Poll

Fighters enginews should have:

Just Glows
3 (13.6%)
Just Thrusters
0 (0%)
Both
19 (86.4%)

Total Members Voted: 22

Voting closed: August 21, 2003, 08:12:41 am

Author Topic: glows or thrusters?  (Read 3703 times)

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Offline TrashMan

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There is a small discussion here at DOTA, so we decided to leave the decision to you. It's about fighter engines - should they have:

1. Just glows (glow becomes bigger with more thrust)

2. Just thrusters (the standard FS2 thruster model)

3. Thrusters+glows (let's use both)
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Offline Nico

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as all the normal FS2 fighters have both, i usually give them both, excepted special cases.
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Offline Knight Templar

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follow your heart. Go with Tradition.
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Offline Taristin

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Quote
Originally posted by Knight Templar
follow your heart. Go with Tradition.

:nod:
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Offline Flipside

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Particle systems :p

Seriouslym though, if they are both there, use 'em ;)

Flipside.

 

Offline Taristin

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Quote
Originally posted by Flipside
Particle systems
:yes: :yes: ;7 :nod:
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Offline Flipside

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LOL Yep, I refuse to let go of that one ;)

Flipside

 

Offline mikhael

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Quote
Originally posted by Flipside
Particle systems :p


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.
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Offline TopAce

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I voted to have both. But I changed my mind: Only glow :D
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Offline Taristin

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Quote
Originally posted by mikhael


You know, you're right. We should use Particle Systems' thruster method for Freespace. All we have to do is define two lens-flares at the source of the thruster, one set to trail (IE make a thruster cone) and one set to glare (IE put the actual glare into the thing and cast the shadows) and hang them off the Z+ action channel. Of course that requires self shadowing of models and event handling for models on a per model bases in the engine.


Get a coder, tie him to a chair, and make him try it
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Offline TopAce

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Quote
Originally posted by Raa Tor'h

Get a coder, tie him to a chair, and make him try it


:lol: That is a quedue quote. :yes:
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.