And here's an overview of multi mechanics known so far.
http://forum.bioware.com/topic/512433-what-we-know-so-far-111114-huge-update-from-developer-stream/#entry17210829
Multiplayer.....ugh. They are really trying to crowbar that everywhere.
Multiplayer.....ugh. They are really trying to crowbar that everywhere.
ME3 multiplayer was surprisingly well-executed.
ME3 multiplayer was surprisingly well-executed.
Except for how it interacted with the SP.
Multiplayer.....ugh. They are really trying to crowbar that everywhere.
(Most) People have friends and want to play games with their friends. I don't understand why this is such a hard concept to wrap your head around that lots of people want multiplayer for good games.
ME3 multiplayer was surprisingly well-executed.
But competetive multiplayer feels like a different game tacked on.
But competetive multiplayer feels like a different game tacked on.
The next time you jump into a thread like this without bothering to read a single damn thing I'm giving you a warning.
"I'm warning you! Next time you do this, I'm going to give you a warning!"But competetive multiplayer feels like a different game tacked on.
The next time you jump into a thread like this without bothering to read a single damn thing I'm giving you a warning.
It's not competitive multi, as has been clear from the very beginning.
Agree, it was an amazing surprise! Don't care at all how it "interacted" with the "SP" experience.
Haven't seen anything outlining what companions of DAO have done.
DAI has very similar system to ME3. You buys chests like you buy packs in ME3. DAI has several additional mechanics like crafting and loot on top of it and you need to craft character armor to unlock that character. Not sure how much crafting plays a role with weapons and other stuff. I posted a link to multi mechanics in the first page.
ME3 multi packs initially contained cards you had already maxed out on. Later patches fixed that and introduced specialized packs for characters, weapons and consumables. Getting all common, uncommon and rare stuff was really easy. The trick was to buy cheapest packs until you had maxed out that tier, then move to next one. This also allowed you to relatively quickly move on to next difficulty and increase rewards.
The people who went for spectre and premium spectre packs without having maxed out earlier tiers had harder time, because their gear wasn't really good enough for gold difficulty and their progression was slower when money was spent on more expensive packs. Again, don't get greedy and aim for the top gear right away.
Agree, it was an amazing surprise! Don't care at all how it "interacted" with the "SP" experience.
I assume you never intend to replay the game five years after release, then.
Man, whenever I get around to ME3, the multi will probably be long dead. :(
Game needs a patch. I'm getting random framerate drops and CPU spikes. And my CPU is a high-end AMD processor.I'm using a Core i7 and a Geforce 970. There's definitely an optimization problem from looking at the Afterburner's GPU Utilization plot.
Those screenshots are really unimpressive as a display of either technical graphics or visual design.
Those screenshots are really unimpressive as a display of either technical graphics or visual design.Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?
Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?
Dishonored had good visuals? It had a coherent aesthetic that gave it atmosphere, sure, but that was all it had. No individual moment from the game is memorable because of the visuals; they are contingent on but not essential to the story at any point.
If you want good graphical design, the moment you exit the vault in Fallout 3 is how to tell a story in a single image; welcome to the desert of the real. Good graphical design is HR Giger's xenomorph design; this is alien and wrong. (Yes that's gaming, and topical; Alien Isolation.)
The thing those screenshots most remind me of, ironically, is the graphics from Total War: Shogun 2. Which is perhaps not surprising considering when I look back for moments of raw impact conveyed through graphics in Bioware games and I've got...
...Legion's intro in ME2's it I think. Might be something in KOTOR I'm forgetting...
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.Before I place any value on your opinions on graphical design, what did you think of Dishonored's visuals?
Dishonored had good visuals? It had a coherent aesthetic that gave it atmosphere, sure, but that was all it had. No individual moment from the game is memorable because of the visuals; they are contingent on but not essential to the story at any point.
If you want good graphical design, the moment you exit the vault in Fallout 3 is how to tell a story in a single image; welcome to the desert of the real. Good graphical design is HR Giger's xenomorph design; this is alien and wrong. (Yes that's gaming, and topical; Alien Isolation.)
The thing those screenshots most remind me of, ironically, is the graphics from Total War: Shogun 2. Which is perhaps not surprising considering when I look back for moments of raw impact conveyed through graphics in Bioware games and I've got...
...Legion's intro in ME2's it I think. Might be something in KOTOR I'm forgetting...
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.
I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.
There were idiots who criticized Dishonored's textures for being low quality. They were low quality, intentionally so as part of the game's painterly look.
I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.
I guess I agree with you about the colour palette but just look at the actual scope of those DAI screenshots. Two boxed-in valleys with no accessible open areas in sight. It's a far cry from the open-world rubric that "you see that mountain? You can climb that mountain!"
That's not the kind of open-world thing DAI is going for. The world is still divided into specific, closed-in areas. Those areas are just really big and not linear.I always found Skyrim's obsession with the color grey and all its small innuendos with the tiniest green here and blue here and some red there absolutely off-putting to be honest. Dragon Age seems at least able to use the full spectrum of hues and saturations which is a ****ing relief.
I guess I agree with you about the colour palette but just look at the actual scope of those DAI screenshots. Two boxed-in valleys with no accessible open areas in sight. It's a far cry from the open-world rubric that "you see that mountain? You can climb that mountain!"
I'm getting ****ty performance on high and ultra on a 970. What are you using?No performance problems at all. Running butter smooth on my 970 and i7 with everything maxed out, except MSAA at 2x.
45-60 sounds perfectly fine. Why is this a problem?I also want to know. I find 20 FPS perfectly playable in most situations, even though I don't get FPS that low anymore. I can't imagine calling 45-60 FPS "****ty performance", Mr. Vega.
In DAI benchmark my lowest fps is about 39 and average fps about 49. In actual gameplay I don't have any performance issues or stuttering and I don't know what my fps during actual gameplay is. The only exceptions to this are cutscenes and oculariums, the latter ones being especially dreadful.1. I spent $350 on a card specifically to get 60 fps in this game (and eventually, The Witcher 3). It would be kinda disappointing if I couldn't manage that.
45-60 sounds perfectly fine. Why is this a problem?
3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.That screams "CPU-limited" to me. What's your processor?
Core i7 3770. I'm a wee bit skeptical of that possibility.3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.That screams "CPU-limited" to me. What's your processor?
Core i7 3770. I'm a wee bit skeptical of that possibility.3. There are certain places where I can't get above 30 fps on any setting. That screams poor optimization or some other issue.That screams "CPU-limited" to me. What's your processor?
Core i7 3770. I'm a wee bit skeptical of that possibility.Funny, I have 3770 too.
Yep, it's pretty obvious now looking at those screenshots that DAI is really awful looking.
I have just discovered that my 7-year old computer has finally met a game it cannot run - DA:I. Quad core required. Guess this is going to wait until Windows 10 arrives and I buy a new gaming system, since a mobo+proc+memory replacement is likely prohibitively expensive versus a completer system replacement, which is frankly due now anyway.
Cassandra and crappy romance novels is the best thing ever. That is all.I had this scene recently. I think I'll be keeping that save file for a while.