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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Tolwyn on October 21, 2007, 02:32:20 pm

Title: RELEASE - The Price of Freedom
Post by: Tolwyn on October 21, 2007, 02:32:20 pm
Hi there!

as some of you might be aware, a set of unused Wing Commander 4 models for was released a few weeks ago. The set included the Avenger, Banshee, Vindicator, Durango, Bearcat, Lance, marine shuttle and a prototype of the Stormfire gun. The files are four years old, so some models are not up to our usual standards.

I've decided to make something special to showcase these models. In my "seldom" free time I have created a loose remake of eight missions from Wing Commander 4. The demo package features the original voice-overs of Mark Hamil, Jason Bernard, and the other classic WC4 actors who were highlighted in these missions. Briefing sequences are also included. You can grab the package here (http://www.wcsaga.com/downloads/prologue/wing_commander_iv_tech_demo.7z).

(http://wcsaga.hard-light.net/team/Tolwyn/pictures/autopilot_s.jpg) (http://www.wcsaga.com/downloads/prologue/wing_commander_iv_tech_demo.7z)

To install the WC 4 demo, unrar the file into the Prologue folder. Then, from within the game, go to the campaign select screen, select Wing Commander 4 Demo, and then start the campaign by hitting the continue button.

- Tolwyn

Download (http://www.wcsaga.com/downloads/prologue/wing_commander_iv_tech_demo.7z) (70MB)

Features

- 8 new ships: Bearcat, Dragon, Banshee, Avenger, Vindicator, Durango-class, Assault Shuttle, Tallahassee-class
- 8 missions (Masa 2/3, Silenos 1A/1B/2A/2B/3A/3B)
- 4 new soundtracks
- new weapons (Stormfire, Tachyon)
- original voice overs from Wing Commander 4
- movie clips from Wing Commander 4

Screenshots
(http://www.wcsaga.com/team/tolwyn/pictures/wc4_demo_01.jpg)
(http://www.wcsaga.com/team/tolwyn/pictures/wc4_demo_02.jpg)
(http://www.wcsaga.com/team/tolwyn/pictures/wc4_demo_03.jpg)

(http://www.wcsaga.com/team/tolwyn/pictures/wc4_demo_04.jpg)
Title: Re: RELEASE - The Price of Freedom
Post by: Shade on October 21, 2007, 05:18:26 pm
Oh, neat. Definitely gonna check this out :)
Title: Re: RELEASE - The Price of Freedom
Post by: Alan Bolte on October 22, 2007, 01:58:10 am
Holy expletive Batman! If this is what you can pump out in your free time, I can't wait to see what Saga has in store. Downloading now.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 22, 2007, 02:07:40 am
Holy expletive Batman! If this is what you can pump out in your free time, I can't wait to see what Saga has in store. Downloading now.

It is merely a test of mission/campaign branching, ingame cutscenes and improved autopilot scripts. ;)
Title: Re: RELEASE - The Price of Freedom
Post by: Cobra on October 22, 2007, 12:01:18 pm
In the words of the great MacHall artists...

I think the expletive is appropriate. Holy ****. :yes2::blah:
Title: Re: RELEASE - The Price of Freedom
Post by: Alan Bolte on October 23, 2007, 04:00:08 am
I'm trying to figure out why this isn't A) getting more attention or B) highlighted. The latter would help the former, surely. The five missions I've played were certainly fun, with no apparent bugs, and I think I'll go try the other branch now.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 23, 2007, 05:35:08 am
The five missions I've played were certainly fun, with no apparent bugs, and I think I'll go try the other branch now.

Out of curiosity: which branch did you choose? There are three branches actually. The campaign branches in the 2nd and, if you play the second branch, in the 5th mission. :)
Title: Re: RELEASE - The Price of Freedom
Post by: Alan Bolte on October 23, 2007, 09:17:54 am
First time through I took the A missions. I've now taken the B missions, and then played the last mission over again in simulator. Obvoiusly, I didn't get to see what video might have come after the one I played in simulator, but I wasn't going to play through all 5 missions again just yet. After playing Standoff it felt weird - but kinda cool - to make a choice as to which branch to follow instead of having to go home with my torpedoes intact to get the alternate path. Also, it's weird that the capships blow up instead of drifting dead in space, especially when the cutscenes show the burnt-out hulk. If you wanted to change that, I see two obvious ways. One, simply replace the debris pieces with a single model. Two, massively up the hull hit points and change the missions to disable targets, setting the ship to go neutral when that happens.

