Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Scourge of Ages on October 01, 2010, 08:41:09 pm
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(http://img638.imageshack.us/img638/9092/fleetnumbers.jpg)
Plus three more heavy cruisers and a missile destroyer on the way, plus more than 20 support frigates. And 4 carriers.
This game, the only frigates and capital ships I built were: 2 support frigates, 1 destroyer, 1 missile destroyer, and 1 carrier.
In formations: http://img638.imageshack.us/img638/2324/fleetq.jpg
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ooooo neat
Tip for making salvaging easier: most ships later in the game seem to hate proxies more than anything
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I did my second playthrough without actually paying for anything bigger than a frigate, and that stopped after about the 5th mission.
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I remember during my first playthrough I tried capturing as many ships as I could once I got the hang of using the salvage corvettes.
I ended up with this on the last mission:
http://img820.imageshack.us/img820/8724/homeworld20090511184043.png (http://img820.imageshack.us/img820/8724/homeworld20090511184043.png)
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dammit now i want to play homeworld!
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I tried too... But what a mess at the end of the mission with all the ion frigates protecting the subspace inhibitor :shaking:
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I love you guys.
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Well that's one method.
I just blasted my way through without taking hostages. :beamz:
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haha , i played homworld 2 like crazy xD , havent played muhc lately, so id probably be a massive noobzor lol
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I did my second playthrough without actually paying for anything bigger than a frigate, and that stopped after about the 5th mission.
Those IAF's will last you for quite a while though.
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Grand Theft Starship
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Dude, if it is only Grand Theft Starship, you're doing it wrong. It's Grand Theft Entire Fleet.
Screenshot was taken right after Bridge of Sighs, I'm guessing?
And no missile corvettes. For shame.
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Dude, if it is only Grand Theft Starship, you're doing it wrong. It's Grand Theft Entire Fleet.
I find that stealing fighters is typically more trouble than it's worth. Unless they're swarmers.
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Most fighters I agree - don't really consider them as part of a fleet.
But those sweet missile corvettes.....longest range attack in the game. It's the Homeworld equivalent of an ICBM.
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Dude, if it is only Grand Theft Starship, you're doing it wrong. It's Grand Theft Entire Fleet.
I find that stealing fighters is typically more trouble than it's worth. Unless they're swarmers.
I couldn't even be bothered to steal them - I just nuked them with my wall of heavy corvettes on force-fire.
But I stole virtually every destroyer and frigate the enemy had. I just kept my Salvage fleet maxed out. I seem to recall I destroyed the asteroid not so much by firing at it, but ramming a few dozen spare ion frigates and harvesters into it... and then I stole its escort fleet.
I was so upset when I discovered you couldn't salvage beyond the unit caps in HW2. That's what made HW1 so much damn fun!
This thread really makes me want to play HW again, but I'm working on SC2.
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Dude, if it is only Grand Theft Starship, you're doing it wrong. It's Grand Theft Entire Fleet.
Screenshot was taken right after Bridge of Sighs, I'm guessing?
And no missile corvettes. For shame.
It was actually taken immediately before Captain Elson's last Ion Frigate destroyed the Taiidan mothership. Otherwise it would have included those three Heavy Cruisers and Missile Destroyer instead of being "on the way."
And I tried to get the missile corvettes, I really did, but the slippery jerks just kept skirmishing out of range of my salvagers. Got plenty of swarmers though.
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I understand that. Capping those things takes hours if you try to get them all.
I did it once legitimately to prove I could do it, and on replays give the salcaps extended docking range on those missions. Cheating, basically, but better then spending another 3 hours capping the things. Especially when I can't find that damned savegame I made afterward.
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Most fighters I agree - don't really consider them as part of a fleet.
But those sweet missile corvettes.....longest range attack in the game. It's the Homeworld equivalent of an ICBM.
1. Capture missile corvettes
2. Put all in one group
3. Z function on an enemy ship
4. ?????
5. HOLY****HOLY****HOLY****
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Great fun when you get the long range radar too.
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I tried to play Homeworld once but couldn't wrap my head around the whole 3D-RTS thing very well. Maybe I should give it another shot.
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Honestly, I found that just building a bunch of ships and flying straight to the enemy works well enough, in single player at least. There aren't too many 3d maneuvering shenanigans if you don't want.
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haha i basically ignore the 3d aspect of it, not that it is complicated, im just lazy lol
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Actually, I'm not so sure it was the 3D aspect so much as the fact that I had no clue which units were useful against which other units. Even with the tutorial, I felt cast adrift a bit. :p
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I tried to play Homeworld once but couldn't wrap my head around the whole 3D-RTS thing very well. Maybe I should give it another shot.
yes
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It really is basically 2-D most of the time, there's just the added option of the 3-D space that you can use if the primary plane is too crowded for safety.
Example: leading a passel of ion cannon frigates around with a resource collector. You can't use only the 2-D space or you'll eventually run into the main sphere or you come back in range of your passel. The solution is to run to a corner, and then go up to open up more space to evade in. That and the junkyard mission are the only ones where the tactic approaches necessary.
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Usually the 3-D only comes into play is when the AI decides to be a sneaky bastard and slip in a multi-beam frigate from behind.
Damn Kadeshi...
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It really is basically 2-D most of the time, there's just the added option of the 3-D space that you can use if the primary plane is too crowded for safety.
