Author Topic: Killing 3 birds with one stone  (Read 12835 times)

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Offline karajorma

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Killing 3 birds with one stone
Oddly enough I tried the build out on my second (crappy) computer and it worked. I feel a reinstall coming on.
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Killing 3 birds with one stone
Those poor 3 birds... :(

If they got killed with a stone that must've sucked...

 

Offline Svizel

  • 26
    • http://165thbdhr.com
Killing 3 birds with one stone
I noticed weird behaviour of targetting reticle in both Multiplayer and Singleplayer in this build, so i guess the changes you made aren't working exactly as they were supposed to...
Targetting reticle is pointing usually a bit sideway from the movement line of targetted ship so if you realy aim where it points you are missing the ship. Also on ships in full stop (0 speed) the reticle is pointying sideway of real target, it's most noticable on capship turrets.
...but what do i know, i'm just Drunk.
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tamed monkey of TeamWars admin team.

 

Offline karajorma

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Killing 3 birds with one stone
I have solved it.

It's the movie code again. Remove intro.avi and everything works. Put it back and it falls over. I tested this on both my computers and had exactly the same result.

Does this mean the movie playing code is borked yet again?
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Offline taylor

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Killing 3 birds with one stone
I've got to make a few minor changes to the movie code soon anyway so I'll look at this.  Your intro.avi is DivX right?  I want to make sure I use a similar encoding since I don't have the avi versions of the movies.  I think there may be an old mantis bug about this so if you don't mind look it up and see if it's the same thing.  Reopen it if needed or let me know and I'll do it.

 

Offline karajorma

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Killing 3 birds with one stone
Quote
Originally posted by taylor
I've got to make a few minor changes to the movie code soon anyway so I'll look at this.  Your intro.avi is DivX right?  I want to make sure I use a similar encoding since I don't have the avi versions of the movies.  I think there may be an old mantis bug about this so if you don't mind look it up and see if it's the same thing.  Reopen it if needed or let me know and I'll do it.


Yep. Divx. Log on to Fractux's server and you can get a copy of the exact same movei :)

I'll take a look on mantis and enter it myself.

EDIT : I checked mantis and couldn't find the same bug. The previous crash bug I found crashed AFTER playing the movie. With this version the crash is before playing the movie.
« Last Edit: July 24, 2004, 03:27:07 pm by 340 »
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Offline Charismatic

  • also known as Ephili
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Killing 3 birds with one stone
what movie?
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Killing 3 birds with one stone
erm going back to the main not-movie related problem, of the game crashing in multiplayer mode as soon as you launch second mission - this cannot be related to movie cos there are no movies in multiplayer.

Any ideas why it does that ?

And taylor do you want the errorlog files?

 

Offline karajorma

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Killing 3 birds with one stone
Quote
Originally posted by Charismatic
what movie?


I have the avi versions of all of the FS2 Cutscenes on my computer. They work fine with 3.6 but cause crashes with this build.
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Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Killing 3 birds with one stone
So i should deleite the Fs2 cutsenes, and the FS2 Opean thing with the new SCP Mulit should work?
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Killing 3 birds with one stone
Why not just use the -dontshowvid command line tag from the Troubleshooting tab?
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

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Killing 3 birds with one stone
Quote
Originally posted by Svizel
I noticed weird behaviour of targetting reticle in both Multiplayer and Singleplayer in this build, so i guess the changes you made aren't working exactly as they were supposed to...
Targetting reticle is pointing usually a bit sideway from the movement line of targetted ship so if you realy aim where it points you are missing the ship. Also on ships in full stop (0 speed) the reticle is pointying sideway of real target, it's most noticable on capship turrets.


Hmm...noted. What resolution are you playing in? I've heard of (and seen) similar problems with non-standard resolutions, and the code shouldn't even be executing under single-player; I specifically added an "if" statement so the code only runs if the Multiplayer game mode flag is set.
-C

 

Offline karajorma

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Killing 3 birds with one stone
Quote
Originally posted by Charismatic
So i should deleite the Fs2 cutsenes, and the FS2 Opean thing with the new SCP Mulit should work?


You definately shouldn't delete them cause then you'll have the hassle of finding them again once this is fixed :D

Simply move them into a subfolder called DisabledMovies or something similar.

