Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: SLICK2K6 on December 15, 2006, 05:27:07 pm
-
One of my favorite Inferno ships is the Peregrine. And for some reason I was in the modeling mood... So...
Here it is:
(http://i53.photobucket.com/albums/g55/Omega99_2006/peragryneT.jpg)
Modeled completely from scratch, and yes I took a lot of artistic licence... If you are interested, I can upload the file, it's in sketchup format. Questions, comments, and opinions would be welcome.
-
Well I don't know if I can convert a sketchup file into something I can use, but I'll give it a go if you can upload the file.
-
Ok, here it is.
[attachment deleted by admin]
-
Any more opinions? Woomeister, any luck converting it?
-
At the moment it comes out heavily corrupted (in 3ds, obj etc) and my attempts to fix it have been unsuccessful.
-
Any more opinions? Woomeister, any luck converting it?
It looks quite good, I have only a question, there is an intersection in the thrusters, I don't know if that is because there are 2 different subsystem, if so it is ok, but if not, wouldn't be better to get rid of the intersection ?. See:
http://i29.photobucket.com/albums/c254/Shadow0000/peregrine_thruster.jpg
I have converted it to 3ds, hope it helps.
EDIT: (I removed the attachment)
-
If you open that 3ds file in something you'll see the problem.
-
I can see that some faces are flipped, is there something else corrupted in the geometry ?
When I open the 3DS file in Deep Exploration there aren't any problems with the faces, however Max seems to have problems with the model or the convertion.
-
Yeah, I was having trouble with the thrusters at one point, they arent supposed to be 2 subsystems, but when I tried to get rid of one intersection, the whole face dissapeared. I'll try to fix that, and the flipped faces. I will upload the updated version as soon as I can.
-
Alright, fixed it already. Everything should be ok now.
[attachment deleted by admin]
-
pretty good skill. I don't see any default except those technical issue.
-
I think a new modeller is about to join the team...
-
Any progress?
-
No, but the 2nd one you posted looks like it'll work at the moment.
-
Great. I hope you can use it. I would also be interested in doing some other ships if this one works.
-
No, but the 2nd one you posted looks like it'll work at the moment.
Will this replace the old model or complement it (as in an HTL pack)?
*lusts after the old model's new textures*
-
Well new model or not with another modeller everything should be better :)
-
keep doing more dude, it looks great and we don't have hardly any modellers
-
I definately will, but I am a little unsure which ship to do next...
Here is a list of Inferno ships I plan to re-model:
GTF Vesuvius*
GTB Danaus
GTF Hercules III*
GTF Alves
EAB Gagana
GTB Ursa II
GTB Notus*
GTB Jotun
*COMPLETE redesign…
EDIT: a couple of the above ships weren't even in R1, but I saw them in the "Glory shots" thread.
-
The Vesuvius is scrapped.
AND DONT REDESIGN THE HERCULES III OR I WILL KILL YOU.
-
Just a note that complete redesigns may not be used, as we keep the low poly ones avaliable for those with lower end systems and both models need to match up enough. This was an issue at first with the HTL Lindos as the model was too different from the old low poly version.
-
Ok.... but I do have to say that IMO, the Herc 3 does NOT look like a hercules AT ALL! And, I'm glad the vesuvius is scrapped because...um...that was about the ugliest fighter I've ever seen. :ick: Also, with the Notus, its too bad that the ultimate bomber has to look like a shoebox. :( But I'm not here to put down your designs, I just wish some were different. Actually, I love most of Inferno's ships, I just think they are way too low poly. BTW, I am now able to export sketchup files to 3ds or obj if you would prefer that for future models. I am also trying to learn to texture... Is it possible to just paint the model's faces with a texture, or do I have to map them? And If I do texture the Peregrine, do you prefer the old style of brown and tan and black, or do you want somthing lighter?
-
The Peregrine has to use the EA style maps the rest of them now use. All EA ships use either the exact same textures, or ones that are similar.
-
Hey, man can you redo the Succubus? It's lower than the standard IMO. It can be found in the OTT Modpack.
-
TBH I still prefer the current Peregrine (the one that appeared in the Glory Shots thread).