Of course, the whole setup with the torpedoes is different. The laser turrets are so good at picking them off that the number of bombers and torps per bomber hardly seems sufficient for the AI for these converted missions, while us smart guys primarily have to worry about getting caught in the explosion of our torps. The ships aren't invincible against AI bombers, after all, neither ship would perish in 5B otherwise, but it's certainly less to worry about than I'm used to. Don't know what to tell you as far as that goes. Overall, though, it doesn't matter, because it's still a lot of fun.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 23, 2007, 09:53:04 am
- the ai performance depends largely on the ai difficulty setting. Enemy fighters will blow my ass out of the sky on hard and very hard difficulty levels.
- regarding the debris: I am not going to disclosure what we are currently doing in that particular direction. Let's just say that the final result will look very cool. :)

Don't forget that these missions were created as an autopilot test. They are neither polished nor 100% exact reproductions of the original missions.
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on October 23, 2007, 10:38:50 am
those recreated missions are so cool, I love them. Make me want to play the originals again or, even better, have every mission from WC3 + 4 recreated. Heck, and from WC1 and 2  :lol:  I could live without choosing your wingman and interactive conversations, if I would get to play all of them with better graphics again.  ;7

thanks for the nice missions, tolwyn. Still dying for the WC Saga full release, keep up the good work.  :nod:   :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: aRaven on October 23, 2007, 11:07:29 am
nice!

but what i really wanna have is wc1 oder wc2 remade...the ships are much more beautiful imo and have curves^^....do these next please!! :D
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 23, 2007, 11:13:11 am
Wing Commander 2 ships (Rapier, Ferret, Sabre and Confederation-class just to mention a few) will be featured in the full release of the Saga :)
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on October 23, 2007, 11:24:11 am
hey, it crashed and during a cutscene. :sigh:

At he point where Blair starts to argue with the Captain about the term "subhumans" and then "seether ? is that the pilot ---------------------------------ccccrrrrrrraaaaaaaassssssssshhhhhhhhh.
Not ctd, the whole game just freezed.

EDIT: Now it worked. Hm. Strange :confused:

And by the way, did you compress the cutscenes ? The WC3 ones of the autopilot techdemo looked a little bit better.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 23, 2007, 11:31:55 am
Well - due to lack of time (and to keep the download size as low as possible), I did not convert DVD movies but used those from the CD version instead. For the WC3 demo I recorded movies from the PSX version.

The CTD you described: I doubt I will be able to reproduce it and since the game worked on the second attempt...
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on October 23, 2007, 11:54:01 am
yeah, thats clear :). No idea what happend. But I repeat it, it was NO ctd, it just stopped doing anything.

I own the PSX version of WC4, but I always felt it was inferior. The graphics were worse and a lot of cutscenes and even missions were missing. Now from your post, I guess the cutscenes of the PS versions are more detailed. Never noticed that before (I play them on a large plasma TV, so of course they look crappy).
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 23, 2007, 12:08:27 pm
WC4 movie quality is as follows:

CD version -> PSOne version -> DVD version

Ground missions were either missing (Panther mission branch) or converted into space dog fight.
Title: Re: RELEASE - The Price of Freedom
Post by: Alan Bolte on October 23, 2007, 11:35:05 pm
Oh, hey, I wasn't talking about the fighters, those were a pain and a half, could be dangerous even on easy. Do you mean the bombers are as smart as I am on Very Hard? I guess I've never survived long enough to notice, though I would think on easy or very easy Maniac would be able to take out one of the cruisers by himself with the fighters gone, and I'm not seeing that happen on easy. Should I check out very easy?
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 24, 2007, 01:33:27 am
Maniac has orders to guard you, so he will attack the cruiser player has targeted. He will fire his torpedos in 2 out of 3-4 cases. For the bombers to work properly though, they must have some distance, before they engage, otherwise they won't be able to maintain target lock.
Title: Re: RELEASE - The Price of Freedom
Post by: Tahna Los on October 24, 2007, 01:57:44 am
Does this also include the WC flyby animation addon you put in a while ago?  The link for that in the WCS forum is broken.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 24, 2007, 02:03:12 am
no, it does not. You can still download it through our website though (makes a mental note to fix the link in the thread). And, as you can see, this small campaign here is also utilizing fly by animations.
Title: Re: RELEASE - The Price of Freedom
Post by: The Spac on October 24, 2007, 06:53:57 am
However it does use the flyby's. (yay) Those came out great btw.

Also I have to say this small recreation, excellent just excellent.
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on October 24, 2007, 08:06:36 am
in the mission when you destroy the concordia, vagabound actually has cloned himself! :lol:

just a typing error, I guess Alpha 2 should be Maniac.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 24, 2007, 10:49:59 am
in the mission when you destroy the concordia, vagabound actually has cloned himself! :lol:

just a typing error, I guess Alpha 2 should be Maniac.

I bet Bravo 1 is Maniac. :)
Title: Re: RELEASE - The Price of Freedom
Post by: G0atmaster on October 24, 2007, 07:04:08 pm
I can't even select a waypoint.  They don't seem to exist.
Title: Re: RELEASE - The Price of Freedom
Post by: MetalDestroyer on October 25, 2007, 12:25:44 am
Damn you !! ^^ You didin't put High quality on video -_- I prefer to get cutscene from the DVD version than the CD/PS One version.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 25, 2007, 01:39:47 am
I can't even select a waypoint.  They don't seem to exist.

