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Off-Topic Discussion => Gaming Discussion => Topic started by: Fury on November 05, 2014, 12:11:14 pm

Title: Dragon Age: Inquisition
Post by: Fury on November 05, 2014, 12:11:14 pm
DAI is at last coming on 17th in NA and on 20th everywhere else.

For the uninitiated, video trailers:
http://www.gamersyde.com/hqstream_dragon_age_inquisition_discover_the_dragon_age-31748_en.html
http://www.gamersyde.com/hqstream_dragon_age_inquisition_gc_the_enemy_of_thedas-32778_en.html
http://www.gamersyde.com/hqstream_dragon_age_inquisition_the_hero_of_thedas-33371_en.html
http://www.gamersyde.com/hqstream_dragon_age_inquisition_gameplay_features__combat-32686_en.html
http://www.gamersyde.com/hqstream_dragon_age_inquisition_multiplayer_gameplay_trailer-33370_en.html
http://www.gamersyde.com/hqstream_dragon_age_inquisition_character_creation-33150_en.html

Following in the footsteps of Mass Effect 3, DAI also has multiplayer and there is a multiplayer trailer among the above. Multiplayer is co-op dungeon crawling (and probably some open areas too) where multiplayer characters are hired hands working for the Inquisitor, player character in single player.

Me, MatthTheGeek, The E and possibly one or two others who frequent #hard-light are going to play the **** out of DAI multi. Obviously we're going to play single-player initially, but sooner or later we'll jump right into multiplayer. Come join us.

Origin ID's:
KeeperB5 (me)
HLP-MatthTheGeek
The_E_HLP
Title: Re: Dragon Age: Inquisition
Post by: Spoon on November 05, 2014, 12:57:38 pm
Something awesome had better happen each time I press a button or this game will be a 1/10
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on November 05, 2014, 04:25:17 pm
Well, my internet wants me to buy this about as badly as it wanted me to watch Into Darkness.

But I've yet to develop enough "care" about this game after 2.
Title: Re: Dragon Age: Inquisition
Post by: Veers on November 05, 2014, 05:49:03 pm
Got it ordered and waiting for the bloody 20th to roll around.

I'm just praying that it will be good.

Edit: Origin name is Alq_Veers  I dunno if I'll be touching MP though. Guess we'll see.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on November 05, 2014, 08:23:10 pm
As someone who actually liked DAII and appreciated what the writers were trying to do with it even if they made a lot of mistakes that unfortunately sent them scurrying away from the backlash back towards the save-the-world-cliche plot, I'm definitely looking forward to this one. I'm just hoping they didn't swing too far towards Skyrim and make the story too sparse. I don't like that everyone is trying to go super open world now. It'd be exhausted if I had to play a bunch of games like that - a few years between each Elder Scrolls game when they were the only one of its kind was perfect (and if I didn't like the new one I'd be in the mood to replay Morrowind). Plus, Dragon Age and the Witcher have a particular style I appreciate and I think it's dumb to throw that away just because Skyrim is the rage.

Now, if the Skyrim references are for marketing and the game itself has the more constrained exploration of Baldur's Gate, THAT is something I would be psyched about.
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on November 05, 2014, 09:03:04 pm
HLP_MP-Ryan.  I believe I have E, Matth, and you on my list already Fury.  I won't be picking this up right away most likely, but let me know if the multi is really good and I might consider skipping through my backlog and picking it up.
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 10, 2014, 01:43:21 pm
Twitch stream of DAI multiplayer: http://www.twitch.tv/bioware/c/5445932
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 11, 2014, 05:15:32 am
And here's an overview of multi mechanics known so far.
http://forum.bioware.com/topic/512433-what-we-know-so-far-111114-huge-update-from-developer-stream/#entry17210829
Title: Re: Dragon Age: Inquisition
Post by: TrashMan on November 11, 2014, 12:00:05 pm
Multiplayer.....ugh. They are really trying to crowbar that everywhere.
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on November 11, 2014, 05:52:11 pm
And here's an overview of multi mechanics known so far.
http://forum.bioware.com/topic/512433-what-we-know-so-far-111114-huge-update-from-developer-stream/#entry17210829

I have to say, this is making me unreasonably excited and contemplate buying the game.

Multiplayer.....ugh. They are really trying to crowbar that everywhere.

Everyone, myself included, said that about ME3 multi too, then we played it... and I can't speak for anyone else, but I logged FAR more hours in multiplayer than I did in singleplayer.  Despite all its flaws, it was immensely fun.
Title: Re: Dragon Age: Inquisition
Post by: TwentyPercentCooler on November 11, 2014, 07:13:19 pm
ME3 multiplayer was surprisingly well-executed.
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 11, 2014, 07:49:32 pm
Multiplayer.....ugh. They are really trying to crowbar that everywhere.

