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Hosted Projects - FS2 Required => Inferno => Topic started by: foolfromhell on July 12, 2006, 08:52:02 am

Title: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: foolfromhell on July 12, 2006, 08:52:02 am
Huh? Inthe first mission, the Carolina wiped the enemy cruisers in 1 hit. in all my fights where the Independance is with me, the Independance has gotten to 6% health within 1 minute of the sortie before I can take out the enemy ship's beam weapons. In the 4th or 5th mission (depends how u look at it) Where the Independance+SoC command Ship attack the Kismat and Diablo, one shot from the Diablo main beam took 50% of the Independance health, before I took out the beam cannon. in Regular FS2, I could survive even Sathanis beam shots for a few seconds, maybe 4 or 5, enoguh time to get out of the way. In Inferno, a cruiser beam kills me in less than a second. Whats the deal with beams?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mefustae on July 12, 2006, 09:01:55 am
Weapons technology advancement has outstripped armour technology advancement. Simple as that. :rolleyes:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: foolfromhell on July 12, 2006, 06:33:35 pm
Weapons technology advancement has outstripped armour technology advancement. Simple as that. :rolleyes:
But then why has EA beam tech also risen? And Shivan beam tech. They were 3 different civilizations who had bo contact with each other, meaning the development scale of each couldnt have been same as the GTVA. the EA had a lot less resources than the GTVA, yet their weapons are on par wit em. The Shivans are a older race, much older. How come their weapons are on par with the EA? I know, beam wpn tech got stolen from the Shivans in the Great War, but if the EA had Great-War era wpns, how did they develop weapons on par with the GTVA? The only thing I have seen that Earth has and the GTVA doesnt is a high population and Prometheus-S Cannons....
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: neoterran on July 12, 2006, 06:37:10 pm
Here's a better answer, because the author of Inferno made them too powerful.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 13, 2006, 04:11:49 am
the EA had a lot less resources than the GTVA, yet their weapons are on par wit em.
The GTVA also has to reconstruct their civilisation twice after each Shivan encounter were Sol only had to recover from the loss of contact with other GTA systems. The Terran and Martian forces also managed to examine some Shivan technology that survived the explosion of the Lucifer.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Colonol Dekker on July 13, 2006, 04:31:16 am
Meh beams werent stolen during the great war............The GTA found them on Aincent sites i was under the impression from command briefs mentioning classified aincent sites. Plus we had a major dicussion here years back on that subject right?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 13, 2006, 04:35:52 am
There's no evidence at that at all. The Ancients were supposed to be on the same level of technology as the GTA when the Shivans attacked. If they were then they did not have beam weapons.
Since beams can pierce shields in the game, the Ancients would of been able to destroy the Lucifer with beam weapons.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: SadisticSid on July 13, 2006, 01:42:23 pm
This was the reason our redesigned fleet has fewer beam weapons per ship. The GTVA Terrans and EA have the least, followed by the Vasudans, and the Shivans have the most. However the Terrans and EA also have the best secondary anti-cap weapons to compensate. The Shivans are completely reliant on their beams and bombers to kill enemy warships. Vasudans occupy the middle ground, having a good range of weapons in all classes to get the job done. In relative terms the Terran and Vasudan beam weapons are pretty crude compared to the Shivans' - that's why they have fewer weapons per ship and much higher recharge times.

ATM the Terrans use heavy plasma cannons and a variety of torpedoes - some with SSM capabilities - as secondary armament. The EA use high-powered railguns to blast through enemy armour, and are the most destructive secondary armament either species has. This is so because of a much longer development cycle... you'll see them in Woo's Sol mod. Vasudans have neutron guns for medium range engagements, and their anti-fighter fusion guns can also be used at shorter ranges. The Shivans only have massive kinetic pulses to keep enemy warships away from theirs, so they can use their many beams instead - this still needs a bit of balancing yet though. :p
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: starbug on July 13, 2006, 04:12:36 pm
Cool! can't wait to see some of these in action and its nice to see  that the races cept the shivans arent dependant on beams get the job done
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 14, 2006, 04:47:11 pm
But some explosions aren't so realistic at all...
Both the GTVA Rapid Laser and the Shocker create shockwaves...both stop the enemy fighter.
When an Arcas is attacked,you see the enemy fighters and bombers being stopped by the Rapis Lasers.
Those lasers are tiny.Did someone planned to fix this in other releases?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 14, 2006, 04:53:20 pm
Stopping a fighter is what the rapid laser is supposed to do.