They do. Are you using default key binding Alt-N? If that is the case - are you trying to select a nav point while you are inside a hangar?
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on October 25, 2007, 08:44:51 am
when flying the longbow bomber, I actually crash in the hangar walls by straight flying out of it. Seems like a small collision bug.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 25, 2007, 08:49:19 am
you do? Weird, works like a charm for me.
Title: Re: RELEASE - The Price of Freedom
Post by: gevatter Lars on October 25, 2007, 09:08:44 am
Has something changed with the boundingbox code that might result in that behavior? It works without problems for me too.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 25, 2007, 10:06:32 am
maybe it is related to the 3.6.9 EXE? I shall look into it later today.
Title: Re: RELEASE - The Price of Freedom
Post by: Grizzly on November 01, 2007, 05:29:15 am
/me wants Wing Commander I remake! (Should be simple...)
Title: Re: RELEASE - The Price of Freedom
Post by: Aginor on November 01, 2007, 07:05:14 am
/me wants Wing Commander I remake! (Should be simple...)

Then just do it.
Title: Re: RELEASE - The Price of Freedom
Post by: Colonol Dekker on November 01, 2007, 08:14:35 am
I'll have to get it all again, once i get myself sorted with Broadband @ homestead..



Cheers T-Boss :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on November 01, 2007, 11:36:48 am
Then just do it.

that's exactly the problem, hu ?  :lol: :lol: :lol:    hey, I would love remakes, too...    (In my posession is SuperWing Commander, I could try ripping voice files from it ;7 )
Title: Re: RELEASE - The Price of Freedom
Post by: Vash on November 01, 2007, 12:26:27 pm
simply great, just played the first and second mision. i really like the movies with mission briefing in them. for a tech demo, this is outstanding.
Title: Re: RELEASE - The Price of Freedom
Post by: rage2010 on November 02, 2007, 10:06:39 am
is there a relesae date or an estimated idea whent he full version of this game will be released? Or How long it might be untill its released?
Title: Re: RELEASE - The Price of Freedom
Post by: rage2010 on November 02, 2007, 10:31:55 am
the video is not very clear and its all fuzzy when i watch the cutsenes will there be any patch for this problem whent he full version come out?
Title: Re: RELEASE - The Price of Freedom
Post by: gevatter Lars on November 02, 2007, 11:32:11 am
We aim for a release date about winter 2669 IIRC.
As for the Videos. To keep the download file small only lowres version where included. Remember that this is just a "prove of concept" demo and not something totaly serious. Else we would not only have cutscenes in a better quality but also better models, textures and other stuff.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 02, 2007, 11:46:18 am
the video is not very clear and its all fuzzy when i watch the cutsenes will there be any patch for this problem whent he full version come out?

also, the full version won't be a Wing Commander IV remake. Thought I'd mention that :)
Title: Re: RELEASE - The Price of Freedom
Post by: rage2010 on November 02, 2007, 11:26:03 pm
then what will the project be i mean if your bringing out a demo of price of freedom but the full ver is not that then what is it?
Title: Re: RELEASE - The Price of Freedom
Post by: TheLeadSled on November 03, 2007, 01:21:05 am
Wing Commander 2 ships (Rapier, Ferret, Sabre and Confederation-class just to mention a few) will be featured in the full release of the Saga :)

Are you going to add Morningstars, Wraiths and Crossbows to the main campaign? I really did love the Morningstar it was so well balanced and looks awesome. And theres shouldnt really be any reason why they wouldn't be around in the WC3 time as they entered production only about one to two years before Wing Commander 3 takes place. If I can make any request it would be for the Morningstar even if you can't fly it for nearly all missions. But maybe for 1-2 campaign missions and simulator. That would be a nice break from flying the usual confed WC3 fighters.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 03, 2007, 02:32:20 am
then what will the project be i mean if your bringing out a demo of price of freedom but the full ver is not that then what is it?

*cough*

http://www.wcsaga.com/content/view/5/32/

Wing Commander 2 ships (Rapier, Ferret, Sabre and Confederation-class just to mention a few) will be featured in the full release of the Saga :)

Are you going to add Morningstars, Wraiths and Crossbows to the main campaign? I really did love the Morningstar it was so well balanced and looks awesome. And theres shouldnt really be any reason why they wouldn't be around in the WC3 time as they entered production only about one to two years before Wing Commander 3 takes place. If I can make any request it would be for the Morningstar even if you can't fly it for nearly all missions. But maybe for 1-2 campaign missions and simulator. That would be a nice break from flying the usual confed WC3 fighters.

Morningstar will not make it into the game. I have, however, a working model on my HDD (along with the Crossbow and the Broadsword). We'll release it at some point.
Title: Re: RELEASE - The Price of Freedom
Post by: Wolfy on November 03, 2007, 06:25:09 am
then what will the project be i mean if your bringing out a demo of price of freedom but the full ver is not that then what is it?

