Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Unknown Target on December 26, 2004, 04:40:33 pm
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(http://img.photobucket.com/albums/v56/UnknownTarget/screenie.jpg)
Who wants to texture her properly when I'm done?
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Nice white bar... ;)
I was thinking of putting a cocpit in the Ares, but I'll be damned if I can make it HTL like.
Edit: Your 2 is backwards.
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That's how it was on the texture, I didn't map it :)
Anyway, anyone have any ideas on how to continue this? I'm sort of stuck :( I've recessed the engine outlets on the back (left them on the top and bottom), recessed the little space between the two things, and fiddled with the "tail"...anythign else I can do?
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That's a gold star for you... :)
The Herc II is such a mess its great to see someone fix 'er up.
How about visible gun barrels? That might add some form to a very plain craft.
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model every armor plate
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Is it just me or is the front bit longer?
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It is, I touched it up a tad to try and make it a little sleeker. Should I put it back?
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Update:
(http://img.photobucket.com/albums/v56/UnknownTarget/screenie2.jpg)
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I think there's supposed to be a grill where you've got that gap directly under the cockpit on the main hull. I'd also suggest adding little endentations for each firepoint... nothing drastic mind-you.
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Hehehehe...
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Don't steal my thread! :D Just kidding, that's pretty cool. Are you going to add any more details?
EDIT: Smoothshading shows off the details much better:
(http://img.photobucket.com/albums/v56/UnknownTarget/screenie3.jpg)
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suggestion to UT: See those black holes in the texture towards the front? I bet those are supposed to be missile racks and gun ports. Recess them and make them 'true' holes, maybe with a missile head sticking out. That'd make it ub3r, just like the partial hi-poly Uly in the other thread :drevil:
In fact, you can use that as an example of what is needed.
Raa: That is simply thumbs-up a+ material right there.
w00tage! The hi-polyness! :D
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Haven't decided if I'm even going to spend more time on it. I was just excited I got an orange tinted glass effect. ;)
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Here :)
(http://img.photobucket.com/albums/v56/UnknownTarget/screenie4.jpg)
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holy... Pcount???
:yes:
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Kudos UT, i always thought that the older Herc MK2 model was a little featureless.
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im not sure i like the engines, kinda makes it look like it has scales
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The panel above the engine pods.
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I put them there to try and add a Vasudan influence to the design. Polycount is 2309, untriangulated. Someone else needs to texture this, though, I can't texture :(.
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yeah ill need to see someone texture it b4 i pass judgment
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if somebody does texture it, try shooting for a Roman numeral "II" instead of a 02, that way it won't reverse in the texture. (well, it would, it just wouldn't notice)
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Originally posted by Turnsky
if somebody does texture it, try shooting for a Roman numeral "II" instead of a 02, that way it won't reverse in the texture. (well, it would, it just wouldn't notice)
Or just select a single face/group for the 2, and use some uv-texturing magic* to flip the texture on the opposite side.
*wahey!
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Originally posted by aldo_14
Or just select a single face/group for the 2, and use some uv-texturing magic* to flip the texture on the opposite side.
*wahey!
or that.. you'd know more about modeling than me, though :p
but, it'd need new textures, that's for sure.
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Here's the model, semi-UV mapped (you'll need to do some UV mapping yourself).
It's in .3DS, .obj, .ms3d (native), and .mtl. Enjoy! :)
.rar: http://www.freewebs.com/theprism/Herc II.rar
Let me know if there's anything else you need!
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Sorry, but I don't like it. It looks like it has been sliced to pieces.
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Gotta agree with lightspeed here - it's not too bad, but not really what V were thinking when they designed the herc 2. This ship needs to have done to it more or less exactly what Nico and LS/DaBrain did to the perseus - smoothed, cleverly placed subtle details and more interesting texs.
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The Perseus stands as a perfect example of poly upgrades.
Adding "stuff" where there isn't any in the original concept is a big no-no.
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is that done in blender?
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Milkshape 3D.
I don't know about the "sliced up" bits. I didn't get any objections when I first posted it, so I figured it was ok. If it really bothers you, just keep the nose, and delete the rest. :) (I posted the models above).
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well, I'm not against adding stuff or even modifications to the original :v: stuff, actually I think it should be done more often.
But the result should follow the original design, in this case IMHO it simply is too different.
Example:
in the textures of the engines block there are some plating lines.
For a simple upgrade you could have used those lines to bevel the plating.
If it was your intention to "reinterpretate" the model, you could have used those lines to make the engine block like if it was built by different structures, individuated by those plating lines.
Instead, you added lines and structure which not only aren't present nor suggested by the original model/texture, but also "breake" the original design
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Once again, I neither disagree nor agree. If you don't like the bulk of the model, simply cut it off, and place the nose on a standard Herc II body. The nose has been extensively modified to fit Nico's cockpit, so it will save you a lot of time. Most of the original vertexes are still in place, so it would be a simply job of snap-together.
EDIT: I don't personally like the job I did that much, so I'm editing it again. Updates will follow.
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I'd rather people did new stuff then rehashes of old work IMHO. :doubt: :)
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Here's a less extreme rework, whaddya all think?
(http://img.photobucket.com/albums/v56/UnknownTarget/screenie5.jpg)
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UT, Nice.. can't wait to see it ingame
Originally posted by Roanoke
I'd rather people did new stuff then rehashes of old work IMHO. :doubt: :)
uh, well, what's the point in a freespace upgrade that has models that look 4-5 years out of date? ;)
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Originally posted by Unknown Target
The nose has been extensively modified to fit Nico's cockpit
uuhhh... >_> you should have extensivly modified nicos cockpit to fit the nose...
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Eh, whichever, it looks good doesn't it?