Both weapons don't exist anymore anyway.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Harbinger of DOOM on July 14, 2006, 06:18:06 pm
Heh. I despised those darn rapid lasers in the arcas assault mission.
Annoying things kept pushing me back. Curse you recoil!!!! :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on July 14, 2006, 06:21:22 pm
Rapid lasers weren't that tough to beat. Simply fire a Stiletto one way, then fire a bomb the other. Fools 'em every time.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: SadisticSid on July 15, 2006, 06:36:11 pm
If you thought rapid lasers were bad you're going to utterly despise some of our new capital ship anti-fighter weapons.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 15, 2006, 06:39:22 pm
Heh especially the Lucifer ones :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 16, 2006, 01:14:13 pm
Stopping a fighter is what the rapid laser is supposed to do.

Both weapons don't exist anymore anyway.

If you thought rapid lasers were bad you're going to utterly despise some of our new capital ship anti-fighter weapons.

Heh especially the Lucifer ones :D

It this an R2 spoiler?If those weapons doesn't exist anymore,what will take their place?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 16, 2006, 01:20:24 pm
There's at least 5 different types of anti-fighter weapons for GTVA-Terran ships.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Harbinger of DOOM on July 16, 2006, 05:12:38 pm
Is there any way to take away the shockwaves from the rapid laser and stuff?
It causes my comp to lag..... a lot.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 16, 2006, 05:17:56 pm
The rapid laser doesn't create a shockwave. It creates an impact explosion using 'ExpMissileHit1' which is a stock FS2 effect so it shouldn't cause an performance issues unless your using a high res version in the media vps that your system can't handle.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Gregster2k on July 18, 2006, 12:36:01 am
Heh especially the Lucifer ones :D

Lucifer ones?  :eek2:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 18, 2006, 03:46:18 am
The Lucifer is a nasty piece of work, it gets the best stuff too.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 18, 2006, 02:11:42 pm
You are going to make the already powerful Inf SCP Lucifer more powerful?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 18, 2006, 02:20:31 pm
Yup.

It's in Inferno Alliance too :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 18, 2006, 02:28:44 pm
I'm interested on this,because I'm using your Inf SCP Lucifer instead of the old one,as well as the Scorpion and the Shaitan. Can you give me more informations about the new Lucifer?More turrets?A new type of beam cannons?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 18, 2006, 03:44:45 pm
The Lucifer model is the same upgraded one released for the R1 INF Archives a while back, though there's now a HTL version of it. It has the same number of turrets as that version.

It has 2 juggernaught class beams up front, 2 heavy destroyer beams on the side of the arms, and 8 smaller beams on the rear beam cannon set. Most of the other turrets are heavy anti-fighter weapons.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 18, 2006, 04:30:22 pm
And how 'bout the Shivan Super Laser? It was a perfect weapon for the Lucifer...
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 18, 2006, 04:40:51 pm
We don't use that. Ours is nasty enough.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 18, 2006, 04:49:32 pm
Then how about making it similar to the one we can see in the opening cutscene,all we need is to increase lifetime and trails.
Ehm...don't you think that the Pre Inferno Gigas was better that the actual one(without considering the Gargant,of course)?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 18, 2006, 05:09:26 pm
Ehm...don't you think that the Pre Inferno Gigas was better that the actual one(without considering the Gargant,of course)?
No the overstrecthed Sathanas is not better than the current Gigas R4.

Our Lucifer is not the FS1 Lucifer, it has no shields and modern weapons. The standard Lucifer is far underturreted for its size even with 2 extra side beams.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Goober5000 on July 18, 2006, 05:49:38 pm
Hey Woomeister, the original :v: concept for the Lucifer called for it to have three beam weapons: two on the arms and one in front.  You can see it in the texture art: the beams were supposed to go where there were three red dots clustered in triangle formation, but for whatever reason they didn't put a beam on the front.  What if you put one there? :)
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: SadisticSid on July 19, 2006, 02:55:07 am
If we increase the Lucifer's firepower any more there wouldn't be much point in having anything bigger :)

Plus I think the HTL Lucy doesn't have the 3 dots on the central forward section any more.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 19, 2006, 03:30:46 am
Hey Woomeister, the original :v: concept for the Lucifer called for it to have three beam weapons: two on the arms and one in front.  You can see it in the texture art: the beams were supposed to go where there were three red dots clustered in triangle formation, but for whatever reason they didn't put a beam on the front.  What if you put one there? :)
Oh I just remembered, ours has 2 smaller beams under the head so it has 4 forward facing beams.