Strictly speaking, THAT wasn't a demo, that was just a test of certain things (ie. branching missions, cutschenes, that kind of stuff).  THIS: http://www.hard-light.net/forums/index.php/topic,44277.0.html is the demo
Title: Re: RELEASE - The Price of Freedom
Post by: Stone48420 on November 05, 2007, 11:50:42 am
Even if it wasn't in the main game it would be very cool to have these ships in there for multiplayer or custom missions.
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on November 05, 2007, 12:15:24 pm
or to have a full remake of WC1, WC2, WC3 and WC4 and of course the Addons!!!  ;7

Question: Will the main character taunt the cats in the WC Saga main campaign ? I just love that.
I hate easy targets! or You go home in a box!  :lol:
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 05, 2007, 12:38:55 pm
in short: yes. This bit of code is almost finished. :)
Title: Re: RELEASE - The Price of Freedom
Post by: Stone48420 on November 05, 2007, 05:16:41 pm
Very cool I can't wait to hear some taunts.  Im still hoping to see a hugh tech room packed full wing commander ships. 
Title: Re: RELEASE - The Price of Freedom
Post by: Colonol Dekker on November 09, 2007, 03:25:27 am
in short: yes. This bit of code is almost finished. :)


Is it source or Fred sexps? I know its's simple in principle but i'm still curious :)
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 09, 2007, 04:50:18 am
for this tech demo I used sexps, but in the end it will be done via code. The player will be able to press a button and a random taunt will be played. Then, the game will decide whenever or not the targeted pilot will respond and, if he does, will he attack the player.
Title: Re: RELEASE - The Price of Freedom
Post by: Colonol Dekker on November 09, 2007, 06:55:17 am
Nice, very cool, Will a taunt.tbl be used or wil lit come under messages.tbl. I think a taunt editor would be coo for that old school WC1 feeling :)
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 09, 2007, 08:27:49 am
Nice, very cool, Will a taunt.tbl be used or wil lit come under messages.tbl. I think a taunt editor would be coo for that old school WC1 feeling :)

Ask Goober, he is the one working on it.
Title: Re: RELEASE - The Price of Freedom
Post by: CKid on November 23, 2007, 07:46:55 pm
I am getting an error message at startup. Can someone help?

Error: wc4-wep.tbm(line 89:
Error: Required token = [#End] or [$Name:], found [$Pspew: ]
in weapon: Stormfire Mk1.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 24, 2007, 05:25:54 am
you are the first to have this kind of problem, because the line in question is commented out and the game starts with any builds I've tried sofar. Are you using a HEAD build?
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on November 28, 2007, 04:06:37 pm
played through this now seven times, cannot get enough of this mission branching test, Tolwyn.
Reinstalling WC4 now :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on November 28, 2007, 04:09:51 pm
I am glad you liked it. It turned out better than I thought it would. :) How about downloading the autopilot template and making a few missions on your own?
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on November 29, 2007, 01:13:48 am
dowloaded that already when it was released :rolleyes:. Currently, I am too busy with school, my TBP WIP campaigns and now WC4.  Hey but maybe...   I got the SuperWing Commander CD for Mac, if I manage to extract the voicefiles, we could do a voice-acted remake of WC1  :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: Aginor on November 29, 2007, 02:52:34 am
Why are there so many fans of remakes??
The games are good as they are, a remake of a whole game wouldn't be very cool because WC1 has a poor mission design compared with what we can do today. Another thing is the fact that EA sells that game again and I don't think they will like to see their game for free, with better graphics but with sounds and everything they own the rights for. I want to remind everybody that we use EAs intellectual property every day and they could shut down every fan mod every day if they wish. So we should try to avoid making them believe we do harm to their volume of sales.

No offense meant, but its a thing everyone should think about.


I would rather recommend to do an own campaign. You will need some modelers doing nice WC1-ships (Yes, I want them all in Saga) and then you can go straight into Vega Sector und help the Tiger's Claw in its mission, and you can do things the player couldn't do in WC1. So do them!  :)
We all want to see great ships and campaigns, and Saga can be modded better than any other WC- fan mod, i think.
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on November 29, 2007, 09:19:55 am
Why are there so many fans of remakes??

because we would like to see our old favorits again, running natively on modern systems! Additionally, WC1 and 2 have some serious limitations because of the hardware back then, I would love to see the old ships in 3D glory.
Title: Re: RELEASE - The Price of Freedom
Post by: Aginor on November 29, 2007, 09:32:31 am
The first thing it is easy. Download it from EA. It's cheap and runs perfectly.  :)

The second thing: I'm sad that I can't model, WC1-ships in Saga quality would be on my toDo List. On top of it.
But I wouldn't make a remake but an interesting own campaign (because of the reasons posted earlier.)

And this one goes to all modelers: I want that ships!!! Please!!  :nod:

I have to go back to work....
Title: Re: RELEASE - The Price of Freedom
Post by: Haliwali on December 01, 2007, 01:49:59 am
Wierdest thing ever. I donloaded the stuff but its only showing me the Ships in the Database I cant do the missions,
but Im getting no messeges or anything so I dont know what to do.

