Author Topic: Solaris (A FreeSpace Open Total Conversion)  (Read 101561 times)

0 Members and 1 Guest are viewing this topic.

Offline Marguel

  • 25
  • Sparda
    • Steam
Re: Solaris (A FreeSpace Open Total Conversion)
Bump 'cause the next release is coming shortly!!! :D :D :D
"You'll see. It'll be better than last time. "
"I hope so. I died."

 

Offline Darius

  • Moderator
  • 211
Solaris (A FreeSpace Open Total Conversion) Remastered
The next major update of Solaris is now on Knossos!

This is the first part of a two-part release, with upgrades to the already released Acts 1 and 2. Act 3 is nearly complete and will be coming soon!

In Solaris 2.2.0 you will find the following:

  • New hud graphics
  • Impact decals implemented
  • Rewritten and rerecorded dialogue
  • Bonus objectives added to most missions
  • New HUD alert sounds for better player awareness
  • Balance tweaks and general bug fixing throughout
  • Music tweaks

I'd like to thank all the various testers and editors for their hard work in making sure this release shines as brightly as it can.

Happy shooting!


KNOWN BUGS:
In mission 4, enemy fighters set to depart via their carrier's fighterbay will warp out into hyperspace if their carrier jumps before they reach the hangar. This is likely due to them missing the "No Subspace Drive" flag and should be fixed by the next version.
« Last Edit: May 16, 2023, 10:14:02 am by Darius »

 
Re: Solaris (A FreeSpace Open Total Conversion)
I've had the privilidge of testing this (and the upcoming act 3!) and this particular update is a big leap forward in storytelling and presentation.

It's quite amazing to see how much this little game has changed from that brave 1.0 release that I played and was rather harsh on. It's now one of my favourite FSO releases, in no small parts thanks to the many improvements that have been made over the years.

Back in the day I said that Solaris seemed a solid base to build on. I'm very happy to say now that it has proven to be just that.

Edit: yes i noticed 3 months later that i wrote "hash" instead of "harsh"
« Last Edit: August 03, 2023, 08:03:19 am by Grizzly »

 
Re: Solaris (A FreeSpace Open Total Conversion)
Can someone direct me to a build that will work with Solaris? I never had any bugs with the original releases, but seem to be having trouble lately. The most recent update gives me a ''no executable was found for this mod'' warning.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Darius, this is just fabulous. Haven't had this much fun in a campaign since my first time playing Blue Planet. A+.

Happy to offer my services as a voice actor, as well.

 
Re: Solaris (A FreeSpace Open Total Conversion)
I'm also getting a hard crash on launch without a detailed error message, fresh install, using mod default 2.2.0, when using mod configuration for build it says "failed to save the configuration!"

 
Re: Solaris (A FreeSpace Open Total Conversion)
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Can't, when I click "Run fast debug" the whole Knossos application crashes.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Solaris (A FreeSpace Open Total Conversion)
:bump:

I finally played this over the weekend. Why I haven't done so sooner? 'Cus I'm a lousy piece of excrement, that's why! ;7

Srsly, this is awesome work. Style and gameplay wise you totally see the influence of The Expanse, Freelancer and Starlancer (even if the latter one seems to be rather unintentional) and probably a few other works which me ignorant jerk has never played (Homeworld?!). None of that is a bad thing. Beyond providing my general thumbs up and much appreciation for the ton of work that went into this, I cannot add much to what has already been said. In all shortness:

- I liked the way spacefights take place between large capital ships which are really menacing. You feel like a bug. However, that's also the key source of frustration because very seldom you fell that you, as a player, can really influence the mission. Often it comes down to disarming turrets and intercepting missiles.

- Worldbuilding, story, character development... are all far from being bad, but I think there could have been more. Being a modder myself I fully appreciate the difficulty of providing an engaging entry into your world. Yet... the deficiency is there. I would have liked to learn more about why everybody fights, both on the personal level and on the state level. What is this all about except 'us against them'? What was the Great War about exactly? What is this Elam thing about? The same goes for the characters, only in the last third or so do these people get real personalities. I see unused potential here.

- That being said, I totally got hooked on and am desperate to learn more about this universe. That goes particularly for the player character's distanced personality. I am myself rather unsociable, so I could connect with this guy very much and I'm looking forward to get to know him better.  I've already played a few missions of part 2 and can totally see the improvements on the points above. :)

 

Offline Darius

  • Moderator
  • 211
Re: Solaris (A FreeSpace Open Total Conversion)
Thanks! I'd be interested to see how much story gaps will be filled by act 2 (or whether it creates even more questions  :confused: )

I agree the mission structure and low number of missions doesn't really allow for much worldbuilding details to be given and I'd prefer to avoid front-loading the player with a ton of exposition.  It's also different for the dev taking all these details for granted and the player going by what's given.

When act 3 releases I'd like to know people's questions about unanswered parts of the story that I can make sure go into the next release.... it's only going to be 6 missions so I won't be able to fit much exposition in but I can make sure it gets enough opportunity in the next release  :yes:

 
Re: Solaris (A FreeSpace Open Total Conversion)
After the latest update my HUD no longer appears so I have no escort list, directives, radar, etc.. Is there a fix for this? I used Knossos and changed from stable to nightly build, but still no luck. I really want to see how much better an already great mod is after the updates, but without a HUD it's basically impossible to play.

 

Offline Darius

  • Moderator
  • 211
Re: Solaris (A FreeSpace Open Total Conversion)
Did you disable the HUD by mistake? Shift-O by default.

 
Re: Solaris (A FreeSpace Open Total Conversion)
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:162: attempt to index field 'Fonts' (a nil value)

------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "vs2-sct.tbm - On Game Init"]:162: in function 'LoadScene'
   [string "vs2-sct.tbm - On Game Init"]:107: in function <[string "vs2-sct.tbm - On Game Init"]:99>
------------------------------------------------------------------

------------------------------------------------------------------

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Solaris (A FreeSpace Open Total Conversion)
The 'Fonts' error can happen when the script can't handle your screen resolution.  Try a different resolution.

 

Offline Darius

  • Moderator
  • 211
Re: Solaris (A FreeSpace Open Total Conversion)
What resolution are you running at?

 
Re: Solaris (A FreeSpace Open Total Conversion)
 Still getting multiple errors when trying to boot the first mission.  Tried several resolutions from 1920x1089 to 3840x2160 to 1024s768 and a few in between. debug log is attached.

 
Re: Solaris (A FreeSpace Open Total Conversion)
1920x1080 (recommended)

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Solaris (A FreeSpace Open Total Conversion)
Try changing the resolution used by Knossos, not the resolution of your monitor.

  
Re: Solaris (A FreeSpace Open Total Conversion)
This mod is in my top 5, if not top 3 mods.  And the soundtrack is banging, I'd love to just add it to my playlist.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Any word on act 3 release date?