-
I am trying to cvonvert the model to pof format to test it myself, but none of the programs I tried work. (cob2pof, cob2fs2, pof constructer suite) they all give me errors, say its too high poly, etc... What do you use?
-
I'd use the autofacet version of PCS. It should convert that model if the mesh is ok as the polycount is around 5 1/2k and PCS can handle that.
-
There is definately somthing wrong. I finally got it to convert, and now it looks like this:
(http://i53.photobucket.com/albums/g55/Omega99_2006/modelproblem.jpg)
-
(http://inferno.hard-light.net/perehtl.jpg)
Looks ok here.
-
hmm...I must not have the right version of pofconstructor or somthing because it dosent work for me... can you upload that and give me a link to whatever version you used? I would like to figure out what I am doing wrong.
-
I don't have a link to PCS now since everything moved, you might have better luck in the main modding forum.
I've attached the pof from the screenshot.
[attachment deleted by admin]
-
I downloaded the file, and model view doesnt load it, I just get a blank screen. And, it seems that I do have the most up-to-date version of pof constructor... Maybe I should get back to modeling and leave the conversion to people who know what they are doing. :doubt:
-
Search for Vasudan Admirals higher limits modelview if you don't have it.
My Truespace doesn't like me editing this mesh though and randomly flips faces and doesn't let me fix them, so I'll have to use max for both mapping and adding a cockpit mesh, so this will take quite some time to attempt as I'm not as good when using max for editing.
-
I can't seem to find a link to the higher limits build. Oh well. But if you want to upload the cockpit file (just about any format will do), I will try to put it into the model in sketchup, and then I should be able to export it as a 3ds file, and maybe that will save you the trouble of using max or w/e.
-
Ok I've spent the last 2 hours trying to stabilise the mesh in Truespace, here's the result:
(http://inferno.hard-light.net/PerehtlTS.jpg)
I had to remove the round parts used for the engines and missile tubes as they were totally corrupted, on the plus side removing them drastically reduced the polycount. I had to rebuild several parts of the mesh as TS deleted them so it's not 100% accurate to the original, however it seems to be totally stable.
Polycount is down from 4960-1350
-
Still, it looks a lot better than the origional one!
-
Me likes. How about the textures?
-
After Christmas when I have more time :)
-
:)
SLICK2L6,there are many things you can do for Inferno. It's all on Woo's shoulders and I hardly accept it...
-
Actually I'd like to see some HTL versions of INF:A capships more than INF SCP ones. The Tyr and Vidar could really use it the most.
-
ok, I'll try to see what I can do with those. But first I want to finish high poly-ing the Danaus. I might even finish it today.
-
Woomeister:create a list with the models that could be HTL;
SLICK2K6:The Danaus,uh? Please post a link when you have completed it(obvious reasons)!
-
I have Google SketchUp too, but I can't model spaceships :(
-
Woomeister:create a list with the models that could be HTL
Well there is already a list for INF:A
http://www.hard-light.net/forums/index.php/topic,40690.0.html
There's over 150 ships for INF SCP, so I'm not doing a list for that now.
-
New modellers of the team should know which models have to be re-made or they could waste their time with something already done or scrapped.
-
Well usually the modellers are interested in doing specific ships, they tell me what ones, and I say if it's done or isn't used anymore. If we need it then they make it.
-
If SlickWhatever makes a completely new Herc3, will it replace the old one? I REALLY LIKED THE OLD ONE!!!!!!!!!!!!!!!!!!!! :( :( :( :(
Unless you make it the same as the lo-poly one... :( :(
-
If it's too different it can't be used.
-
Actually I don't think he will create new design, he will just make HTL versions of models we can see.
-
Here is a list of Inferno ships I plan to re-model:
GTF Vesuvius*
GTB Danaus
GTF Hercules III*
GTF Alves
EAB Gagana
GTB Ursa II
GTB Notus*
GTB Jotun
*COMPLETE redesign…
EDIT: a couple of the above ships weren't even in R1, but I saw them in the "Glory shots" thread.
Since the Vesuvius is scrapped, that's no problem, but even if it was I'd be happy since the design and everything was horrible. The Herc III is one of my favourite ships, plus, it does actually have a sort of resemblance to the older three (Ares) designs. The original and second generation Hercs had a little spike on the underside, the Herc III has that. You can see the Herc III's resemblance to the Ares, which is good. The Herc III, in my opinion, is a great next-gen Hercules. Redesigning the Notus is a very bad idea since it was in the Volition concept art, making it more... 'authentic' than any other fan-made design. However, redesigning the Notus' maps would also be a good idea IMO since they look a bit weird currently.