Help me. :confused:
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on December 01, 2007, 05:13:20 am
You have to select WC4 campaign in the campaign room first ;)
Title: Re: RELEASE - The Price of Freedom
Post by: Haliwali on December 01, 2007, 05:46:09 pm
You have to select WC4 campaign in the campaign room first ;)

I would but the campaign isn't even there.
Again :confused: :confused:
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on December 03, 2007, 07:18:24 am
Are you sure you are looking in the right place? Did you put the VP files into the Prologue's folder?
Title: Re: RELEASE - The Price of Freedom
Post by: Light on December 03, 2007, 04:10:01 pm
I have played your The Price of Freedom mission pack and the missions played perfectly, however I am now having a graphics problem. The models are there and they play without a problem but all of the new ships from the WC4 pack are untextured there surfaces with the exception of the gun turrets and engine glow are just a blank flat white. Interestingly since installing the pack all the prologs original ships except for the Lexington which is unchanged have the opposite problem, there gun turrets are now lacking texture wile the hulls and hangers are fine. In addition the Amadeus class transport is now partially textured and partially not. All textures are in place in FRED 2_OPEN 3.6.9 however in game play they appear as stated above. Finally the videos between missions are severely distorted, as though three images were playing side by side in the same window and are awash with colored static or messed up gamma correction which renders it almost impossible to view, although sound quality is unaffected. I would like to be able to enjoy the full experience of seeing the WC4 ships in this new format. Is there anything that you could recommend that I do to fix these problems? I have screenshots of the affected vessels as they appear in my game if that would be of use.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on December 03, 2007, 04:13:16 pm
You aren't, by any chance, using Direct3D mode?
Title: Re: RELEASE - The Price of Freedom
Post by: Light on December 03, 2007, 04:36:00 pm
Yes apparently that was it. I am no expert at most of this graphics stuff I just like to play the game. Although I do like testing .TBL modifications such as recreating the WC4 Heavy Photon Gun, Heavy Ion Gun, and the Heavy Massdriver. One interesting thing that happened wile playing this mission pack was that just before I played mission WC4-Demo-04A, I think that’s the nebula mission, I played the downloadable custom mission Capships which starts you off in a Thunderbolt with 6 Dumbfires and a torpedo. After paying that I went into the campaign and played the above WC4 mission. When it started Maniac and I were in that same Thunderbolt. Weird.
   
Title: Re: RELEASE - The Price of Freedom
Post by: Haliwali on December 04, 2007, 12:49:51 am
Are you sure you are looking in the right place? Did you put the VP files into the Prologue's folder?
Yeah still nothing.
Title: Re: RELEASE - The Price of Freedom
Post by: vyper on December 04, 2007, 07:48:21 am
I didn't know John Spencer was in WC. Cool.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on December 04, 2007, 08:20:20 am
Are you sure you are looking in the right place? Did you put the VP files into the Prologue's folder?
Yeah still nothing.

Well, as long as VPs are in the right place the error is on your end.
Title: Re: RELEASE - The Price of Freedom
Post by: Herra Tohtori on December 04, 2007, 08:36:53 am
Link (http://wcsaga.com/downloads/prologue/wing_commander_iv_tech_demo.7z) seems to be dead-ish at the moment... :(

EDIT: Thanks for help. :)
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on December 04, 2007, 10:05:44 am
the link works, it is just that the redirect from wcsaga.com to www.wcsaga.com isn't working correctly.
Title: Re: RELEASE - The Price of Freedom
Post by: Christopherger on December 05, 2007, 01:59:27 am
Tolwyn, thanks for this wonderful gift, what a nice surprise to find after being on medical leave again, am dl now and looking forward to seeing this, I am so glad you and others continue to keep things alive and creative.  Am also dl Prologue files too, to see these wonderful achievements

Title: Re: RELEASE - The Price of Freedom
Post by: csabes on January 02, 2008, 03:07:53 pm
I was looking through the wc4_core_0.23.vp file and noticed that there was a Vesuvious model. I then looked in FRED to see if it was there and it wasn't. I tried to get it to where I could use it in FRED but I can't figure it out. Is there a way I can use the Vesuvious in FRED? I'd appreciate any help.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 02, 2008, 03:11:38 pm
sort of. You will notice, that a txt file is inside the table dir. You must add the content of this file into the tbm file supplied with the wc4 demo. Apart from the Vesuvius our old Concordia-class model is included, but disabled by default. Reason is: both models look butt ugly with the current engine :)
Title: Re: RELEASE - The Price of Freedom
Post by: csabes on January 02, 2008, 03:34:18 pm
I tried adding all of the data for the vesuvious from the txt file to the tbm file but it doesn't save anything. If I have to extract the file just to save it, wouldn't I have to upload it back into the vp file? If so, I don't know how to do that.
Title: Re: RELEASE - The Price of Freedom
Post by: karajorma on January 02, 2008, 03:59:10 pm
Anything in Data\Tables would override anything in the VPs Table folder so just save it there. You may need to make the folder yourself.
Title: Re: RELEASE - The Price of Freedom
Post by: csabes on January 02, 2008, 04:10:17 pm
Do you mean WCSaga Prologue/data/Tables?
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 02, 2008, 04:13:00 pm
simply extract the txt file and the tbm file. insert the data from the table file into the tbm file. Be sure to put the data into the correct place. Then put the modified tbm file into prologue/data/tables folder.
Title: Re: RELEASE - The Price of Freedom
Post by: csabes on January 02, 2008, 04:14:08 pm
Alright, it worked. Thanks for your help.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 02, 2008, 04:15:07 pm
Don't say, that I did not warn you. Those models were disabled for a reason. ;)
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 20, 2008, 08:53:43 pm
I've just tried out WC4 but I seem to be having a problem. When a choice pops up to defect to the Border Worlds or not, I can't make the choice - the keyboard isn't working.