Or you could use the -dnoshowvid flag that TP mentions but wrote incorrectly. Simply go to the troubleshootl flags section on the features tab and tick "Disable video playback" to activate it.
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Offline Svizel

  • 26
    • http://165thbdhr.com
Killing 3 birds with one stone
Quote
Originally posted by WMCoolmon

Hmm...noted. What resolution are you playing in? I've heard of (and seen) similar problems with non-standard resolutions, and the code shouldn't even be executing under single-player; I specifically added an "if" statement so the code only runs if the Multiplayer game mode flag is set.


I don't know if this is related to code you added but i didn't notice this problem in any of previous builds. Just for sure i'll try to revert on C07122004 and inform you if i see the bug here as well.

Also I should note that i have problem with target box in target window. Targetted subsystems and turrets are showing on wrong possitions there, they are more to the center of model than they should be. But i have this bug since my first SCP installation and i guess you got it alredy reported many times...

Btw pls could it be possible to move the targetting retticle if statement on custom flag so players can turn if on / off if they want? I kinda prefer to count with ping myself. ;)

I'm using standard 1024x768x32 D3D and have this set of flags active:
fs2_open_C07202004.exe -spec -glow -nomotiondebris -d3d_no_vsync -mpnoreturn -fps  -timeout 120 -ambient_factor 90

Here are caps:
------------------------------------------------------------------------------------
Operating System: Win XP Service Pack 1
Memory: 383 MB
Adapter: RADEON 9500 (Omega 2.5.30) //build on Catalyst 4.3

Modes:

127: (1600x1200)x32 bit, 85 rr
126: (1600x1200)x32 bit, 75 rr
125: (1600x1200)x32 bit, 70 rr
124: (1600x1200)x32 bit, 60 rr
123: (1600x1200)x16 bit, 85 rr
122: (1600x1200)x16 bit, 75 rr
121: (1600x1200)x16 bit, 70 rr
120: (1600x1200)x16 bit, 60 rr
119: (1520x1140)x32 bit, 85 rr
118: (1520x1140)x32 bit, 75 rr
117: (1520x1140)x32 bit, 60 rr
116: (1520x1140)x16 bit, 85 rr
115: (1520x1140)x16 bit, 75 rr
114: (1520x1140)x16 bit, 60 rr
113: (1400x1050)x32 bit, 85 rr
112: (1400x1050)x32 bit, 75 rr
111: (1400x1050)x32 bit, 60 rr
110: (1400x1050)x16 bit, 85 rr
109: (1400x1050)x16 bit, 75 rr
108: (1400x1050)x16 bit, 60 rr
107: (1360x1020)x32 bit, 85 rr
106: (1360x1020)x32 bit, 75 rr
105: (1360x1020)x32 bit, 60 rr
104: (1360x1020)x16 bit, 85 rr
103: (1360x1020)x16 bit, 75 rr
102: (1360x1020)x16 bit, 60 rr
101: (1280x1024)x32 bit, 85 rr
100: (1280x1024)x32 bit, 75 rr
99: (1280x1024)x32 bit, 70 rr
98: (1280x1024)x32 bit, 60 rr
97: (1280x1024)x16 bit, 85 rr
96: (1280x1024)x16 bit, 75 rr
95: (1280x1024)x16 bit, 70 rr
94: (1280x1024)x16 bit, 60 rr
93: (1280x960)x32 bit, 85 rr
92: (1280x960)x32 bit, 75 rr
91: (1280x960)x32 bit, 72 rr
90: (1280x960)x32 bit, 70 rr
89: (1280x960)x32 bit, 60 rr
88: (1280x960)x16 bit, 85 rr
87: (1280x960)x16 bit, 75 rr
86: (1280x960)x16 bit, 72 rr
85: (1280x960)x16 bit, 70 rr
84: (1280x960)x16 bit, 60 rr
83: (1200x900)x32 bit, 85 rr
82: (1200x900)x32 bit, 75 rr
81: (1200x900)x32 bit, 60 rr
80: (1200x900)x16 bit, 85 rr
79: (1200x900)x16 bit, 75 rr
78: (1200x900)x16 bit, 60 rr
77: (1152x864)x32 bit, 85 rr
76: (1152x864)x32 bit, 75 rr
75: (1152x864)x32 bit, 70 rr
74: (1152x864)x32 bit, 60 rr
73: (1152x864)x16 bit, 85 rr
72: (1152x864)x16 bit, 75 rr
71: (1152x864)x16 bit, 70 rr
70: (1152x864)x16 bit, 60 rr
69: (1024x768)x32 bit, 85 rr
68: (1024x768)x32 bit, 75 rr
67: (1024x768)x32 bit, 72 rr
66: (1024x768)x32 bit, 70 rr
65: (1024x768)x32 bit, 60 rr
64: (1024x768)x16 bit, 85 rr
63: (1024x768)x16 bit, 75 rr
62: (1024x768)x16 bit, 72 rr
61: (1024x768)x16 bit, 70 rr
60: (1024x768)x16 bit, 60 rr
59: (960x720)x32 bit, 85 rr
58: (960x720)x32 bit, 75 rr
57: (960x720)x32 bit, 60 rr
56: (960x720)x16 bit, 85 rr
55: (960x720)x16 bit, 75 rr
54: (960x720)x16 bit, 60 rr
53: (800x600)x32 bit, 85 rr
52: (800x600)x32 bit, 75 rr
51: (800x600)x32 bit, 72 rr
50: (800x600)x32 bit, 70 rr
49: (800x600)x32 bit, 60 rr
48: (800x600)x32 bit, 56 rr
47: (800x600)x16 bit, 85 rr
46: (800x600)x16 bit, 75 rr
45: (800x600)x16 bit, 72 rr
44: (800x600)x16 bit, 70 rr
43: (800x600)x16 bit, 60 rr
42: (800x600)x16 bit, 56 rr
41: (720x576)x32 bit, 75 rr
40: (720x576)x32 bit, 60 rr
39: (720x576)x32 bit, 59 rr
38: (720x576)x16 bit, 75 rr
37: (720x576)x16 bit, 60 rr
36: (720x576)x16 bit, 59 rr
35: (720x480)x32 bit, 85 rr
34: (720x480)x32 bit, 75 rr
33: (720x480)x32 bit, 72 rr
32: (720x480)x32 bit, 60 rr
31: (720x480)x16 bit, 85 rr
30: (720x480)x16 bit, 75 rr
29: (720x480)x16 bit, 72 rr
28: (720x480)x16 bit, 60 rr
27: (640x480)x32 bit, 85 rr
26: (640x480)x32 bit, 75 rr
25: (640x480)x32 bit, 72 rr
24: (640x480)x32 bit, 60 rr
23: (640x480)x16 bit, 85 rr
22: (640x480)x16 bit, 75 rr
21: (640x480)x16 bit, 72 rr
20: (640x480)x16 bit, 60 rr
19: (640x400)x32 bit, 75 rr
18: (640x400)x32 bit, 60 rr
17: (640x400)x16 bit, 75 rr
16: (640x400)x16 bit, 60 rr
15: (512x384)x32 bit, 75 rr
14: (512x384)x32 bit, 60 rr
13: (512x384)x16 bit, 75 rr
12: (512x384)x16 bit, 60 rr
11: (400x300)x32 bit, 75 rr
10: (400x300)x32 bit, 60 rr
9: (400x300)x16 bit, 75 rr
8: (400x300)x16 bit, 60 rr
7: (320x240)x32 bit, 75 rr
6: (320x240)x32 bit, 60 rr
5: (320x240)x16 bit, 75 rr
4: (320x240)x16 bit, 60 rr
3: (320x200)x32 bit, 75 rr
2: (320x200)x32 bit, 60 rr
1: (320x200)x16 bit, 75 rr
0: (320x200)x16 bit, 60 rr


D3D8 Caps:

caps.Caps.D3DCAPS_READ_SCANLINE:                                yes

caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA:                          no
caps.Caps2.D3DCAPS2_CANRENDERWINDOWED:                          yes
caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
caps.Caps2.D3DCAPS2_DYNAMICTEXTURES:                            yes
caps.Caps2.D3DCAPS2_FULLSCREENGAMMA:                            yes
caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE:                          no

caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD:           yes

caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE:       yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO:             no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE:           no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR:            no

caps.CursorCaps.D3DCURSORCAPS_COLOR:                            yes
caps.CursorCaps.D3DCURSORCAPS_LOWRES:                           no

caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL:                    yes
caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP:                     yes
caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX:                       yes
caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY:                    yes
caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    yes
caps.DevCaps.D3DDEVCAPS_NPATCHES:                               no
caps.DevCaps.D3DDEVCAPS_PUREDEVICE:                             yes
caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES:                       no
caps.DevCaps.D3DDEVCAPS_RTPATCHES:                              no
caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO:                      no
caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES:                no
caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM:                  yes
caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY:                    no
caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY:                   yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY:                    yes

caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS:      no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS:                no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE:           yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW:                     yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE:                   yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP:             no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ:                      yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP:                 yes

caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY:                      yes
caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES:                  no
caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE:                yes
caps.RasterCaps.D3DPRASTERCAPS_DITHER:                          yes
caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX:                       yes
caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS:                   yes
caps.RasterCaps.D3DPRASTERCAPS_PAT:                             no
caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE:           no
caps.RasterCaps.D3DPRASTERCAPS_WBUFFER:                         no
caps.RasterCaps.D3DPRASTERCAPS_WFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZBIAS:                           yes
caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR:                  no
caps.RasterCaps.D3DPRASTERCAPS_ZFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZTEST:                           yes

caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS:                               yes
caps.ZCmpCaps.D3DPCMPCAPS_EQUAL:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATER:                              yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                         yes
caps.ZCmpCaps.D3DPCMPCAPS_LESS:                                 yes
caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL:                            yes
caps.ZCmpCaps.D3DPCMPCAPS_NEVER:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL:                             yes

caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:                yes
caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ONE:                            yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO:                           yes

caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:               yes
caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_ONE:                           yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                   no
caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_ZERO:                          yes

caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS:                           yes
caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER:                          yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                     yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESS:                             yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL:                        yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL:                         yes

caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND:                 yes
caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB:                   yes
caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD:                        yes
caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB:                yes

caps.TextureCaps.D3DPTEXTURECAPS_ALPHA:                         yes
caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE:                  no
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP:                       yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP:                    yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP:                        yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL:            yes
caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE:                   yes
caps.TextureCaps.D3DPTEXTURECAPS_POW2:                          yes
caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY:                    no
caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE:      yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2:                yes

caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:          no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:       no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:               yes

caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:      no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:   no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:           yes

caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:    no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:         yes

caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER:                no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:                 yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            yes

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  2048
Max texture height: 2048
Max volume extent:  1024

Max texture repeat: 2048
Max texture aspect: 2048
Max anisotropy:     16
Max vertex W:       10000000000.000000

Guard band (l,t,r,b): -960.000000 -960.000000 2880.000000 2880.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     no
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  yes
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 8

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        yes
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              yes
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          yes
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 yes
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             8
Max user clip planes:          6
Max vertex blend matrices:     4
Max vertex blend matrix index: 37

Max point size: 256.000000
Max Prim count:    1048575
Max Vertrx index:  16777215
Max Streams:       16
Max Stream stride: 1024

Vertex shader version:   1.1
Max vertex shader const: 256

Pixel shader version:    1.4
Max pixel shader value:  -536870912
------------------------------------------------------------------------------------
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline Svizel

  • 26
    • http://165thbdhr.com
Killing 3 birds with one stone
I checked it out and this issue is only in new C07202004 build. Here are 2 screens for comparison, both are from singleplayer mission Dunkerque. On screen from build C07122004 targetting reticle is ok, on screen from C07202004 it points sideway. Also on both screens you can see the wrong taretting box placement in target window, it should be more down and left.
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Killing 3 birds with one stone
Im still having the same problem even with the 'dont show video' thing- which was suggested. I even reinstalled everything.

Do you guys want me to post my Error Log?
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 
Killing 3 birds with one stone
Would you post this on mantis? There seems to be some sort of misalignment on the targetting system.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Killing 3 birds with one stone
Quote
Originally posted by Charismatic
Im still having the same problem even with the 'dont show video' thing- which was suggested. I even reinstalled everything.

Do you guys want me to post my Error Log?


Try running it with no media.vp present, no movies in the main folder and none of the flags set.

It sounds like you have a different problem from the one I had.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Killing 3 birds with one stone
I probably do.
And what is the Mantis?
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Killing 3 birds with one stone
Mantis is a php/MySQL/web based bugtracking system:
http://www.mantisbt.org/about.php
;)