That's a bug which should be solved in the next nightly build, if you can wait 12 hours.
No, I couldn't.
Finished it this noon. I came across a few more points of critique or rather things you could improve on.
- The Hyperion turrets seem not to reset when idle.
- In several missions you do not have sufficient secondary ammunition if you choose to change your fighter class, especially during the earlier stages of the campaign.
- Sometimes the Shivans fire Terran weapons (Cyclops, Piranha).
- Some of the earlier missions are unnecessarily long imho, especially
Upon the Horizon. I think it would benefit from cutting the number of hostile fighters, particularly since the mission makes a point of the NTB being short of materiel and in the need of scrapping their fighters.
-
Shark Bait! I was whining and *****ing at this one when I was playing it. Alright, saving the Arknu is not necessary to proceed with the campaign. Yet I tried and I tried hard and after 10 or more attempts I finally succeeded. What I disliked about this mission is not that it offers the player a huge challenge in fulfilling a secondary objective, but by the way it does. Because it contains a few things which are pretty much at the top of my personal list of things that make a bad Freespace mission:
1. Enemy capital ships jump within 1,000 meters or so and just do two things: fire a volley of beams and then get blown to pieces by my own capital ship. That sure makes for nice fireworks but there is absolutely no role for the player here. Plus, it adds a credibility problem. Conveniently, most Shivans jump in right in front of the Arknu's main guns. Why would they do that?
2. Why are the sentry guns protected? I can't think of any reason why neither the Arknu nor my wingmen would not want to kill them. Sure, there might be higher-priority targets. At least give the player the option to un-protect them globally, e.g. by pressing [1].
3. We have a destroyer deployed, but for some reason it fails to launch more than two fighters wings even when it gets blown to pieces. I know the mission setup is to play bait and under normal circumstances you would not deploy 150 craft to kill a cargo depot. A few more reserves would add to credibility, though.
- In
The Tablet of Destinies I think the bombers should not fire torpedos at the Lucifer until its shields are down, because why would they waste their ammo when it effectively does zero damage?
- Also I don't really get what the great strategy is behind parking a huge target (Tribute) right in front of a hostile superdestroyer. I know, deploying huge warships in the dumbest conceivable way is kind of a Freespace tradition (Hades, Phoenicia, Colossus, anyone?), but I'm not convinced this is one we necessarily should move over to fan-made campaigns.
That said, I very much enjoyed my second and third runs through
Scroll of Atankharzim and I'm sure those won't be my last ones.