Pressing "&" or "é" doesn't work. Nor does Shift-&/é (which means 1 and 2 on Azerty). And using numlock doesn't work either.

Note that I have:
1) an AZERTY keyboard, meaning I need to use shift to get numbers.
2) a laptop without a seperate numeric keypad. Meaning while using NumLock I can't use è!çuiojkl,

Is there any solution to this issue?
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 21, 2008, 12:40:27 am
the key-pressed script will only check if the genuine numeric key is pressed.
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 21, 2008, 01:28:55 am
the key-pressed script will only check if the genuine numeric key is pressed.

Not sure what you mean with "genuine numeric key". :confused: In any case, the script doesn't check if I press 1 or 2 either through Shift-&/é or by using NumLock.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 21, 2008, 01:34:23 am
The script checks for '1' or '2'. Everything else is simply ignored. You could, at least, wait about a minute, by which time the Confederation story line is activated.
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 21, 2008, 01:54:13 am
The script checks for '1' or '2'. Everything else is simply ignored. You could, at least, wait about a minute, by which time the Confederation story line is activated.

But I'd like to try out the Border World missions but can't because 1 & 2 don't have an effect with me. :(
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 21, 2008, 04:54:11 am
I gather that you are using a subnotebook. Can't you connect a keyboard? ;)
Title: Re: RELEASE - The Price of Freedom
Post by: FlashFire on January 21, 2008, 07:54:45 am
I've just tried out WC4 but I seem to be having a problem. When a choice pops up to defect to the Border Worlds or not, I can't make the choice - the keyboard isn't working.

Pressing "&" or "é" doesn't work. Nor does Shift-&/é (which means 1 and 2 on Azerty). And using numlock doesn't work either.

Note that I have:
1) an AZERTY keyboard, meaning I need to use shift to get numbers.
2) a laptop without a seperate numeric keypad. Meaning while using NumLock I can't use è!çuiojkl,

Is there any solution to this issue?

Buy a USB keyboard? Speaking of... I really miss the roll-up soft keyboard I bought in Korea... I wonder where it got off to...

Anyhow... I agree with Tolwyn that it sounds like you're using a subnotebook, or some other fun piece of hardware that I'm genuinely curious about. But I guess the question I have for you is - why game on this system? If it's your only system, I guess I understand that... but still. I'm confooseled.  :confused:
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 21, 2008, 04:57:10 pm
My laptop is a ThinkPad R50e, no subnotebook.

Anyway, I just thought I'd report making script-based choices doesn't work with me. My suspicion is that this might be because WC Saga does not support/recognize AZERTY keyboards/ certain key combinations - a problem which occurs in some other games as well. But judging from your posts, I guess you guys don't think this is a WC Saga-inherent problem? :(
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 21, 2008, 05:06:17 pm
(http://upload.wikimedia.org/wikipedia/commons/thumb/9/93/Belgian_keyboard_layout.png/600px-Belgian_keyboard_layout.png)
Title: Re: RELEASE - The Price of Freedom
Post by: gevatter Lars on January 21, 2008, 05:24:18 pm
What a weird keyboard layout....
Title: Re: RELEASE - The Price of Freedom
Post by: karajorma on January 21, 2008, 05:27:42 pm
Extract the mission using VPView, edit it in notepad, find the key-reset line and simply edit to a key you do have.

VPView's on the tools page of my FAQ.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 22, 2008, 01:35:12 am
VPView's on the tools page of my FAQ.

... is also available on our website.

AZERTY keyboard is supposed to be superior to common (QWERTY) keyboard layouts - at least for English.
Title: Re: RELEASE - The Price of Freedom
Post by: Aginor on January 22, 2008, 01:38:37 am
Quote
AZERTY keyboard is supposed to be superior to common (QWERTY) keyboard layouts
....and Windows Vista is supposed to be superior to Windows XP.......  ;) :D
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 22, 2008, 02:00:00 am
Yes, well, uh, I am having fun finding working firewall/anti virus software for Vista x64 ;)
Title: Re: RELEASE - The Price of Freedom
Post by: FlashFire on January 22, 2008, 05:06:45 am
The common QWERTY keyboard is designed to break up common letter pairs for typewriters, so as the mechanismss wouldn't interfere with each other. This carried on with computer keyboard. The AZERTY keyboard is designed for use in France and Belgium, where the language did not use the same common letter pairs as English. There are a few changes, and yes, shift is needed for the numbers (though I have heard you can swap these somehow).

The keyboard you're thinking of, Tolwyn, is the Dvorak simplified keyboard layout... which is superior for any job that requires non-stop typing, as the letter combinations are much more natural to the English language. This type of layout would never work on a typewriter, but those limitations don't exist on computers. It technically IS superior, with training, for use with the English language.