-
Uh why you don't add more turrets to the Notus?
The Vesuvius has been scrapped? When?
-
Ok, dont worry I'm not going to go crazy and re-design anything without permission, I was just making a suggestion, and I had no Idea that the Vesuvius had been scrapped anyway. So... Im guessing that the Ezechiel will replace it? I hope so, because that ship is awesome! it looks great, and I dont even think a higher poly version is needed. Im about 90% done with the Danaus, I will post a picture and the file soon. Rather than modeling it from scratch, (which I wish I had done) I imported the old pof to as a cob, then exported it to 3DS, then imported it to sketchup, and I am trying to add details, armor plating, etc, without affecting it too much. but its hard because few of the faces are actually true rectangles, the entire model seems to be a collection of jumbled triangles. :rolleyes: But I will post it as soon as Im done.
-
Uh why you don't add more turrets to the Notus?
The Vesuvius has been scrapped? When?
That would be counted as breaking the model, as I would have to scrap the non HTL one and change the tables
It was scrapped early after R1.5
Snail I already changed the Notus maps when I last redid the model. They're far better quality than the original Notus maps
The Ezechiel is a HTL model, so it would be pointless to redo it. The Mihos replaces the Vesuvius as the primary fighter you start with.
-
With the Vesuvius scrapped, Inferno is less 'Italian'. :(
The Ezechiel is a better design, without a doubt. Its HTL must be even better!
-
Here is my HTL Danaus:
(http://i53.photobucket.com/albums/g55/Omega99_2006/danaus_htl_pic1.jpg)
Comments? Questions? Suggestions?
Also, here is the RAR file containing it in sketchup and 3ds format.
[attachment deleted by admin]
-
That 3ds seems to be perfect, TS seems to have no issues with it, good job :)
-
Danaus test version
(http://inferno.hard-light.net/Danauswip.jpg)
-
Looks good! Maybe you could change the maps to show the armored and set-in places a little more, (and of course add that cockpit) but other than that it looks great. Could someone upload the cockpit model? then I could add it while modeling and save you some trouble. BTW, I just started working on the Tyr.
-
I can't change the maps, I'm not good with textures :)
I'll do the cockpit once it's done, I have to customise the cockpit for each ship anyway and then I have to attach it to the final mesh.
-
I know I'm probably modeling ships faster than you can convert and edit them... but... Here is the htl Tyr:
(http://i53.photobucket.com/albums/g55/Omega99_2006/tyr_htl_shadoz.jpg)
As always, any feedback is appreciated.
[attachment deleted by admin]
-
I thought you said the Danaus was scrapped, Woo.
No?
-
(http://inferno.hard-light.net/Tyrhtl_wip.jpg)
-
So? What are you waiting for? Release that model!
SLICK are you good with TrueSpace? I need help with three turrets,it should be easy for an experienced modeller like you.
-
Uh the white parts aren't mapped yet, and those will be the most difficult part to do.
-
Don't really care. Seriously.
This new model will be added in the Extra VP or you will upload a new INFA pack?
-
I can upload it now if you really want it, but a half complete cob file would be useless to you as the current working version is only half the ship, I mirrored it in max to take that shot :p
:wtf: Why would I be adding it to the additional fleet stuff?
It'll go in a new updated HTL pack.
-
It'll go in a new updated HTL pack.
Right.
Anyway SLICK's Danaus doesn't have the 'wood'cockpit...
-
It doesn't have a cockpit at all since it's not done yet. The cockpit is only done after the ship is complete as I need to import it into max and attach it to the fully mapped mesh.
-
:D The Tyr looks great with textures!
SLICK are you good with TrueSpace? I need help with three turrets,it should be easy for an experienced modeller like you.
TBH, Im really not that experienced, people just seem to like my models. ;7 I really don't like TS much (at least not since I got sketchup. ::)) What exactly are you trying to do?
And what is a "wood" cockpit?
