I'm sorry, but have you EVER run this mod through a recent debug build? There is one crash issue that will kill .12 RC1 debug, and even after fixing that (a simple correction of the Raynor's tech description to remove a semicolon), there is still a ****load of errors remaining.
WARNING: "Too many beam sections for weapon SRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon SRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon LRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon LRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:2143
WARNING: "Too many beam sections for weapon BFRed - max is 5" at weapons.cpp:2143
WARNING: "Secondary bank capacities have not been completely specified for ship class GTF Myrmidon... fix this!!" at ship.cpp:1922
WARNING: "Unable to find WEAPON_LIST_TYPE string "Assault Plasma Cannon" in ship: Alliance Jump Gate's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Assault Plasma Cannon" in ship: Alliance Jump Gate's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "SVa" in ship: GVC Mafdet's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Prometheus U" in ship: GVB Anhur's primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "S-Swarm" in ship: SB Yali's default secondary banks." at parselo.cpp:2259
WARNING: "SB Yali has no secondary weapons, this cannot be!" at ship.cpp:1910
WARNING: "Unable to find WEAPON_LIST_TYPE string "T3l-SB" in ship: SB Yali's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "T3l-SB" in ship: SB Yali's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Swarm of Death" in ship: SCa Shiamak's default secondary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SCa Shiamak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
WARNING: "Unable to find WEAPON_LIST_TYPE string "Shivan Ultra Laser" in ship: SPD Vinaashak's default primary banks." at parselo.cpp:2259
TBM => Starting parse of 'test-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'xerxes-shp.tbm' ...
TBM => Starting parse of 'scorpion-shp.tbm' ...
TBM => Starting parse of 'sclamia-shp.tbm' ...
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem arm_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem tendon_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on ship SC Lamia, subsystem fin_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Here are a few more errors, courtesy of me browsing through the ship lab:
Model cutter.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
WARNING: "Subsystem "communications" in model "cutter.pof" is represented as "communication" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604
Found live debris model for 'radar'
Frame 0 too long!!: frametime = 12.530 (12.530)
Frame 1 too long!!: frametime = 0.341 (0.341)
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x8b452963, IBX checksum: 0x101a8a28 -- "corvette3t-01.pof"
Model corvette3t-01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Frame 379 too long!!: frametime = 0.992 (0.992)
Frame 380 too long!!: frametime = 0.372 (0.372)
Loading model 'raynor.pof'
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x0165d55e, IBX checksum: 0x917cb0e6 -- "raynor.pof"
Model raynor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
WARNING: "Not all subsystems in model "raynor.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:633
Subsystem turretarm13 in model was not found in ships.tbl!
Subsystem turretarm14 in model was not found in ships.tbl!
Subsystem turretarm15 in model was not found in ships.tbl!
Subsystem turretarm16 in model was not found in ships.tbl!
Subsystem turretarm17 in model was not found in ships.tbl!
Subsystem turretarm18 in model was not found in ships.tbl!
Subsystem turretarm19 in model was not found in ships.tbl!
Subsystem turretarm20 in model was not found in ships.tbl!
Subsystem turretarm21 in model was not found in ships.tbl!
Subsystem turretarm22 in model was not found in ships.tbl!
Subsystem turretarm23 in model was not found in ships.tbl!
Subsystem turretarm24 in model was not found in ships.tbl!
Subsystem turretarm25 in model was not found in ships.tbl!
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Frame 650 too long!!: frametime = 8.454 (8.454)
Frame 651 too long!!: frametime = 1.192 (1.192)
Frame 967 too long!!: frametime = 0.486 (0.486)
Frame 1222 too long!!: frametime = 0.271 (0.271)
Frame 1424 too long!!: frametime = 1.545 (1.545)
Loading model 'bomberR-01v.pof'
IBX: Found a good IBX to read for 'bomberR-01v.pof'.
IBX-DEBUG => POF checksum: 0xbc6a98e8, IBX checksum: 0x132aa96a -- "bomberR-01v.pof"
Model bomberR-01v.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Frame 1826 too long!!: frametime = 0.585 (0.585)
Frame 1827 too long!!: frametime = 0.262 (0.262)
Loading model 'cruiserR-01v.pof'
IBX: Found a good IBX to read for 'cruiserR-01v.pof'.
IBX-DEBUG => POF checksum: 0x9e003f3a, IBX checksum: 0x4aec3de2 -- "cruiserR-01v.pof"
Model cruiserR-01v.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Subsystem turret04-destroyed in model was not found in ships.tbl!
Frame 1979 too long!!: frametime = 1.570 (1.570)
Frame 1980 too long!!: frametime = 0.309 (0.309)
Frame 2935 too long!!: frametime = 0.447 (0.447)
Loading model 'Ammit.pof'
IBX: Found a good IBX to read for 'Ammit.pof'.