In short - QWERTY okay, AZERTY for French/Belgian, Dvorak best for English (but not very popular)
Title: Re: RELEASE - The Price of Freedom
Post by: gevatter Lars on January 22, 2008, 05:39:35 am
I hope no one will ever get the strange idea of creating keyboards for every language. I am quite happy with the QWERTY(Z) layout as it is.
Title: Re: RELEASE - The Price of Freedom
Post by: Maniac on January 22, 2008, 10:30:33 am
Extract the mission using VPView, edit it in notepad, find the key-reset line and simply edit to a key you do have.

VPView's on the tools page of my FAQ.

Thanks for the info! :)
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on January 22, 2008, 10:41:38 am
Extract the mission using VPView, edit it in notepad, find the key-reset line and simply edit to a key you do have.

VPView's on the tools page of my FAQ.

Thanks for the info! :)

You will also have to modify the

key-pressed

check. Simply take keys, that your keyboard has. 'A' and 'Z', as an example.
Title: Re: RELEASE - The Price of Freedom
Post by: MetalDestroyer on January 24, 2008, 02:58:03 am
I have a AZERTY keyboard but I didn't have any problem for selecting choice. Or just go to the keyboard option in the game and remap your keys.
Title: Re: RELEASE - The Price of Freedom
Post by: karajorma on January 24, 2008, 08:04:25 am
You will also have to modify the

key-pressed

check. Simply take keys, that your keyboard has. 'A' and 'Z', as an example.

That's what I actually meant to say. For some reason I said key-reset instead of key-pressed. Although if both exist they both will need changing. :D
Title: Re: RELEASE - The Price of Freedom
Post by: hip63 on February 04, 2008, 08:07:18 am
I just got this download but gotta head to work, so no trying it yet but I do have a question.

Any chance of a FULL remake Of WC4 on the FSSCP engine? That would be heck-a-cool :cool:
(yeah, I know you still got get Saga done but still a remake of WC4 would be vey cool indeed)

hip63 :g

One Last Note: If you guys ever need help in compiling an installer, just let me know, I'd be glad to help :)
(Wait until you guys see the TBP DVD I've got cooked up, I hate to brag, but it will blow you away once you see it)
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on February 04, 2008, 08:10:53 am
One Last Note: If you guys ever need help in compiling an installer, just let me know, I'd be glad to help :)
(Wait until you guys see the TBP DVD I've got cooked up, I hate to brag, but it will blow you away once you see it)

I honestly doubt it. ;)
Title: Re: RELEASE - The Price of Freedom
Post by: hip63 on February 04, 2008, 09:05:40 am
which part? the help with installers or that the TBP DVD will cool?

hip63 :p
Title: Re: RELEASE - The Price of Freedom
Post by: Vidmaster on March 01, 2008, 05:23:07 am
hip can do awesome stuff  :)

I guess Tolwyn doubts "remaking WC4". I remember asking that too :rolleyes:
Title: Re: RELEASE - The Price of Freedom
Post by: Doug3847 on March 08, 2008, 01:36:30 pm
I cannot seem to unrar the file. I am using os x leopard. Is the a program you can recommend to me. I would love to try it out. As for the rest of the game, I think it is great.  You really have put your hearts into this.
Title: Re: RELEASE - The Price of Freedom
Post by: karajorma on March 08, 2008, 02:11:38 pm
No idea which of the 3 versions of 7Zip to recommend. But you can find links to all 3 here (http://www.7-zip.org/download.html).
Title: Re: RELEASE - The Price of Freedom
Post by: Tinman on March 08, 2008, 02:21:22 pm
I cannot seem to unrar the file. I am using os x leopard. Is the a program you can recommend to me. I would love to try it out. As for the rest of the game, I think it is great.  You really have put your hearts into this.


i recommend this one http://sixtyfive.xmghosting.com/ (http://sixtyfive.xmghosting.com/)
Title: Re: RELEASE - The Price of Freedom
Post by: Doug3847 on March 10, 2008, 08:23:24 pm
Thank you very much, it worked great
Title: Re: RELEASE - The Price of Freedom
Post by: Skullar on April 26, 2008, 08:30:01 am
Played the WC4 branching test....
:) Coooooool !!!!

Can't fly ? Must die !

I always loved Wing Commander and was pretty depressed when PROPHECY didn't have any successors.
Wing Commander inspired me to make TBP EACW. I missed a Babylon 5 game, and I missed a game with WING COMMANDER atmopshere !

By the way... It doesn't matter WHAT you play.... both universes have the same pilot. LOL
SEETHER and Lt.Keffer from Babylon 5 series  ---> same actor ! lol
Title: Re: RELEASE - The Price of Freedom
Post by: Redeemer on July 27, 2008, 10:42:30 pm
thanks keep up the good work! i was thrilled bby prologue!
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on July 28, 2008, 02:22:06 am
Thanks. ;)
Title: Re: RELEASE - The Price of Freedom
Post by: Haliwali on September 30, 2008, 11:18:38 pm
Tried again, and I think I know what could fix this. If someone could email me the missions individually, I would be able to use them. I honestly have know idea what's up with my computer, I've never had a problem like this before.
The address is [email protected]
Title: Re: RELEASE - The Price of Freedom
Post by: Colonol Dekker on October 01, 2008, 01:47:38 pm
Get a .vp viewer from www.freespacemods.net and extract them :rolleyes:
Title: Re: RELEASE - The Price of Freedom
Post by: Echelon9 on October 02, 2008, 08:09:55 am
I cannot seem to unrar the file. I am using os x leopard. Is the a program you can recommend to me.

