Ok it's not the Max/PCS2 Debris tut, I'm still trying to work on that.
But our main modeler for FringeSpace was helping us by putting together
a short tut on how to make up the geometry for good looking debris chunks,
so I PDF'd it so it could be shared. Eventually I'll pack it together with the updated
standard and debris ver. pcs2 tuts.
So for the moment, it's up for review. If any of the modelers here want to take a look,
see if there's any comments you want to add or correct, I'll add them in.
http://files.fringespace.org/cg/DebrisTutorial.pdfNote:
I'm already aware the pictures are kinda blurry, wasn't me that took the captures
and I've only got one program that'll export as PDF. Ain't much I can do there and
it's better than nothing. Already tried cutting some of them down in PS so I could zoom
on the main focus of the image.