Sid: It does but they are inside the head a bit. It couldn't be used for turrets though.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: darkship on July 19, 2006, 05:01:41 am
u since the lucifer is so incredably, awesomely powerful, wat can actually stand up to this behemoth, apart from the icanus and the nemesis? :confused:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 19, 2006, 05:06:54 am
The Thor.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Colonol Dekker on July 19, 2006, 06:06:54 am
Man the Icanus beam.......   <3333333  I do love that thing, The whole, lets build a collossus sized beam cannon and strap it to a load of beam cannons and wrap a hull around it idea is so very very earth :D



^compliments^
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: darkship on July 19, 2006, 06:41:10 am
o hey i remembered that in the fanfic with the Icanus' approval council, a punisher beam cannon defense ring :shaking: was mentioned to have been around earth, is there a model for that installation? :nervous:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 19, 2006, 06:42:18 am
a punisher beam cannon defense ring :shaking: was mentioned to have been around earth, is there a model for that installation? :nervous:
Yes.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on July 19, 2006, 05:02:06 pm
Oh God...

We hope you'll finish working on this new stuff so we can play once again with this magnificent MOD.

Incredible. Just Incredible.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mathwiz6 on July 29, 2006, 09:03:02 pm
 :nervous: *Hides*  :nervous:

Yikes, my fighter feels more and more insignificant by the second.

Sheesh, the Gargant, Buffed Lucifer, Icanus, Gigas, that capship with shielding and subspace weaps, that ancient capship, all make my fighter look small and useless, the Odin, etc, etc.

Jeez, you guys made up SJs. SUPER juggernauts? The Sathanas pwns fighters enough.

Bleah, anyway, this is a great mod. My fighter might not be able to do a ton, but it can sit back and watch the show.

(Is it just me, or is there this trend toward suicide bombing in mods with superships, when your side has no superships? Derelict has that suicide run on Lucy, Aeos affair has the 4 horsemen of the apocalypse... Meh, I need to try more mods)
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Sarafan on July 29, 2006, 10:00:40 pm
(Is it just me, or is there this trend toward suicide bombing in mods with superships, when your side has no superships? Derelict has that suicide run on Lucy, Aeos affair has the 4 horsemen of the apocalypse... Meh, I need to try more mods)

What's the matter with suicide bombings? The adrenaline rush is good for you, you know. :P
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on July 29, 2006, 11:32:33 pm
I'm actually going to have a suicide bombing in the BIG CLIMACTIC FINALE of my campaign... but it's not against a super-ship, it's against a living being!  :yes:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 30, 2006, 04:32:05 am
(Is it just me, or is there this trend toward suicide bombing in mods with superships, when your side has no superships? Derelict has that suicide run on Lucy, Aeos affair has the 4 horsemen of the apocalypse... Meh, I need to try more mods)
Well you get the Icanus so you do have a super ship here :)

The Jotun is great for bombing runs against super large ships. Using anything below it like the Ursa II would be foolish though.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on July 30, 2006, 10:58:54 am
Helps if you modify the Jotun to carry Armageddons too.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 30, 2006, 12:42:25 pm
Only the Notus carries the Apocalypse warhead.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on July 30, 2006, 01:56:41 pm
Armageddon bombs aren't the same as the Apocalypse, Woo. Armageddons were put in the R1 VP, Apocalypse weren't.


Or.... am I mistaken and the name was changed after R1?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 30, 2006, 02:24:13 pm
Name was changed. The official name for the bomb was Apocalypse, but at the time we were using the MT Apocaylpse instead of the Icanus, so we changed the name to something else.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on July 30, 2006, 02:33:55 pm
On the subject of MT, is the TFCv Darkness still used? I liked that ship. It was big for a corvette, but that fits the EA since they didn't know about the Phobos or the Deimos when they built it. IIRC, the Raiden was also pretty big for a Corvette. I like how the EA have question, if you are using the Darkness, do you use the same R1 model or high-poly?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on July 30, 2006, 02:38:29 pm
We use the same MT Darkness beta that was in R1, just with better looking maps.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 07, 2006, 03:01:04 pm
Okay I'm back(I leaved Sol for a camp...ehm..trip)...