Anyway, who wants to texture this? :)
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excellent. all that is needed now is someone to texture it.
Didnt dabrain release some hi-res maps for the Herc recently? Or was it lighty? Or was that a different ship alltogether? :/
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daB is working on a hi-res map for this IIRC. i think he did the numbers, scorches, glass, and vents... thats it. still a WIP.
daB? you probably know better than me :)
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Why does the Herc II have eight gunports when it only has four guns? I know the original texture showed eight, but does it make sense?
This rework looks good. :)
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Gunports? Those look like missile housings to me.
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No, two of them clearly are gunpointed. He's talking about the lower sets of four, not the upper (missiels)
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Originally posted by Grimloq
uuhhh... >_> you should have extensivly modified nicos cockpit to fit the nose...
....especially since I have a feeling that the pilot was improperly brought into the ship resulting in a 4m tall giant.
I think the model would be good, but the new nose put me off...and the thing coul be a tad more smoothed poly wise.
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Highres maps are available for a long long time for the HercII, actually.
And no, the second draft isn't any closer than the first one. Chopping it up will do the HercII no good.
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What're you talking about? It's not seperated at all! The big bulge in the back is a panel line shown on the texture, or a close approximation of it, and the front is seperated because the panel lines also suggest it!
And I'm talking about UV maps---I don't know how to do them.
Flaser: take a look at the old model. It's even worse than this one. The nose is rounded.
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Unknown,
Could you post a straight side view of the model, instead of the orthagonal views we have seen? I don't see that its 'chopped' either, but maybe a different view might help.
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Here. It's missing one side because I'm going to UV map the other side, then duplicate it over.
Also in case you haven't noticed, I've been working on the UV mapping. This is my first time, so it's not that great, and it's hard to tell details, because I'm usinv V's old low-res texture:
(http://img.photobucket.com/albums/v56/UnknownTarget/herc.jpg)
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Here. The UV mapping is pretty bad because I can't UV map, otherwise, it's done:
(http://img.photobucket.com/albums/v56/UnknownTarget/done.jpg)
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not bad... but IMO it looks identical to the first one (sans the cockpit)
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Originally posted by Unknown Target
Here's a less extreme rework, whaddya all think?
(http://img.photobucket.com/albums/v56/UnknownTarget/screenie5.jpg)
A-1 SUPAR on the model. Those recessed side panels weren't so great, but the new one is perfect.
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not bad... but IMO it looks identical to the first one (sans the cockpit)
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Its lookin good to me. Just needs better textures.
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use the hires textures as a guide if youre going to try to model all the armor plates
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How do I get them?
I can't get them out of the VP's because they are in DDS format, and Adobe PS7 can't read that.
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I don't like the armour plate thingies. They're too big, or rather the gaps between the plates are too big. They should be subtle little lines, not bloody great gaps you can shoot through. Apart from that, it's looking good.
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^Agrees^
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Originally posted by Unknown Target
How do I get them?
I can't get them out of the VP's because they are in DDS format, and Adobe PS7 can't read that.
http://developer.nvidia.com/object/nv_texture_tools.html
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Originally posted by pyro-manic
I don't like the armour plate thingies. They're too big, or rather the gaps between the plates are too big. They should be subtle little lines, not bloody great gaps you can shoot through. Apart from that, it's looking good.
Hence the reason why it looks chopped up.
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Smaller and they wouldn't be very noticable in game, I think.
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That's why they're useless in the first place. Focus on extending the existing shape.
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*bump* so does anyone want this thing?
It's honestly not that bad if you look at it in 3D, the viewing angles in the screenies really warp it.
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Don't feel too bad. My threads get ignored, too.
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I like it ! Makes the design look like a real ship, not some low polygon model for a game - the design has always been cool. I do want, and I'm sure Inq would too.
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You gonna release or not? :P
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Post it and let people play with it. If someone can do something with it they will.
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What format would people like (cob conversion doesn't work well for me)?
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Whatever, here's the files, in the original MS3D format (if you can, you should probably fiddle with it in that), ASC, DXF, MTL, and OBJ formats.
http://www.freewebs.com/theprism/Herc II.rar
Enjoy!
P.S. If you need to open up the original file and keep the original sub-groups, use Lithunwrap (it's free, and you probably should already have it anyway) and don't remind moving the smoothing groups.
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*bump*
Anyone doing anything with this?
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Well, since StratComm is doing a AAA job of fixing up and releasing mostly finished models, and the Ares is not sutiable for use as a Herc II template, maybe this model may be of interest again? :)
The low poly Herc II's front profile always reminded me of the red monster in the Warner Brothers cartoons: :)
(http://img.photobucket.com/albums/v106/NelsonAndBronte/gossamer0110.jpg)
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lol...where the hell did this thread come from? :) And anyway - I'll see if I can take a break from my other models (working on my own mod now) to try and finish it up a bit more, unless someone else wants it. The only prob is, I can't do LODs/debris :(
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Ha ha ha, sorry to dredge it up. :) It's just a shame to see a nice replacement for a fugly model languish incomplete someplace....
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Since this has returned from that great message board in the sky, I'll give a tad bit of input. Only model in the gunports that get used. The Herc map is completely wrong; it's got 8 gunports but only 4 guns, none of which line up with the ports as they are on the map.
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hmmm...maybe four are for guns and four for missiles?
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Look at it in Modelview. The gun points are in between the banks and nothing else is remotely close. My guess is that the Herc 2 originally had 8 guns, but was reduced down to 4 for balance.
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I fixed the firing points on my Ares after I converted it, but I don't know if Stratt used that one, or the v original placements.
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Probably the :v: original, though I should check. I'll upload the zip in a sec, now that you've pointed that out :)
EDIT: Done.
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move me