-
I know I'm probably modeling ships faster than you can convert and edit them... but... Here is the htl Tyr:
http://i53.photobucket.com/albums/g55/Omega99_2006/tyr_htl_shadoz.jpg
As always, any feedback is appreciated.
OMG, you really love beveling model ^^
-
Yeah, I think that Terran ships (especially EA ones) should have a very boxy, armored , tough look.
-
Excuse my n00bness since I'm not a modeler. :(
Is beveling making parts of the model "stick out", extrusion or whatever, to make it look tougher and more armoured? :)
-
Yeah.
-
Done
(http://inferno.hard-light.net/TyrHTL_Fin.jpg)
-
:yes: :yes: :yes: Looks great! Good job with the textures. :)
-
TBH, Im really not that experienced, people just seem to like my models. ;7 I really don't like TS much (at least not since I got sketchup. ::)) What exactly are you trying to do?
And what is a "wood" cockpit?
Just add three turrets to the Telemus,and possibly add a nameplate texture. I had trouble doing it with TS,but you could do it even with Max,as long as you send me a pof file.
-
You mean you want me to extract the pof from Inferno R1, then convert it and add 3 turrets anywhere?... or in specific places, and what kind of turrets? :wtf:
-
I have completed the Vidar:
(http://i53.photobucket.com/albums/g55/Omega99_2006/vidar_htl_sz.jpg)
...
[attachment deleted by admin]
-
You have a lot of extra inverted faces in the back of the model which are corrupting the proper faces when I try to edit it
(http://inferno.hard-light.net/vidarprob.jpg)
EDIT: Nevermind Truespaces "fix bad geometry" button seems to fix most of it. I'll try mapping it now.
-
Thats odd... the faces seemed ok in sketchup... I think I will start on the Zagreus, if thats ok...
-
It's caused by some of the armour not being attached to the main hull, the parts that aren't seem to flip their normals and random faces get deleted or flipped near these pieces.
I'm hoping I can stabilise it enough to map.
-
It's caused by some of the armour not being attached to the main hull
Oh, now I remember, some of those parts were copied from the other side then flipped... weird because I did the same thing on the Tyr and you never mentioned any problems. Well, from now on, I will try to model each part seperately.
-
There were a few probs with the Tyr, but they were minor compared to this one.
I noticed that if I move the bits that aren't attached away from the hull there's semi incomplete and flipped versions of what I just moved attached to the main hull, since these have the same co-ords as the lose bits this might be what's causing TS to panic when they are all counted as one mesh. You seem to have quite a bit of duplication like this on this model.
-
Do you want me to try to fix it?
-
Not right now, I think the version I have should be useable, but for future models it's something to look into :)
I'll start texturing it in the morning.
-
Ok, in the future I will try to model everything seperately.
-
Actually it may be best to make sure the mesh is one object. Sketchup seems to combine the seperate parts anyway so that may not prevent the problem, though you could try the Zagreus in that way and I'll see how it goes if you want, though it'll be harder to map the ship if it's in 50 pieces or so.
-
Ok. :)
-
How the heck does one convert a 2D image to become a 3D model anyway... Or is that impossible...
Taking a look at Sketchup - sucks that I don't have one of those fancy pen-tablet-combo monitors. At least I got my laser mouse working again, but the buttons are still busted and the laser unresponsive.
-
I still think the Succubus looks crap right now. It doesn't have enough detail.
-
That model is old...
I can give you two pof files:the pof you have to modify and the pof you have to look at when adding the turrets. Something really simple.
-
Ok, give me the models and I'llsee what I can do...
-
(http://inferno.hard-light.net/Vidar_htl.jpg)
-
The awesome makes my eyes bleed, Woo.
What is that, five anti-capship bombs at once? Ouchies. Poor cruiser. Except not really, because it's so freakin' cool.
By the way, is there a chance we're going to get to fly the Peregrine in any campaign? I love its look, not to mention the fact that it's killed what I've been protecting several times. Melikes its firepower.
-
By the way, is there a chance we're going to get to fly the Peregrine in any campaign?
INF:A2
-
As the awesome kill-all bomber or is the Holler that one? I dont think they would have the Holler in production that early on, though. What time is INFA2 set, anyway?
-
The Holler, the later Claymores, and the more advanced EA fighters are not avaliable in INF:A2.
