Author Topic: FSPort MediaVP Status  (Read 5499 times)

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Offline Galemp

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FSPort MediaVP Status
Here, then, is the definitive list of what's going into the FSPort media VP: upgraded models and textures. It's already assumed that all textures have basic shine and glow maps. It's broken down by race and class so you can see at a glance what's been finished, what's in progress or partially completed, and what's not been touched. If you're looking for something to do, pick one that nobody's working on yet.

  • NAME: A link to the development thread. Post screenshots, comments, and updates specific to that ship there. The mods will monitor the forum and add links and update the list appropriately.
  • MESH: A high-poly mesh, with smoother curves and more details. Fighters and bombers may include cockpit models.
  • GLOWPOINTS: An old or new model may have glowpoints on it. Yellow indicates there are no glowpoints, but it might be fine without them.
  • UV MAP: Having your mesh use as few textures as possible is more important than adding detail. Some older high-poly models (such as the Orion) need to be baked, and all new ones should.
  • TEXTURES: The original 256x256 8-bit PCX textures can be made larger and more detailed, with carefully designed glow and shine maps to match. Even an old model can look better with sharper, cleaner and better maps.
  • NORMAL MAP: This new functionality greatly improves the appearance of every texture.

GTF Apollo: Mesh Glowpoints UVMap Textures NormalMap
GTF Valkyrie: Mesh Glowpoints UVMap Textures NormalMap
GTF Angel: Mesh Glowpoints UVMap Textures NormalMap
GTB Athena: Mesh Glowpoints UVMap Textures NormalMap
GTS Centaur: Mesh Glowpoints UVMap Textures NormalMap
GTFr Chronos: Mesh Glowpoints UVMap Textures NormalMap
GTI Polaris: Mesh Glowpoints UVMap Textures NormalMap
Terran Probe: Mesh Glowpoints UVMap Textures NormalMap


PVF Anubis: Mesh Glowpoints UVMap Textures NormalMap
PVB Amun: Mesh Glowpoints UVMap Textures NormalMap
PVS Scarab: Mesh Glowpoints UVMap Textures NormalMap
PVDr Jackal: Mesh Glowpoints UVMap Textures NormalMap
PVFr Bast: Mesh Glowpoints UVMap Textures NormalMap
--VC 3: Mesh Glowpoints UVMap Textures NormalMap
PVSC Imhotep: Mesh Glowpoints UVMap Textures NormalMap
PVI Karnak: Mesh Glowpoints UVMap Textures NormalMap
Karnak Reactor: Mesh Glowpoints UVMap Textures NormalMap
PVI Shah: Mesh Glowpoints UVMap Textures NormalMap
PVI Cheops: Mesh Glowpoints UVMap Textures NormalMap


SF Scorpion: Mesh Glowpoints UVMap Textures NormalMap
SF Gorgon: Mesh Glowpoints UVMap Textures NormalMap
SB Shaitan: Mesh Glowpoints UVMap Textures NormalMap


WEAPONS

  • NAME: Not all weapons are represented, as some are clones (Hornet and Hornet#weak), some can share the same effect (Fusion Mortar and Vasudan Flux), and some are simply not used (Targeting Laser.)
  • TECH: Whether a high-poly loadout model or interface art exists. Only for player weapons.
  • FX: Whether a new weapon effect set has been made, or if an upgraded in-game model exists (for missiles.)

    Primary Weapons

    ML-16 : Tech FX
    Vasudan Light Laser : Tech FX
    Disruptor : Tech FX
    Avenger : Tech FX
    Flail : Tech FX
    Prometheus : Tech FX
    Banshee : Tech FX
    Leech Cannon : Tech FX
    Shield Breaker : Tech FX
    D-Advanced : Tech FX
    Railgun : Tech FX
    UD-1 Volz: Tech FX
    Prometheus R: Tech FX
    Prometheus A: Tech FX
    Akheton SDG: Tech FX

    Secondary Weapons

    MX-50 : Tech FX
    Fury : Tech FX
    Interceptor : Tech FX
    Phoenix V : Tech FX
    Synaptic : Tech FX
    Stiletto : Tech FX
    D-Missile : Tech FX
    Tsunami : Tech FX
    Harbinger : Tech FX
    Cluster Bomb : Tech FX
    EM Pulse : Tech FX
    Havoc : Tech FX
    Barracuda : Tech FX
    Serkr : Tech FX

    Beam Weapons

    Shivan Super Laser : FX
« Last Edit: October 06, 2010, 06:27:42 pm by Galemp »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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