(Most) People have friends and want to play games with their friends.  I don't understand why this is such a hard concept to wrap your head around that lots of people want multiplayer for good games.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on November 11, 2014, 07:49:52 pm
ME3 multiplayer was surprisingly well-executed.

Except for how it interacted with the SP.
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 11, 2014, 07:59:00 pm
ME3 multiplayer was surprisingly well-executed.

Except for how it interacted with the SP.

DA:I multiplayer is confirmed to not interact with SP.
Title: Re: Dragon Age: Inquisition
Post by: TrashMan on November 12, 2014, 04:29:13 am
Multiplayer.....ugh. They are really trying to crowbar that everywhere.

(Most) People have friends and want to play games with their friends.  I don't understand why this is such a hard concept to wrap your head around that lots of people want multiplayer for good games.


Maybe because RPG's are single-player, immersive experiences?
Co-op might work well with them.

But competetive multiplayer feels like a different game tacked on.
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 12, 2014, 05:58:26 am
MMORPG's have already busted that myth. Also, DAI has no competitive or PvP multiplayer of any kind.
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 12, 2014, 01:04:42 pm
ME3 multiplayer was surprisingly well-executed.

Agree, it was an amazing surprise! Don't care at all how it "interacted" with the "SP" experience.
Title: Re: Dragon Age: Inquisition
Post by: Mongoose on November 12, 2014, 04:06:40 pm
Man, whenever I get around to ME3, the  multi will probably be long dead. :(
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 12, 2014, 06:22:49 pm
But competetive multiplayer feels like a different game tacked on.

The next time you jump into a thread like this without bothering to read a single damn thing I'm giving you a warning.
Title: Re: Dragon Age: Inquisition
Post by: TrashMan on November 13, 2014, 10:32:19 am
But competetive multiplayer feels like a different game tacked on.

The next time you jump into a thread like this without bothering to read a single damn thing I'm giving you a warning.

What? :wtf:
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 13, 2014, 12:06:38 pm
It's not competitive multi, as has been clear from the very beginning.
Title: Re: Dragon Age: Inquisition
Post by: Spoon on November 13, 2014, 01:33:28 pm
But competetive multiplayer feels like a different game tacked on.

The next time you jump into a thread like this without bothering to read a single damn thing I'm giving you a warning.
"I'm warning you! Next time you do this, I'm going to give you a warning!"
Title: Re: Dragon Age: Inquisition
Post by: TrashMan on November 14, 2014, 07:35:34 am
It's not competitive multi, as has been clear from the very beginning.

That's good to hear.
BioWare is learning
Title: Re: Dragon Age: Inquisition
Post by: Aesaar on November 14, 2014, 09:29:32 am
Learning what?  ME3 multi wasn't competitive either.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on November 14, 2014, 03:23:56 pm
Agree, it was an amazing surprise! Don't care at all how it "interacted" with the "SP" experience.

I assume you never intend to replay the game five years after release, then.
Title: Re: Dragon Age: Inquisition
Post by: The E on November 14, 2014, 04:11:59 pm
Well, it's a good thing they patched out the reliance on the multiplayer when they released the Extended Cut then.
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on November 15, 2014, 10:44:55 pm
I've been reading more about this lately - let me know when you start into MP because I'll probably pick it up then.
Title: Re: Dragon Age: Inquisition
Post by: Beskargam on November 15, 2014, 10:52:30 pm
Keep us posted about what the unlock/progression is like for multi. ME3 sucked in that regard. I'm wondering if that will change here
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 16, 2014, 01:16:50 am
DAI has very similar system to ME3. You buys chests like you buy packs in ME3. DAI has several additional mechanics like crafting and loot on top of it and you need to craft character armor to unlock that character. Not sure how much crafting plays a role with weapons and other stuff. I posted a link to multi mechanics in the first page.

ME3 multi packs initially contained cards you had already maxed out on. Later patches fixed that and introduced specialized packs for characters, weapons and consumables. Getting all common, uncommon and rare stuff was really easy. The trick was to buy cheapest packs until you had maxed out that tier, then move to next one. This also allowed you to relatively quickly move on to next difficulty and increase rewards.

The people who went for spectre and premium spectre packs without having maxed out earlier tiers had harder time, because their gear wasn't really good enough for gold difficulty and their progression was slower when money was spent on more expensive packs. Again, don't get greedy and aim for the top gear right away.
Title: Re: Dragon Age: Inquisition
Post by: Patriot on November 18, 2014, 06:32:25 am
I'm pretty sure this hasn't been mentioned yet, and today feels like a good day to mention it.
You can tailor the DAI experience on www.dragonagekeep.com in terms of history and how (as far as i have seen) the DA2 companions end up after the game's events, Haven't seen anything outlining what companions of DAO have done.