I'm actually going to have a suicide bombing in the BIG CLIMACTIC FINALE of my campaign... but it's not against a super-ship, it's against a living being!  :yes:

Uhm,that's not new to me.In Colony Wars 2 and 3,living aliens were present and killable(in space or on the surface of a planet).
I don't have so much ability to convert them to FS,however...

You changed the name of the Icanus,Woo?
We did the same with our campaign,we called it "GTSJ Terra".A ship with that name should be differrent,in the design I mean...
Apocalypse is good for something black,with multiple cannons mounted everywhere.
ha hem did you change the aurora sound effects?They were cools but not completely okay for that beam...
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 07, 2006, 03:11:05 pm
You changed the name of the Icanus,Woo?
No?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 07, 2006, 03:22:56 pm
Do the Shivans still use Flak guns? I always thought that the Shivans using flak guns was bull**** as it was a Vasudan creation. It could use the same system as flak but look more Shivan, but having plain GTVA flak guns on Shivan ships was
just.... disgraceful.  :ick:

Oh, and what's more powerful HRed or LRed?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 07, 2006, 03:26:52 pm
A few Shivan ships use energy flak which looks nothing like the Vasudan energy flak or the standard Terran flak.

HRed is more powerful.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 07, 2006, 03:43:31 pm
Yay! The Shivans don't use flak!

You really like teasing us with all these things like "something is wrong with the Ezechiel's glowmap" or "I usually use the (some vasudan bomber) with spacial charge" and 3\/1|_ stuff like that. You really know how to keep us interested.  :nod:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 07, 2006, 04:21:14 pm
What?Shivans don't use flak guns?
Aaah, in Inferno!

Are you going to make the difference between the different types of flaks?making the Shivan ones red,or causing different explosions...
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 07, 2006, 04:38:42 pm
But don't you think it is just a >little< weird that the Shivans use Vasudan tech?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 07, 2006, 04:42:34 pm
Uhm, in the mission The Great Hunt,people talk about the Great War. With the tech they had 32 y a, it's a miracle we won the GW.
Now shields, no FLAK GUNS,no beam cannons.
Those are things we don't actually see in Fs1 or in FS Port, but there were suppoesed to be.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 07, 2006, 04:45:49 pm
Your point?

No shields, no beams, no FLAK GUNS, doesn't mean the Shivans had them. It >could< mean the GTVA have them NOW but not THEN.

And also, the Shivans should've had beam cannons but didn't (except for the Lucifer). And I always imagined the Flak Gun as a Vasudan thing (doesn't it have that 'Vasudan' feel?).
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 07, 2006, 05:00:59 pm
But don't you think it is just a >little< weird that the Shivans use Vasudan tech?
They don't.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 07, 2006, 05:04:41 pm
In FS2.

And of course if you think that Flak Guns aren't Vasudan, but I always concider them Vasudan (or the GTVA should effing well be the NTF as it has absolutely nothing to do with the Vasudans  :mad: )
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 08, 2006, 01:42:42 pm
The flak guns are a Terran invention,in the sense that IN THE PAST CENTURY WE HAVE CREATED THEM.
The pilots were refering to their(Shivans) weapons, and said no f g, no b c, no shields.Weaponry the Alliance now uses.
Of course it should be a Vasudan invention in FS2,that's not to be excluded...
The Shivans were supposed to use beam weapons in FS1.Also,the Moloch was supposed to exist too before its encounter in the nebula(A Moloch class corvette has jumped in,not we have a new Shivan corvette size warship etc.).
Shivan warships are possibly 10.000 years old,I don't know why the ones who entered TV space in the Great War hadn't beam cannons whe the other had beams.The Lucifer is the Lucifer,beam weapons are a must for it.

Maybe when FS1 was developed,programming technology didn't allowed V to put beams for all Shivan warships.
Beam weapons could even be an idea V boys had after making FS1 and put them in FS2.In this case,they were supposed to exist in FS1 too.

