no, ill try just using splash1, to signify a crashed or abandoned viper.
EDIT: nope, that didn't work, now i get the same error for splash1
EDIT again:
this is the error i get when i run the mission ingame, if this helps anyboy:
Invalid point.
In sexpression: ( when
( key-pressed "\" )
( change-ship-class
"Viper Pilot"
"Alpha 1"
)
( ship-create
"splash1"
"Viper Mark VII"
0
0
0
)
( set-object-position
"splash1"
( get-object-x "Alpha 1" )
( - ( get-object-y "Alpha 1" ) 5 )
( get-object-z "Alpha 1" )
)
( set-object-speed-y "Alpha 1" 25 )
)
(Error appears to be: splash1)
KERNELBASE.dll! ReleaseMutex + 91 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
FS2_Open_Diaspora_R1.exe! <no symbol>
FS2_Open_Diaspora_R1.exe! <no symbol>
i did run it in debug, but the event.log only said mission loaded, so the mission runs fine, it just doesn't want to load the event.