Title: Re: Dragon Age: Inquisition
Post by: The E on November 18, 2014, 07:11:58 am
Haven't seen anything outlining what companions of DAO have done.

You can set who is alive, who's dead, that sort of thing. Point is, DA:I is set 10 years after DA:O; the really important parts here are whether Alistair is King, Warden, or dead and what happened to Morrigan and Flemeth. The other companions were either inconsequential to the larger story of Thedas (Oghren, Sten, Shale, Wynne) or had plot developments happen to them off-screen (Leliana) or in DA2 (Zevran).
Title: Re: Dragon Age: Inquisition
Post by: Beskargam on November 18, 2014, 09:57:07 am
DAI has very similar system to ME3. You buys chests like you buy packs in ME3. DAI has several additional mechanics like crafting and loot on top of it and you need to craft character armor to unlock that character. Not sure how much crafting plays a role with weapons and other stuff. I posted a link to multi mechanics in the first page.

ME3 multi packs initially contained cards you had already maxed out on. Later patches fixed that and introduced specialized packs for characters, weapons and consumables. Getting all common, uncommon and rare stuff was really easy. The trick was to buy cheapest packs until you had maxed out that tier, then move to next one. This also allowed you to relatively quickly move on to next difficulty and increase rewards.

The people who went for spectre and premium spectre packs without having maxed out earlier tiers had harder time, because their gear wasn't really good enough for gold difficulty and their progression was slower when money was spent on more expensive packs. Again, don't get greedy and aim for the top gear right away.

I don't want to derail this discussion, but I didn't like that system. The randomness of what unlocked was frustrating when you wanted to try onetweaking or character. especially when you throw all th consumables in there. It also took an inordinate amount of time to unlock most things under that system when compared to other multi games. It encouraged the microtransactions  too strongly in a 60$ title. And I did follow the the unlock lower tiers first strategy. Apologies for missing the link in the beginning
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 18, 2014, 10:05:20 am
Agree, it was an amazing surprise! Don't care at all how it "interacted" with the "SP" experience.

I assume you never intend to replay the game five years after release, then.

You assume correctly, and you can extend that time frame for several multiples of five as well.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on November 21, 2014, 11:24:34 am
The game is running a lot worse than it should on a Geforce 970, but so far? Pretty damn good game. Not the hugest fan of the combat yet (first char is a mage as always), but there are some non-damage abilities down the tree that look really neat, and the exploration and story stuff are both well done. I love that they're taking the religious elements seriously this time after basically using them as embroidery for the setting the first two games.
Title: Re: Dragon Age: Inquisition
Post by: Grizzly on November 21, 2014, 12:04:34 pm
Man, whenever I get around to ME3, the  multi will probably be long dead. :(

I think you will be fine untill ME4 comes out at the least. I played it today and had absolutely no problem finding games.
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 22, 2014, 02:23:14 pm
Took a few scenery screenshots.

(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0000_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0001_Final.png)
Title: Re: Dragon Age: Inquisition
Post by: An4ximandros on November 22, 2014, 02:42:20 pm
My brother bought the game and keeps getting constant crashes, missing half of the in-game textures here and then, and loads of other issues... Maybe his GFX card is not good enough... or Frostbite is a really ****ty engine. :p
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 23, 2014, 03:33:01 am
Frostbite is a good engine, as evidenced by Battlefield games. Although it is restricted to EA games and as such developers outside of DICE don't have much experience working with Frostbite. And I can only assume documentation and tools are probably not up to Unreal Engine and CryEngine, since these are public and have vastly more people working with them. That and this is Bioware's first game developed on Frostbite all adds up to potential bugs. I'm sure issues will be ironed out with patches and driver updates. Naturally it'd be real nice if such bugs didn't exist in the first place.

That said, it's been a smooth ride on my end, except for one crash when I selected a party member after they all had disappeared somewhere...
Title: Re: Dragon Age: Inquisition
Post by: Hobbie on November 23, 2014, 02:36:15 pm
Game needs a patch. I'm getting random framerate drops and CPU spikes. And my CPU is a high-end AMD processor.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on November 23, 2014, 02:52:25 pm
Game needs a patch. I'm getting random framerate drops and CPU spikes. And my CPU is a high-end AMD processor.
I'm using a Core i7 and a Geforce 970. There's definitely an optimization problem from looking at the Afterburner's GPU Utilization plot.
Title: Re: Dragon Age: Inquisition
Post by: Phantom Hoover on November 23, 2014, 03:38:55 pm
Those screenshots are really unimpressive as a display of either technical graphics or visual design.
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 24, 2014, 12:50:20 pm
Those screenshots are really unimpressive as a display of either technical graphics or visual design.