.RAR on OS X? Use UnRarX (http://www.unrarx.com/). It's simple, free, a recent Cocoa app and does the job quickly.
Title: Re: RELEASE - The Price of Freedom
Post by: Haliwali on October 03, 2008, 10:16:44 pm
Gotta pimp Rarzilla. Simple, safe, and efficient.
Title: Re: RELEASE - The Price of Freedom
Post by: Renegade on October 23, 2008, 04:23:21 pm
So cooool....
I played through the 2 Branches and must say: Amazing!!!
Pure WC4 Feeling.
And the Autopilot feature now is so cooool....
*Respect*

Greetings Peter
Title: Re: RELEASE - The Price of Freedom
Post by: Spoon on October 25, 2009, 06:46:24 pm
I can't download it properly from the link in the first post, it only downloads a corrupt 27mb file.
Title: Re: RELEASE - The Price of Freedom
Post by: KeldorKatarn on October 25, 2009, 07:06:52 pm
Ok, we'll check that.
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on October 26, 2009, 03:51:42 am
Fixed. Apparantely, our server move did not go as smoothly as I hoped.  :doubt:
Title: Re: RELEASE - The Price of Freedom
Post by: Spoon on October 26, 2009, 05:32:53 am
Works  :yes:
Thanks for fixing. This server is fast though, could download it with 2.5mb/s  :nod:

edit:
And after playing I can only say, Impressive as always  :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: bombush on September 01, 2010, 01:07:10 pm
Just finished one branch and It was both awesome and really nostalgic. It played totally like WC4 with better graphics and a lot of gameplay enhancing features (gotta love FS2 for all the customizable keys and targetting functions). I have to say that I wouldn't want to serve on a carrier with a captain like Paulson though - leaving the ship unguarded like that... =)

One thing that surprised me was the takeoff/landing cutscene in the last mission. Was it included in the original game as well?

Anyway keep up the good work on the main course. I'm getting really hungry...
Title: Re: RELEASE - The Price of Freedom
Post by: Tolwyn on September 01, 2010, 05:02:40 pm
One thing that surprised me was the takeoff/landing cutscene in the last mission. Was it included in the original game as well?

If you are referring to the Avenger launch sequence - that bloody thing wouldn't fit into Intrepid's hangar. :)
Title: Re: RELEASE - The Price of Freedom
Post by: Penumbra on June 13, 2011, 08:32:57 am
I know I’m pretty late, but the link isn’t working any more. Is there an alternative mirror to download the demo? Or even better, is the remake already released and I’m only too blind to find it?

Thanks!
Title: Re: RELEASE - The Price of Freedom
Post by: Colonol Dekker on June 13, 2011, 10:19:19 am
FIRE THE SILVER ONE !!

:welcomesilver:

Check the WCSaga site, it should list all active downlaods :yes:
Title: Re: RELEASE - The Price of Freedom
Post by: Penumbra on June 15, 2011, 09:43:29 am
Thanks for the links. I have looked at the Wing Commander Saga Website before I posted the question and I would have never ever imagined that the WC IV Demo is somehow “hidden” under Autopilot Tech Demo 2. But never mind, I was able to play it. What shall I say, awesome work! I’m very sure I will enjoy the Saga and of course the remakes of the old Wing Commander Parts. I never had the chance to play WC 1 and WC 2 so I’m quite curious how the feeling will be.

Additionally it is very nice to know that I’ll be able to play WC 3 and WC 4 again. Do you plan to remake WC 5 as well? I’m just imagining it with the enhanced videos you can still download. I’m pretty sure it’ll feel like a new game. Same with WC 4, I should have the DVD-version somewhere, so a video enhanced version would be possible. But the disk is very, very old and at the time when I got it, some of the videos did not work. But around 95% did. Do you have an estimate when you could be done with the remakes?

Thanks for your work!
Title: Re: RELEASE - The Price of Freedom
Post by: rscaper1070 on August 19, 2011, 05:21:18 pm
Ok, let's try this again.

In my excitement for the impending release of WC Saga I've been playing through these again and I thought it was a shame that the movies were so low res. So I made a set of higher res versions. It was mostly an exercise in using Mjn Mixeals toolset (which is awesome) to make ingame movies. I had to split up the file to get it on MediaFire. I suggest putting them in WCHFAssets/data/movies.

My apologies to anyone who tried to download from my first post. I realized that I had converted the first clip of the first movie not the entire movie (doh). So I hurried back and deleted the post. These are the right ones.

http://www.mediafire.com/file/a497dvw1fsi9b9m/WC4movies1.7z (http://www.mediafire.com/file/a497dvw1fsi9b9m/WC4movies1.7z)

http://www.mediafire.com/file/ubah45bwb8by7b4/WC4movies2.7z (http://www.mediafire.com/file/ubah45bwb8by7b4/WC4movies2.7z)