELEASE: The Battle of Neptune - Director's Cut
Tester here, as far as I know the outcome with getting the hell out of dodge and losing these corvettes is about the only "good" outcome here. Believe me, I tried to save those corvettes but that's damned tough.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

 
Re: RELEASE: The Battle of Neptune - Director's Cut
Get "attempt to load the mission failed" on trying to start the campaign

 

Offline Dilmah G

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Re: RELEASE: The Battle of Neptune - Director's Cut
Hmm, that’s weird. Sorry to hear that! Is Blue Planet Complete fully updated, and are you using FSO version 21.4.0?

 
Re: RELEASE: The Battle of Neptune - Director's Cut
Yeah both are updated. Too bad cause this looks great!

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune - Director's Cut
I had that initially. 

An uninstall, folder delete, reinstall, rectified it.

 
Re: RELEASE: The Battle of Neptune - Director's Cut
Thanks, of just the mod or FS and BP too?

 

Offline Colonol Dekker

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Re: RELEASE: The Battle of Neptune - Director's Cut
Try just the mod first.   I'd be reluctant to take everything off.