Yes, they seem sketched, at best. Looks like a lot of "detail bushes" were probably cut for performance issues. Bioware needs to learn how to do these open world games.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on November 24, 2014, 08:44:38 pm
Those screenshots are really unimpressive as a display of either technical graphics or visual design.
Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 25, 2014, 04:19:14 am
There goes Vega trying to get into a fight.
Title: Re: Dragon Age: Inquisition
Post by: Aesaar on November 25, 2014, 06:02:16 pm
I'm enjoying this game a lot more than I enjoyed Origins.  But then again, I enjoyed DA2 a lot more than I enjoyed Origins, so that's faint praise.

What I'm saying is that I'm finding it fun so far.  Not far enough along on the story to say how good it is on that end.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on November 25, 2014, 09:05:20 pm
Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?

Dishonored had good visuals? It had a coherent aesthetic that gave it atmosphere, sure, but that was all it had. No individual moment from the game is memorable because of the visuals; they are contingent on but not essential to the story at any point.

If you want good graphical design, the moment you exit the vault in Fallout 3 is how to tell a story in a single image; welcome to the desert of the real. Good graphical design is HR Giger's xenomorph design; this is alien and wrong. (Yes that's gaming, and topical; Alien Isolation.)

The thing those screenshots most remind me of, ironically, is the graphics from Total War: Shogun 2. Which is perhaps not surprising considering when I look back for moments of raw impact conveyed through graphics in Bioware games and I've got...

...Legion's intro in ME2's it I think. Might be something in KOTOR I'm forgetting...
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 25, 2014, 10:15:23 pm
Malak's cruiser leveling Taris was pretty visually impressive in terms of firepower displayed.  That wasn't really the graphics though.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on November 25, 2014, 10:18:06 pm
Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?

Dishonored had good visuals? It had a coherent aesthetic that gave it atmosphere, sure, but that was all it had. No individual moment from the game is memorable because of the visuals; they are contingent on but not essential to the story at any point.

If you want good graphical design, the moment you exit the vault in Fallout 3 is how to tell a story in a single image; welcome to the desert of the real. Good graphical design is HR Giger's xenomorph design; this is alien and wrong. (Yes that's gaming, and topical; Alien Isolation.)

The thing those screenshots most remind me of, ironically, is the graphics from Total War: Shogun 2. Which is perhaps not surprising considering when I look back for moments of raw impact conveyed through graphics in Bioware games and I've got...

...Legion's intro in ME2's it I think. Might be something in KOTOR I'm forgetting...
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.
Title: Re: Dragon Age: Inquisition
Post by: Scotty on November 25, 2014, 10:37:27 pm
Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?

Dishonored had good visuals? It had a coherent aesthetic that gave it atmosphere, sure, but that was all it had. No individual moment from the game is memorable because of the visuals; they are contingent on but not essential to the story at any point.

If you want good graphical design, the moment you exit the vault in Fallout 3 is how to tell a story in a single image; welcome to the desert of the real. Good graphical design is HR Giger's xenomorph design; this is alien and wrong. (Yes that's gaming, and topical; Alien Isolation.)

The thing those screenshots most remind me of, ironically, is the graphics from Total War: Shogun 2. Which is perhaps not surprising considering when I look back for moments of raw impact conveyed through graphics in Bioware games and I've got...

...Legion's intro in ME2's it I think. Might be something in KOTOR I'm forgetting...
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.

Uh, lack of groundbreaking visuals is still lack of groundbreaking visuals, reasoning be damned.  Please don't try to shift the goalposts.

EDIT: To be more clear, I'm saying that visual fidelity != artistic direction, and conflating the two is not a good direction to approach from.
Title: Re: Dragon Age: Inquisition
Post by: Phantom Hoover on November 26, 2014, 05:48:29 am
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.

I think I remember that thread, and to be fair I think those people were complaining that the low-res textures and models were getting in the way of the art style. That's only partially relevant though — while those screenshots are completely unimpressive on a technical level, it's the bland and stunted scenery they display that really condemns them as a demonstration of the scope of DAI's world.

e: I mean here's a completely random screenshot from Skyrim (http://i.ytimg.com/vi/FfyQBWOUsGA/maxresdefault.jpg) I picked from Google images, that's not even trying to show off the scenery. It still completely blows Fury's shots out of the water.
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 26, 2014, 08:44:52 am
I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.
Title: Re: Dragon Age: Inquisition
Post by: The E on November 26, 2014, 08:57:50 am
For me, DA:I is a pretty good-looking game. The environments feel large enough to convey scale, the castles you can explore do feel more like real places than they ever did in any of the DA games, and once you get some of the cooler environment events (like a Dragon flying overhead, landing and starting to battle a Giant, off in the distance) the atmosphere had me hooked.