Hey,Woo:why the Dallie is "ATT" now?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 08, 2006, 01:49:38 pm
Hey,Woo:why the Dallie is "ATT" now?
Either it was a typo, or it means something like 'Tactical Transport'
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 08, 2006, 04:35:38 pm
But if the Terrans did create flak guns, why were they not used in the V-T war?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 08, 2006, 05:53:54 pm
Terrans created them after the T-V War, but before the Second Shivan Incursion, perhaps?  :rolleyes:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 08, 2006, 06:28:37 pm
Countering the fact that there are REAL flak guns.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 09, 2006, 06:27:24 am
I just find it a little strange that Terrans (the Vasudans were with the Terrans at the time, so thats understandable) and Shivans have exactly the same type of flak gun, and they're not really the type to steal technology (unless you count the Kahlan).
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 09, 2006, 10:24:07 am
unless you count the Kahlan.


Which isn't a canon ship, I'll point out.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 09, 2006, 01:39:29 pm
Hey,Woo:why the Dallie is "ATT" now?
Either it was a typo, or it means something like 'Tactical Transport'

Heh heh,I have a 5 months old dog,Dalia,and I nicknamed her "Dallie".

But if the Terrans did create flak guns, why were they not used in the V-T war?

I mean that it isn't a V invention but an adapting of a 40's weaponry to a space combat environment instead.

Tha Kahlan isn't canon....
I don't know why in Inferno the Shivans have developed new techs,the should use the same ships for thousands of years.

Also, when it said "A Moloch jumped in" instead of "A new Shivan warship of corvette size jumped in" was undoubtedly because the Alliance encountered some the Molochs early in the Nebula campaign before Alpha 1 encountered one in that mission.

Also, I assume that the Shivans have had beam and Flak cannons for thousands of years before the Great War but they didn't have them in FS1 because they only sent their scouting force (The Great War Shivans) against the GTA and PVN and were assuming that they would be enough to deter any threat, be it a Shivan force with or without beam weaponry. Also, they had the Lucifer with beams and I'm sure Volition could have put them on every Shivan cap ship (Ever played the FS1 campaign Black Horizon?) Also, they didn't for balance reasons but story-wise, it was because the Shivans were confident that the Lucifer with beams and a shield and other Shivan warships without flak or beam weaponry would be sufficient to destroy the Terrans and Vasudans. But Volition could have put beam weapons on every Shivan cap ship and had the Alliance steal their beam technology.

About the Moloch,it should be exact what you said.But originally only the Lucifer was supposed to bombard the planets,scouting force or not the Shivans were supposed to have them in the Great War,no matter of what we see in FS1.

Except for Sol:A History,I didn't know other fonts where the beam cannon research was based only on the Lucifer flux cannons.
Anyone remember the Taranis?I know it was destroyed too early,but maybe someone had sufficient time to gather important datas and safe them from the Shivan rage.the Lucifer was also scanned,but it's beams are much different that the ones developed by the GTVA in the post Great War period.

If the beam technology was stolen from the Lucifer,how do you explain that Shivan beams in FS" are much better than their T-V counterparts?Just a different energy reactor?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 09, 2006, 05:07:55 pm
Imagine the Gargant fighting against these tiny little flies called Typhons and Orions :lol:.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 09, 2006, 05:13:47 pm
Methinks the Gargant wouldn't be all that effective. I mean, unless it is literally bristling with beams, it must have some really MASSIVE blind spots. Sure, you can't destroy it, but you have become an unscratchable itch on the Gargant's back.  :lol:


Of course this is rather narrow-minded. Whoever said the Gargant was designed to combat other ships? It has a subspace weapon of some sort.... maybe it is designed for planetary attack (like the Vinashaak)?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 09, 2006, 05:19:08 pm
You seen the render of the Gargant wiping out an Odin, a Phobos and some EA ships with its aft turrets alone ;7.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 09, 2006, 05:25:36 pm
No I hadn't seen that render. But who said that one of my blind spots was the aft of the ship?
Where is the render located?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 09, 2006, 05:45:18 pm
In Inferno R1. Dissect the VP and look for the shot called CrIm09.pcx

Unstoppable, huh?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 09, 2006, 05:57:24 pm
Ah, but my comp doesn't know what to do with .PCX's. I don't know which program to open them with.  :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 09, 2006, 06:01:19 pm
Okay, then, attached :)

Now that that's out of the way: Unstoppable!!

[attachment deleted by admin]
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 09, 2006, 07:49:41 pm
 :jaw:






I.......WANT......THAT.....SHIP!