-
What time is INFA2 set, anyway?
Let me guess... Around 2380?
-
Date isn't finalised yet.
-
I'm trying to work on the Zagreus, but its very hard. First of all, as usual, I have to un-triangulate it, which is harder, because it is higher-poly than the Tyr or Vidar. Second, it isn't even symmetrical, though it's supposed to be. :wtf: I'm not sure whether to change it around to make it even (which would involve moving turrets significantly :ick:) or to leave it the same (which would make it look bad :doubt:)
-
The lod0 hull of the Zagreus should be symmetrical, it was sliced down the middle.
Really you only need to worry about one side of the ship, since I'll be slicing it in half anyway to texture it.
-
The Zagreus is HTL already, right? No point hi-polifying something already hi-poly. Try some of the ****tier models. Like the Apis or Pakhet (the latter is available in one of Aldo's modelpacks).
-
No it's not HTL. None of the INF:A capships were.
Vasudan ships probably won't look good with this type of modelling technique, as they are supposed to look more round and organic. Also neither of those are in INF:A, and the more INF:A stuff that gets done, the faster I release a new HTL pack for it :p
-
But its above the FS2 Retail level, correct?
-
The Zagreus is 1170, so it's over the retail limit, but if it was 'true' HTL it would be 4000-6000.
-
Ever seen one of those stupidly high-poly models which crash your system even when playing on a new one with a dedicated graphics card and all that? Like the 50,000 poly ones? I hate those.
-
Highest polygon model INF uses is about 9k (HTL Lucifer) I don't see the point of anything higher except maybe for the Gigas and Icanus.
I've updated the Alliance HTL Support thread. Has the current INF:A HTL status as well as the current status for INF:A2
-
Don't worry, you won't be seeing any 50k poly models from me. ::) And as for the Vasudan ships... well don't even ask me to do those. Im not even going to try. I can't make rounded, delicate models, I prefer the angular Terran designs.
-
I wouldn't want to map a 50k model :D
-
Some people do it polygon by polygon. :D
-
Happy New Year! Its not much, but I did the Centaur (it was on the list). Im not even going to post a pic, but here's the file:
[attachment deleted by admin]
-
(http://inferno.hard-light.net/support.jpg)
-
There's another one for my hack-into-FSPort list.
-
As you can see, I tried to add details that matched the origional textures. Looks good Woo. :yes:
-
The mapping isn't a 100% match to the original model as there are some differences between them, but I'd say it's an 85% or better match. I also merged all 3 of its texture file into one file when I mapped it.
The cockpit isn't that great but the Centaurs cockpit is huge for a ship its size. The guy in it is scaled quite well to the one in the HTL Herc though.
-
I've attached a version for the FS Port, this version might need slight modification to work correctly with INF:A.
You might already have the cockpit and glass textures in some format or another but I've included them anyway. You need the new textures for the main hull though.
[attachment deleted by admin]
-
Installed and it works. I just needed to rename the model file for INF:A though.
-
Me likes.
-
[idiotic Borat accent]Is nice. I like.[/idiotic Borat accent]
-
It looks like that antenna just behind the cockpit could use a blinking light glowpoint.
-
Is like
I nice
:D
-
:wtf: Snail... are you....okay?
-
He is ok but many times writes strange things.
-
Yush.
-
Could someone please upload the cockpit model? Thanks. :)
-
(Link removed)
Hope you don't mind checking to see if it's correct, thanks. :)
-
Maybe on the HLP installation i should have drawn you hitting you head against a wall...
-
Umm, no thanks. :blah:
(in a bit of a car mood as at the time of typing)
Btw Slick, if you've successfully gotten the cockpit, drop a message here. Thanks
-
Huh? Nobody uploaded anything yet... :confused:
-
If I'm doing a fighter or smaller bomber I usually grab it off the herc, otherwise I use the Ursas. I just extract the model when I need it by converting them back to cob.
Those two don't work on all ships though.