That doesn't mean it's free from criticism though. Animations are still a sore spot for Bioware, with certain animations being reused from DA:Origins and earlier BW games, and they never seem to work quite right. I don't know if they look more natural on the human male than they do on the human female, but in almost every cutscene that features my character, I can't shake the feeling that humans do not work that way. Hell, the default stance and walk/run cycle for the human female character (which was copied from female Hawke's animation set from DA2) is still ridiculously overfeminized, with exaggerated hip swings everywhere (which could work for Mage or Rogue characters, but look a bit weird for Warriors in heavy armor).

Another point of criticism is that the main storyline tells you a lot about how bad the antagonist and his forces are, but only rarely shows it in any effective way. There is a certain quest early in the game that does a very good job at showing you the consequences of failure, but following that, I kinda lost a good sense for what the big bad is doing from moment to moment.
Title: Re: Dragon Age: Inquisition
Post by: Phantom Hoover on November 26, 2014, 09:51:21 am
I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.

I guess I agree with you about the colour palette but just look at the actual scope of those DAI screenshots. Two boxed-in valleys with no accessible open areas in sight. It's a far cry from the open-world rubric that "you see that mountain? You can climb that mountain!"
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on November 26, 2014, 09:57:52 am
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.

And that low-quality genuinely hurt the game's desired effect in several instances because it made things that should have been pretty gothic appear cartoonish. The brothel comes to mind; here we have a place where they basically get girls drunk and rape them until their obvious trauma becomes too unsettling even to the clientele here. And what should have been horrific lost impact via the visual execution of the game's world.
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on November 26, 2014, 10:08:42 am
I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.

I guess I agree with you about the colour palette but just look at the actual scope of those DAI screenshots. Two boxed-in valleys with no accessible open areas in sight. It's a far cry from the open-world rubric that "you see that mountain? You can climb that mountain!"

Can't comment on the playability, since I haven't played it yet. From what I've been hearing personally, the world is really big and very very open, but "how" open does it feel, I can't tell. Anyways, the discussion revolved around graphics, not openworldness, and to be frank, having Skyrim as a "minimal standard" for open worldness is really really really hardcore.

(For instance, that idea "you see that mounteain? You can climb that mountain!" is a staple of something like No Man's Sky, but that's a completely different game, game mechanics and setpieces, etc., so is it really fair to compare them in that vein? I never minded skyboxes in games, just as long as the ingame breathing world was rich and interesting)
Title: Re: Dragon Age: Inquisition
Post by: Aesaar on November 26, 2014, 05:26:16 pm
Played more today, and this is easily my favorite DA game in terms of gameplay.  It's just fun.  Combat has a few issues, like the absolutely useless tactical camera (badly needs to zoom out more), but the amount of exploration you can do easily excuses it for me.  I'm spending hours just running around areas finding landmarks and reading things.

I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.

I guess I agree with you about the colour palette but just look at the actual scope of those DAI screenshots. Two boxed-in valleys with no accessible open areas in sight. It's a far cry from the open-world rubric that "you see that mountain? You can climb that mountain!"
That's not the kind of open-world thing DAI is going for.  The world is still divided into specific, closed-in areas.  Those areas are just really big and not linear.

And I'll be honest, Skyrim does have amazing-looking landscapes, but that's Bethesda's biggest strength, and I think Bioware does it better than Bethesda does character writing, which is Bioware's biggest strength. 

Seriously, this is Bioware's first real outing at more open-world stuff, and the first time they've had access to an engine that could render landscapes well.  I don't think it's fair to compare it to the latest game from a company that's been making that kind of stuff for a decade. There are actually some pretty damn good looking views in this game.  Forests just aren't terribly impressive.  And Skyrim has really, really strong art direction in general.  This game's landscapes may not look as good as those in Skyrim, but they're a lot more visually interesting than those in Oblivion.
Title: Re: Dragon Age: Inquisition
Post by: Veers on November 26, 2014, 06:41:03 pm
DA:I certainly has grown on me, now that I've
Spoiler:
finished/left Haven
I am starting to enjoy it more.

Graphics are quite nice, the combat system needs a little more work with the tactical camera. I still prefer Origins overall, more RPG based. But Inquisiiton is now a much much closer second. And DA2 is somewhere down the ladder.

I enjoyed DA2 as much as I suffered in it, but very little replay value in it for me.
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 28, 2014, 08:29:12 am
You folks can belittle DAI's graphics all you want, but they are really beautiful as far as I am concerned. But more importantly, I've had a blast playing this game's single player. :) I have yet to try multiplayer, but will do so once I've completed single player.