Talk about overpowered Inferno weps.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 10, 2006, 11:57:21 am
http://inferno.hard-light.net/SSJGargant1024b.jpg
The original image.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 10, 2006, 04:42:06 pm
SSJ Gargant,not SH.
Once and for all,can you tell us what is "H" for in SH?Is it Hive?
Woo's image is more detallied.

Those beams weren't the main ones I think...main cannons are put <i don't know how do you call it> like in the Sathanas,right?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 10, 2006, 04:48:31 pm
I didn't name the image :D

The image isn't accurate for weapon placement.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 10, 2006, 04:55:44 pm
Ha hem how about the H in SH?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 10, 2006, 04:58:20 pm
SH = Shivan Hive. :rolleyes:

There are no forward beams, only a SubSpace weapon (yeah, I know it's weird).
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 10, 2006, 05:00:42 pm
But Hive is "Alveare"!!!!

It's where bees live!It's a strange name for a 60 km long warship!
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 10, 2006, 05:06:20 pm
Gargant is 38km IIRC...
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 10, 2006, 05:21:58 pm
37.8km
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 10, 2006, 05:26:10 pm
*Dark Hunter hates not knowing how long ships are in miles!!!


Kilometers aren't used much here in America....
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 10, 2006, 05:27:40 pm
I was taught metric :p
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 10, 2006, 08:20:17 pm
I was taught metric too.... after inches/feet/miles. I just don't have any reference as to how long a kilometer is. My thinking is structured in miles.


Now let's see..... 1.6 kilometers is equivalent to 1 mile..... Gargant is 37.8km long....calculator..... Gargant's length in miles= 23.625! :yes2:


Now I have some frame of reference! :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Goober5000 on August 10, 2006, 09:08:01 pm
Now let's see..... 1.6 kilometers is equivalent to 1 mile..... Gargant is 37.8km long....calculator..... Gargant's length in miles= 23.625! :yes2:

How much is that in leagues?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Dark Hunter on August 10, 2006, 11:00:48 pm
How much is that in leagues?

About... 7.8 leagues.  :D

And 4.01 x 10^-12   Light years....

And 2.54 x 10^-10 AU's.....

And 1.23 x 10^-12 Parsecs if you wish to know.  :lol:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 11, 2006, 11:06:01 am
 :lol:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 11, 2006, 03:38:26 pm
I heard someone say the Gargant was long like 3 Gigas,I thought 60 km...
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 11, 2006, 04:30:33 pm
The Gargant was made from 2 combined R1 Gigas meshes.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 14, 2006, 05:04:47 pm
However it's not that giant ship I imaged...
Is there a limit to the dimensions of a ship? I want to create the GTVSH ******* **** when I become a more experienced modeller,it's 60 kilometers long...
I open converted POF files with TrueSpace and a normal destroyer occupates all the monitor!
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 14, 2006, 05:10:44 pm
However it's not that giant ship I imaged...
Is there a limit to the dimensions of a ship? I want to create the GTVSH ******* **** when I become a more experienced modeller,it's 60 kilometers long...
I open converted POF files with TrueSpace and a normal destroyer occupates all the monitor!

modeller, I
occupies.


You can make MASSIVE models in FreeSpace (Earth), but giving them turrets and making them HTL is NOT a good idea.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 14, 2006, 05:11:40 pm
Biggest turreted ship I've ever used was 150km.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 14, 2006, 05:12:41 pm
The *****'s supership, huh. Why won't you show us a screenshot. Is it still going to be used ;7.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 14, 2006, 05:20:59 pm
It's on a backup cd somewhere, and I don't have time to go hunting for it.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 14, 2006, 05:27:39 pm
Oh, you have a cluttered cd rack like me. :)
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 14, 2006, 05:31:26 pm
I didn't mark what's on some of my old cds well either, so it could be anywhere.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 14, 2006, 06:27:25 pm
At the moment
However it's not that giant ship I imaged...
Is there a limit to the dimensions of a ship? I want to create the GTVSH ******* **** when I become a more experienced modeller,it's 60 kilometers long...
I open converted POF files with TrueSpace and a normal destroyer occupates all the monitor!

modeller, I
occupies.


You can make MASSIVE models in FreeSpace (Earth), but giving them turrets and making them HTL is NOT a good idea.