IBX-DEBUG => POF checksum: 0xe6429e75, IBX checksum: 0xbd109281 -- "Ammit.pof"
Frame 3022 too long!!: frametime = 0.730 (0.730)
Loading model 'Apep.pof'
IBX: Found a good IBX to read for 'Apep.pof'.
IBX-DEBUG => POF checksum: 0x27355a85, IBX checksum: 0x982a2cd7 -- "Apep.pof"
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Apep.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship Apep.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Apep.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Apep.pof
Frame 3428 too long!!: frametime = 0.974 (0.974)
Loading model 'SCLamia.pof'
IBX: Found a good IBX to read for 'SCLamia.pof'.
IBX-DEBUG => POF checksum: 0x5e22303e, IBX checksum: 0x0eb758ac -- "SCLamia.pof"
Model SCLamia.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized subsystem type 'tendon_t', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'tendon_l', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'tendon_r', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'arm_l', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'arm_r', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'arm_t', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'fin_l', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'fin_r', believed to be in ship SCLamia.pof
Potential problem found: Unrecognized subsystem type 'fin_t', believed to be in ship SCLamia.pof
Frame 4600 too long!!: frametime = 2.076 (2.076)
Loading model 'fighter12.pof'
IBX: Found a good IBX to read for 'fighter12.pof'.
IBX-DEBUG => POF checksum: 0x7ecfae3a, IBX checksum: 0x6920832e -- "fighter12.pof"
Frame 6992 too long!!: frametime = 0.300 (0.300)
Loading model 'x3.pof'
IBX: Found a good IBX to read for 'x3.pof'.
IBX-DEBUG => POF checksum: 0xa22e45d3, IBX checksum: 0xd3d1276b -- "x3.pof"
Model x3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Frame 7115 too long!!: frametime = 0.757 (0.757)
Loading model 'corvette_scylla.pof'
IBX: Found a good IBX to read for 'corvette_scylla.pof'.
IBX-DEBUG => POF checksum: 0x0713362a, IBX checksum: 0x0156640b -- "corvette_scylla.pof"
Model corvette_scylla.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette_scylla.pof
Frame 8797 too long!!: frametime = 0.914 (0.914)
Loading model 'SuperCap4S-01.pof'
IBX: Found a good IBX to read for 'SuperCap4S-01.pof'.
IBX-DEBUG => POF checksum: 0x603a8e8d, IBX checksum: 0x91da2029 -- "SuperCap4S-01.pof"
Model SuperCap4S-01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap4S-01.pof
Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship SuperCap4S-01.pof
Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship SuperCap4S-01.pof
Frame 9130 too long!!: frametime = 0.722 (0.722)
Loading model 'Comm2S-01.pof'
IBX: Warning! Found invalid IBX file: 'Comm2S-01.ibx'
IBX: Starting a new IBX for 'Comm2S-01.pof'.
BMPMAN: Found EFF (commtiles1-glow.eff) with 40 frames at 26 fps.
BMPMAN: Found EFF (commtiles2-glow.eff) with 35 frames at 40 fps.
Potential problem found: Unrecognized subsystem type 'piece1a', believed to be in ship Comm2S-01.pof
Potential problem found: Unrecognized subsystem type 'piece2a', believed to be in ship Comm2S-01.pof
Potential problem found: Unrecognized subsystem type 'piece3a', believed to be in ship Comm2S-01.pof
Potential problem found: Unrecognized subsystem type 'piece4a', believed to be in ship Comm2S-01.pof
Potential problem found: Unrecognized subsystem type 'piece5a', believed to be in ship Comm2S-01.pof
Potential problem found: Unrecognized subsystem type 'core', believed to be in ship Comm2S-01.pof
Frame 9430 too long!!: frametime = 1.640 (1.640)
Loading model 'ShivWorm.pof'
IBX: Found a good IBX to read for 'ShivWorm.pof'.
IBX-DEBUG => POF checksum: 0x25d18b4d, IBX checksum: 0x1af3e744 -- "ShivWorm.pof"
WARNING: "Couldn't open texture 'shivworm01a' referenced by model 'ShivWorm.pof'" at modelread.cpp:2264
WARNING: "Couldn't open texture 'shivworm01b' referenced by model 'ShivWorm.pof'" at modelread.cpp:2264
Model ShivWorm.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship ShivWorm.pof
Loading the first mission crashes debug:
ASSERTION: "Player_weapon_precedence[j] > 0" at ship.cpp:7641
This is related to this debug warning:
WARNING: "There are 3 secondary banks in model, but only 2 secondary banks specified for GTF Myrmidon" at ship.cpp:7637
Fixing one will probably fix the other.
In addition, your music.tbl seems to be incompatible with mv_music.
Also, you are aware that there are HTL versions of both the Chimera and the Raynor out there (Check Blue Planet AoA)?