Normally I get pissed off when I have to play the same map 3 times in a row, but Frozen City Night is just too damn cool.
Also, I have to say that while I originally disdained light mechs because of how difficult they are to pilot/stay alive in, I think I'm starting to get the hang of them. I know that as a light I'm supposed to scout, but I'm kinda crap at it, and the Commando doesn't forgive mistakes easily; one step too far into your enemies' sight and you're eating lasers, shells and missiles for your last meal, and if you run afoul of enemy scouts, you can't really hold your own against anything heavier. So I mostly just hang around the big boys, stay out of sight, and screen them from other lights, or if the environment is permitting I zig-zag throughout the fray and unleash 2-3 flights of SSRMs (9 if we multiply by the three launchers installed) at anything I can target. No one wants to hit a puny Commando, and that's it's greatest advantage. They ignore me long enough that I can drop their armor to orange if they're facing me, or open their structure to the rounds of my team's AC/20s if they show me their back. And on good days I land finishing hits before any of the heavier guns have cycled.
Just had a game where a Jenner broke past our lines and made it to the base. Earlier in the battle I ate two flights of LRM-20s in support of the main unit. That bared the structure on both LT and RT, dropped CT to 50% armor and my RCT to 25%. Our foe wailed on the only other light mech even more. I disengaged and arrived at base first. Immediately started harassing the Jenner, but with his speed he could out-turn me, so I wasn't able to do much to him. When the other Commando arrived the Jenner split off to circle around and gain a better attack vector. It worked, and he dropped my comrade as they closed on each other a second time. Unfortunately for him, I followed him around and landed a few more missiles before he could face me. He turned and lased out my LT, destroying my ML and a ton of SSRM ammo in the process. To make matters worse, that shot put me down 2 heatsinks, and my mech already sweltered at 75% heat. Fighting became a breakneck tango about the mining rig, and my ammo quickly depleted. In desperation, I fired a flight before my heat had safely dissipated, and everything turned off. The target lock I had so carefully maintained disappeared. Unbeknownst to me, seconds before, he also overheated and couldn't evade the missiles. In a satisfying burst of smoke they tore off his right leg. After reacquiring target, I fired again, only to see two missiles launch instead of the usual six. My heart sank with the 'Ammunition Depleted' message--no laser, no ammo, and a blood-red CT against a Jenner with 4 MPLs left.
But then he exploded.
And we won.
First time I've ever successfully defended a base with next to no assistance. Repair/Rearm was still 40k, but hey, it was a well fought match. I'm just sad I didn't have time to praise the other team--they stayed toe-to-toe with us the whole way.