(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0002_Final.png)

How stupid of me. Hadn't realized DAI saves screenshots to file using prnt scrn, no need to use console except to hide UI.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0003_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0004_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0005_Final.png)
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on November 28, 2014, 10:51:09 pm
Whelp, was hoping for a Black Friday sale on this but no dice.  Will wait until Christmas/Boxing Day I guess.
Title: Re: Dragon Age: Inquisition
Post by: Fury on November 30, 2014, 02:26:11 am
Big bad dude doesn't stand a chance.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0006_Final.png)

Cool people always walk away from explosions.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0007_Final.png)

This is what I call flanking.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0009_Final.png)

This dragon looks pissed.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0010_Final.png)
Title: Re: Dragon Age: Inquisition
Post by: Fury on December 14, 2014, 02:23:37 am
Took me approximately 120 hours to finish single player campaign of DAI. I enjoyed the game from beginning to end and I think that's good enough since my expectations were really high well before I even got a chance to fire the game up.

To commemorate finishing the campaign, here's last batch of screenshots.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0013_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0014_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0015_Final.png)
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0016_Final.png)
Dat left eye.
(https://dl.dropboxusercontent.com/u/33353202/DAI/ScreenshotWin32_0018_Final.png)
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 14, 2014, 02:21:20 pm
I'm getting ****ty performance on high and ultra on a 970. What are you using?
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on December 14, 2014, 03:38:47 pm
Yep, it's pretty obvious now looking at those screenshots that DAI is really awful looking. Ghastly, ghastly graphics.

Wait I now remember, I get warnings for being sarcastic. Oh ****, wait, **** I didn't meant that! I take it BAAAAAA
Title: Re: Dragon Age: Inquisition
Post by: Fury on December 15, 2014, 05:55:40 am
I'm getting ****ty performance on high and ultra on a 970. What are you using?
No performance problems at all. Running butter smooth on my 970 and i7 with everything maxed out, except MSAA at 2x.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 15, 2014, 01:40:23 pm
Arrrrrgh. I get about 30 fps on any setting in Redcliffe itself with the same specs (I play at 1920x1080). Can usually get 45-60 on high outside the hinterlands. And this is with MSAA off. Tried killing my firewall/av, driver wipe and reinstall, tried the no origin overlay fix, no effect. I'm going to redownload and install and see if that does anything.
Title: Re: Dragon Age: Inquisition
Post by: Fury on December 15, 2014, 01:50:15 pm
In DAI benchmark my lowest fps is about 39 and average fps about 49. In actual gameplay I don't have any performance issues or stuttering and I don't know what my fps during actual gameplay is. The only exceptions to this are cutscenes and oculariums, the latter ones being especially dreadful.

45-60 sounds perfectly fine. Why is this a problem?
Title: Re: Dragon Age: Inquisition
Post by: AdmiralRalwood on December 15, 2014, 02:06:43 pm
45-60 sounds perfectly fine. Why is this a problem?
I also want to know. I find 20 FPS perfectly playable in most situations, even though I don't get FPS that low anymore. I can't imagine calling 45-60 FPS "****ty performance", Mr. Vega.
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on December 15, 2014, 02:20:17 pm
Some people are very determined about having the 60 fps performance out of their games, some don't, I think it's perfectly reasonable to ask of a game when you have a top of the line machine. I think that if games stepped up to that kind of standard that would be great.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 15, 2014, 06:57:06 pm
In DAI benchmark my lowest fps is about 39 and average fps about 49. In actual gameplay I don't have any performance issues or stuttering and I don't know what my fps during actual gameplay is. The only exceptions to this are cutscenes and oculariums, the latter ones being especially dreadful.

45-60 sounds perfectly fine. Why is this a problem?
1. I spent $350 on a card specifically to get 60 fps in this game (and eventually, The Witcher 3). It would be kinda disappointing if I couldn't manage that.
2. I've seen people report smooth performance at high or above on similar specs.
3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.
4. I am also getting occasional stuttering in cutscenes even after the suggested tinkering.
Title: Re: Dragon Age: Inquisition
Post by: AdmiralRalwood on December 15, 2014, 10:08:01 pm
3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.
That screams "CPU-limited" to me. What's your processor?
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 15, 2014, 10:08:29 pm
3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.
That screams "CPU-limited" to me. What's your processor?
Core i7 3770. I'm a wee bit skeptical of that possibility.
Title: Re: Dragon Age: Inquisition
Post by: Scotty on December 15, 2014, 10:34:31 pm
3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.
That screams "CPU-limited" to me. What's your processor?
Core i7 3770. I'm a wee bit skeptical of that possibility.

Have you checked whether the game is actually using it, though?
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 15, 2014, 10:36:40 pm
Using it? You mean the GPU? Or do you want me to check the application's CPU usage?
Title: Re: Dragon Age: Inquisition
Post by: Scotty on December 15, 2014, 10:51:21 pm
The latter.  It might be limiting itself to some arbitrary low performance for... whatever reason.

Not likely, but not impossible.
Title: Re: Dragon Age: Inquisition
Post by: Fury on December 15, 2014, 11:48:53 pm
Core i7 3770. I'm a wee bit skeptical of that possibility.
Funny, I have 3770 too.