Another Inquisitor? See this fresh post: http://www.games-workshop-tilea.com/public/community/index.php?showtopic=9034&st=0&#entry198961
That's what Mobius does when it writes in his first language!
60km warships are possible.All ok.(Except those bastards http://www.games-workshop-tilea.com they have impeded me to add a link to HLP in my signature! I wanted to recruit more members,thre are many Star Trek and Star Wars fans out there...).
I'm gonna send a fleet to punish them.The Gargant is welcome.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 15, 2006, 09:43:47 am
Well, you'd have a grammar killing spree if I wrote in Italian... :D

Hey, Woo, are you still using the SOC Galatea?

Doesn't that bring back memories to the staff? You know, first ever Inferno build, only some reskins........

I remember when I didn't even have an account and I was poking around Inferno forums, not even knowing what the heck they were... Will the new forums ever give the projects custom forum themes? That would be really nice. :nod:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 12:50:52 pm
Hey, Woo, are you still using the SOC Galatea?

Doesn't that bring back memories to the staff? You know, first ever Inferno build, only some reskins........
We use an improved variant of it.

Most of the current staff are recent (around R1 period, or later) I'm the only original staffer left from the 2001 era.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 15, 2006, 03:54:45 pm
Why you use names already used in FS for ship classes in Inferno?
I mean,the Alexandria,the Iblis,this Galatea....
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 03:57:29 pm
Because we want to...

Though we don't use the name Galatea for any ship.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 15, 2006, 04:03:11 pm
What about the SOC Galatea? Or is it called something else now?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 04:07:28 pm
GTD Cabari
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 15, 2006, 04:09:52 pm
Cabari?
Is it refered to the Cabal?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 04:14:10 pm
Don't think so.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 15, 2006, 04:24:27 pm
Then tell me what it means without coming on porno sites using Internet.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 04:25:39 pm
http://www.pantheon.org/articles/c/cabari.html
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 15, 2006, 04:52:04 pm
I said porno sites,and you show me a fertility goddess?
How this warship is shaped?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 15, 2006, 05:07:24 pm
The SOC Galatea is the Cabari?! Wow! I always thought that the Galatea looked like that destroyer in screenies. Anyway, I think it would look better with improved textures, or at least a >few< more pollies, personaly, to me it just looks like a brick on top of another brick. The Orion at least had cool textures.

Nonetheless, it's probably already improved, so must of all just ignore this entire post. :)
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 15, 2006, 05:14:17 pm
It uses the improved versions of the retail FS2 textures.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 17, 2006, 05:31:31 pm
It uses the improved versions of the retail FS2 textures.

That's what you should do with every Inferno shipmodel,except EA ones.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 17, 2006, 05:32:56 pm
And every other ship that doesn't use mapping.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 17, 2006, 05:44:20 pm
And every other ship that doesn't use mapping.

That's right.I hate,for example,the PHOBOS texture on the Phobos,while more detailled textures from the SCP could be used with high effects.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 17, 2006, 05:51:01 pm
Notice the texture inconcistencies. That docking tile from the Polaris on the new Arcas annoys the **** outta me.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 17, 2006, 05:53:53 pm
That's right.I hate,for example,the PHOBOS texture on the Phobos,while more detailled textures from the SCP could be used with high effects.
We use the old style tile maps now, though some of the ships use those textures for lower lods.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 17, 2006, 05:55:26 pm
Vat about der doc tile on the Arcas?
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 17, 2006, 05:57:10 pm
It'll probably stay as it is.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Snail on August 17, 2006, 05:58:07 pm
Oh... okay. :sigh:

Probably won't notice it anyway, just like I didn't notice until I opened it up in ModelView. :nod:
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 17, 2006, 05:59:09 pm
Well all our textures are DDS now so modelview won't load them :D
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 18, 2006, 12:02:43 pm
Well all our textures are DDS now so modelview won't load them :D

You litterally killed us!
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Woomeister on August 18, 2006, 02:36:12 pm
I have a fake INF install with pcx versions that I point modelview to as its default FS2 directory.
Title: Re: Anyone notice how beam weapons in Inferno are just a tiny bit Over-powered?
Post by: Mobius on August 18, 2006, 06:08:24 pm
I have a fake INF install with pcx versions that I point modelview to as its default FS2 directory.

So you need DDS format textures?
Hey I have a question.I downloaded a DDS viewer,the pack contains a ddl but I don't know where to place it.