-
Ok. :)
-
Presenting........The Jotun!!! (now uber high poly)
(http://i53.photobucket.com/albums/g55/Omega99_2006/jotunhtl_pic1.jpg)
Its nearly 6000 polys. :nervous: If I have to, I will make a slightly lower poly one (I will replace those awesome triple barrel guns, if I have to. :( :sigh:)
[attachment deleted by admin]
-
(http://inferno.hard-light.net/jotunhtl.jpg)
Quite a few issues with this one. Missing faces, mirrored faces and faces that shouldn't be there. Also the front turret has been welded to the cockpit and so can't be used unless I can edit the mesh in TS to unattach it.
-
Wow. Sketchup really doesn't seem to work well with other programs. But its weird, because I imported it to ts 3.2, and I didn't see any problems... I moved the turret because it was sticking up weird, and looked ugly. I will try to see what I can do to fix some of these issues.
-
Huh? Nobody uploaded anything yet... :confused:
Whoops. I forgot to mention clicking the bang wall emote in the earlier post... ahwell I'm changing it now.
Link is in the earlier post, should still be valid...
-
SLICK, what will follow the Jotun? Are you going to do some EA stuff?
-
@ asyikarea51:
Thanks, I got the file and it seems ok.
@ LieutenantGeneralMobius:
I don't konw... Any suggestions?
-
How about the 2 older Claymores?
-
@ asyikarea51:
Thanks, I got the file and it seems ok.
Alright, thanks for the message. :)
The link above is now invalid.
-
Claymores? No.
There's an HTL Aesacus but not an HTL Eclipse.
-
Hi.... no, I haven't been abducted by shivans, I've just been having some computer (and real life) issues, and have been busy lately. But i will return to my HTL-ifying rampage.... eventually.
-
So, how about the Eclipse?
-
Yeah, I guess I could do that. :)
-
Here are 2comparison shots comparing the new Eclipse to the old one:
(http://i53.photobucket.com/albums/g55/Omega99_2006/eclipse3pix1-1.jpg)
(http://i53.photobucket.com/albums/g55/Omega99_2006/eclipse3pix2.jpg)
...
[attachment deleted by admin]
-
Would you be interested in helping us finnish a near complete HTL Terran fleet for INFA. So far I need the following:
GTF Enceladus
GTF Ulysses
GTCv Erinome*
GTD Zagreus
GTD Megaera
GTD Hades
GTI Aristotle*
Better HTL Asteroid Base
*I'll need to send you those as they aren't readily avaliable
If I can get those done we basically have a full HTL ship list except for things like a few freighters and the Arcadia and its extensions.
-
The Aristotle is available, it's the Terran station in OTT.
-
Yeah but I re-uvmapped it and re-turreted so he would need our version for reference.
-
Yeah, I could probably do those, but it may take a while, as I am a little busy lately..... And a few more things:
~The Zagreus I started on, but gave up in disgust because the model was asymetrical in places it wasn't supposed to be.
~With the asteroid base, do you mean you want the existing model left the same, but higher poly, or can I change it a little?
-
Something I need for INF SCP is an HTL EACv Darkness. It's more of my pet peeve, but if it's HTL it'll help us out a lot.
- Rampage
-
I'd offer hero worship for an HTL Ulysses and Hades. :)
-
Yeah, I could probably do those, but it may take a while, as I am a little busy lately..... And a few more things:
~The Zagreus I started on, but gave up in disgust because the model was asymetrical in places it wasn't supposed to be.
~With the asteroid base, do you mean you want the existing model left the same, but higher poly, or can I change it a little?
Well detailing one side of the Zagreus would be fine, since I could just mirror to the other side during mapping
Don't worry too much about the asteroid base right now since we really need the Erinome, Zagreus and Megaera first, since they are our primary capship fleet. Enceladus, Ulysses and Hades would be a bonus, but are not as needed as the other models.
-
you didn't answer his question about whether he can have artistic license with it.
-
(http://inferno.hard-light.net/HTLEclipse.jpg)
-
Purty, I musht say. (misspelling intentional)
-
Hey guys, I just wanted to say that I'm still around, I've just been busy lately, and the time that I have been spending on the computer has mostly been playing Battlefield 2142. :nervous: So..... I havent worked on any models lately. I am still interested in Freespace, but I'm just taking a break from it for a while. I hope everything is going well. :)
-
dear lord look at the detail!
-
I hope everything is going well. :)
Yup, most of the INFA Terran fleet is high poly models now :)
-
the herc 3 and symetry-less paper plane? why?