But yeah, looking at DAI tech support forum plenty of people are having performance issues. Though in Vega's case I could hardly call 45-60 fps a problem. Even though I "only" get min 39, average 49 in the benchmark, I can still call that smooth because really, I don't notice any performance issues.

Do yourself a favor and turn off fraps or whatever app you are using to monitor your fps during normal gameplay and enjoy the game instead of obsessing over some arbitrary number. If you actually have observable performance issues, then that's another matter.

Stuttering in cutscenes as well as moving around in oculariums is because they are capped to 30fps and no amount of tinkering will fix those. As a matter of fact, trying to fix cutscenes with the custom command line option WILL lead to other issues, so you shouldn't use the custom command line "fix".

I'm sure Bioware will fix a lot of issues given time, but I don't think it will happen this month what with Christmas, new year and stuff.
Title: Re: Dragon Age: Inquisition
Post by: Veers on December 16, 2014, 03:31:56 am
Just finished my play through..., just over 100 hours since the 20/11 (Aus release). Yea, that was definitely good. Very happy overall.

Spoiler:
Took me until the Haven attack to really get into it, but once that occurred.. the story line really had be hooked. I got rather comfortable with the gameplay at that stage as well.

Some nice twists and turns, interesting quests, some more 'tedious' quests but didn't bother me that much. Although I collected all the shards shy 10 of them, but couldn't find remaining 10 anywhere. Oh well.

Loved the view from just about any location, but Skyhold was just great.

Specs: i7-2600k @ 4.2Ghz, AMD 6970OC2 (factory), 8GB 1866Mhz G.Skill RAM, SSD 120GB (OS) & 2TB WD Black Data/Game drive.

DA:I - I had it running at mostly max levels, the AMD Gaming thingy 'optimised' it to more Medium settings, but still didn't bother me either way.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on December 17, 2014, 11:12:08 pm
Just installed the new beta drivers. FPS in Redcliffe just jumped from 30 to 50 fps. I'm getting over 60 fps everywhere else. **** yes!
Title: Re: Dragon Age: Inquisition
Post by: Luis Dias on December 18, 2014, 05:26:24 am
:yes:
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on December 18, 2014, 01:54:35 pm
Yep, it's pretty obvious now looking at those screenshots that DAI is really awful looking.

Honestly, yeah, kind of. I feel a bit like I'm watching an old King's Quest game and the characters are standing in front of a matte painting or a green screen. There's something weird about depth going on in a lot of the pictures Fury posted, but not all. I have no idea if that's simply something about how he took the shots, though.
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on December 18, 2014, 11:05:45 pm
I have just discovered that my 7-year old computer has finally met a game it cannot run  - DA:I.  Quad core required.  Guess this is going to wait until Windows 10 arrives and I buy a new gaming system, since a mobo+proc+memory replacement is likely prohibitively expensive versus a completer system replacement, which is frankly due now anyway.
Title: Re: Dragon Age: Inquisition
Post by: LHN91 on December 19, 2014, 07:00:17 am
I have just discovered that my 7-year old computer has finally met a game it cannot run  - DA:I.  Quad core required.  Guess this is going to wait until Windows 10 arrives and I buy a new gaming system, since a mobo+proc+memory replacement is likely prohibitively expensive versus a completer system replacement, which is frankly due now anyway.

A bit off-topic, but are you planning on building your own computer?

Because Mobo/Proc/Memory is a subset of a complete replacement. Kinda cheaper than a whole new box by definition. Unless you were planning on keeping the old system whole.
Title: Re: Dragon Age: Inquisition
Post by: MP-Ryan on December 19, 2014, 11:18:30 am
Yeah, I typically build my own. I was looking last night and debating... I can do a low-end upgrade for about $300 CAD that'll get me able to play DA:I but will require a reinstall of Win7. Or I can save that until Win10 comes out in the summer and consider a game-capable ultrabook or the new gen of Surface Pro.

decisions... I may yet upgrade the desktop if there's a sale on components. The retailers I use here seem to have quit selling Intel proc/mobo bundles so it appears I may have to jump to AMD to do this on a budget.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on January 06, 2015, 03:33:51 pm
Observations from my playing the game so far.

Optimization is somewhat lacking. There are multiple occasions where the graphics noticeably take a moment to render something in the shot; certain walls are often the victim outside of cutscenes, as are character eyelashes (at least it's just eyelashes; hi Assassin's Creed) in cutscenes which suddenly snap into existence partway through a shot rather conspicuously. Similarly, some background items in cutscenes that move are conspicuously low-res compared to everything else. (The unrolling of the Inquisition's banner early in the game is a common one.)

Every time I've played the end of the Mage questline, Alistair and Anora show up and one of his lines of dialogue (his last in the scene after offering alliance to the mages) is complete gibberish that sounds like someone is backwards-masking French. I have no idea what happened there.