Example: leading a passel of ion cannon frigates around with a resource collector. You can't use only the 2-D space or you'll eventually run into the main sphere or you come back in range of your passel. The solution is to run to a corner, and then go up to open up more space to evade in. That and the junkyard mission are the only ones where the tactic approaches necessary.
Or taking odwn the kadesh main ships where it tries to "home run" your destroyers. Sneaky backtracking round and above/below works nicely :)
I managed to subdue the Tiranic Carrier with Salvagae corvettes but they refuse to dump it into the mothership docking bay :(
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That's because you can't capture the Turanic carrier, it has the points, just like the alien ghost ship, but it just doesn't work.
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I started playing this game for the first time yesterday. I like its gameplay ideas and the story looks interesting, but the interface is a bit clunky.
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I started playing this game for the first time yesterday. I like its gameplay ideas and the story looks interesting, but the interface is a bit clunky.
It takes a while to get used to, but it is quite elegant actually. Use control groups to easily follow units around.
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It feels clunky mainly because it's very powerful. They streamlined it in the sequels, but that streamlining took away an awful lot of your actual control.
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I started playing this game for the first time yesterday. I like its gameplay ideas and the story looks interesting, but the interface is a bit clunky.
The interface will become effortless; it's extremely powerful. The only thing missing is the ability to give attack orders in the sensors manager.
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I started playing this game for the first time yesterday. I like its gameplay ideas and the story looks interesting, but the interface is p bit clunky.
I tried and gave up maybe 3 times before I finally got into the groove. I can actually recall the day my brother cam home with brand new, big box copies of HW and System Shock 2.
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I started playing this game for the first time yesterday. I like its gameplay ideas and the story looks interesting, but the interface is a bit clunky.
It takes a while to get used to, but it is quite elegant actually. Use control groups to easily follow units around.
Yeah, and you get really good at this during years of multi.
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I figured out the control groups after a while, which do make giving orders in a battle much easier. The interface generally works well but has some issues. There is no camera panning function as far as I can tell and I don't like how the build/research menus are in a separate window, especially since the game doesn't pause when you go in there. Also, the move key doesn't seem to work in the sensors screen. I set one of my mouse buttons to that, but it only works in the main gameplay window.
These are minor things though and I'm increasingly liking this game so far. :yes:
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move order should work in sensors manager :nod:
you'll need it for super nova station.
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My fleet was of similar size. Though I didn't have 99 x Ion Frigate. But I did mod the game files so my Interceptors had a single missile launcher, my bombers had a rear-firing auto gun, my Mothership had ion cannons and improved point defenses ... Well. You get the idea.
I tried too... But what a mess at the end of the mission with all the ion frigates protecting the subspace inhibitor :shaking:
If that's the mission with the massive sphere of ion frigates, just launch probes past them. The frigates will obligingly chase after the probe.
Usually the 3-D only comes into play is when the AI decides to be a sneaky bastard and slip in a multi-beam frigate from behind.
I love it when they do that. It means I get a free MB frigate.
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If that's the mission with the massive sphere of ion frigates, just launch probes past them. The frigates will obligingly chase after the probe.
I prefer using a Proximity Sensor for that.
That way you can basically lead about 10 or 15 Ion Frigates after one proxy while your salvage corvettes nab them.
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Great, after seeing this thread the other day, I've re-installed HW and HW:Cataclysm. Forgot how awesome they were ;)
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I only ever played HW. Cataclysm wasn't sold in Singapore. Or it wasn't very popular.
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I thought they were both great, though I recall that Cataclysm didn't go down so well with Relic themselves, but I found it to be a good game, and, quite frankly, the soundtrack of Cataclysm was better than Homeworld 1 apart from Agnus Dei, at least in my opinion :) And for all of Relics coolness towards it, a lot of the features of Homeworld 2, like being able to give orders from the Sensor screen, and being able to accelerate time were introduced in Cataclysm.
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It's also kinda ironic how Cataclysm wasn't made by the same people as the original and yet it's a far better sequel than Homeworld 2 ever was.
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Hrmmm. Never played Cataclysm. Something for GOG to add to their catalog.
There were two things that really annoyed me about HW2:
1. The inability to capture beyond your ship limit. Honestly, that's part of what made the original so much fun was figuring out how to cap every enemy ship in the mission.
2. Auto-end of mission feature. Used to be you could bulk your fleet at the end during the final resource harvest. HW2 wrecked that and forced you to find creative ways to not end the mission while you built your fleet to the cap.
Though the auto-mining feature at the end of each mission was nice.
All-in-all, I thought the original was much better than the sequel.
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I always felt Homeworld 2 tried too hard to recapture the atmosphere of HW1, which is a common weakness in sequels, "The recipe worked first time, so why not do it again?". The thing about Cataclysm is that it used the same Universe, the same style, but didn't try to just make a bigger, shinier version of the same story, it steered away from Prophecy and Destiny and portrayed the Higarans more as I would imagine them being after reaching Homeworld, re-fracturing into their various Kith. Without the promise of a future to hold them together, old social habits die hard.
I also hated the auto-end feature in HW2, half the fun of HW1 was trying to build a fleet to cope with the next mission with the RU available (which were considerably more limited in the original). I remember in Homeworld 1 that I used a Cloak Generator and a few Salvage ships on the outskirts of Higara, and managed to capture about 60 Ion Frigates using just those and a lot of patience, drag a few Frigates out of position with Interceptors, get them to chase you about halfway back to the Mothership, and then unleash the power of the Salvage Corvette on them ;)