Cassandra is remarkably supportive of the Inquisitor even when she doesn't agree with their decisions. She is perhaps one of the only truly complex characters I've encountered in gaming because of it. She has opinions and makes them known to you, but she also sees her role as de facto XO to the Inquisitor and attempts to fill that role by acting as any loyal second-in-command should: she backs you up in disputes, handles the day-to-day as she thinks you'd want it handled, she refuses to argue with you in public and handles her objections in private, and once you have taken action she works to make it happen whole-heartedly even if she doesn't agree with them. (I must also note I'm glad that they were not afraid to give Cassandra prominent facial scars; she looks better, not worse, for them.)

Sera's first conversation with you is completely incomprehensible to a colonial. Possibly in general, since I may be a filthy colonial but I mostly watch UK television these days. All her others make perfect sense to me, which raises the question of why they did that.

Cole's hat makes the Baby Hero of Ferelden cry.

Gaming's first trans character has been mishandled by making them "trans, character" rather than "character, trans" the way Bioware handled Samantha Traynor. That said, I actually like Krem as person (though not as a milestone) and I like that I first assumed they were the sex they identify as.

Further commentary on other characters may follow.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on January 09, 2015, 02:53:31 pm
Cassandra and crappy romance novels is the best thing ever. That is all.
Title: Re: Dragon Age: Inquisition
Post by: AdmiralRalwood on January 09, 2015, 06:08:11 pm
Cassandra and crappy romance novels is the best thing ever. That is all.
I had this scene recently. I think I'll be keeping that save file for a while.
Title: Re: Dragon Age: Inquisition
Post by: Fury on January 10, 2015, 12:20:05 am
I swear Cassandra and Varric had a thing going after I convinced Varric to write that last book (Varrick is fastest novel author in the west). IIRC even Iron Bull called it in some banter.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on January 17, 2015, 09:20:03 am
The music in this game is atrociously implemented.

The music itself is actually quite good and we've come a long way from the time where I could only enjoy a couple of tracks from the original Mass Effect as compositions rather than how they interacted with the game. Unfortunately, all that progress has come at the cost of completely ****ing up how it does interact.

In a way, I'm not surprised. We've been on a relative downwards slope there since Mass Effect 2, which had both excellent composition and excellent integration of that composition with the game. I was definitely one of those people out there thinking that the fleet's attack on Earth in ME3 should have been set to the music of ME2.

And yet, I am definitely surprised. It's like how, going into the second modern Transformers movie, I knew it was going to be worse than the first. And yet the sheer horrific improbability of just how bad things actually turned out to be was something I was in no way prepared for.

Dragon Age Inquisition has amazingly evocative music. When I listen to most of the tracks, they are superb compositions, perfectly suited to be setpieces for the right scenes for the emotions they evoke. (Honestly, they're better than all but the signature tracks of ME2, The End Run and Suicide Mission, in this regard. The only piece I've ever heard that comes close to this evocative from any other game is ironically Frank Klepacki's Run from Red Alert.) And yet only once in the entire game do they manage to properly match the music to the scene! A lot of the time the music that starts playing makes absolutely no sense to what's going on in the game, to the point it's literally become a joke between me and my wife that "oh, they're playing the scary music again". Even the track we're making fun of is excellent, perfectly suited to a dark night and the evocation of terror; and yet it will be forever associated in my mind with watching Ferelden Fennecs frolic in the Hinterlands because some asshole completely wasted Bioware's time and money in trying to get the game to interact with its soundtrack.

The only places the soundtrack actually worked for the game the way it should have was during the fall of Haven and some of the more tender romance scenes. The only time it managed an average level of integration was for the vocals of The Dawn Will Come. Literally every other time the music was playing, it was at best pointless and at worst actively silly.
Title: Re: Dragon Age: Inquisition
Post by: Mr. Vega on January 17, 2015, 10:35:33 am
What about the music that plays when you storm the keeps (Caer Bronach, Griffon Wing Keep, Suledin Keep)? (https://www.youtube.com/watch?v=ZeZ59D7xJSA&t=5m)
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on January 17, 2015, 11:17:27 am
I don't even recall there being particular music for that activity, which is probably as damning an indictment of it as I can make. If you just played that track for me without attribution of any sort I'd have guessed it was from the original three Dawn of War games somewhere, probably an Imperial Guard campaign.
Title: Re: Dragon Age: Inquisition
Post by: Scotty on January 18, 2015, 12:21:54 am
I never got quite as much out of Run as I did out of the incomparable Hell March from Klepacki.
Title: Re: Dragon Age: Inquisition
Post by: NGTM-1R on January 18, 2015, 01:59:42 am
Hell March is great, but it's not exactly the sound of...well, anything in musical form. Run on the other hand is slightly less just to listen to, but it's in that rare category of song that are basically the sound of something in musical form. (In this case, running for your life.)