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http://www.computerandvideogames.com/article.php?id=241982&site=cvg
Yah another one :D ! i am a fan of the series, except for the add on packs for the first one. Yes 2 had its problems but i still enjoyed it. Also bringing back the point man and his dead bro fettel hmmm, oh and john carpernter is also lending a hand to the single player part of the game. Wonder if beckket will get a mention hmmm......
Just wish Monolith would do another BLood and Shogo game!!
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I hope hope hope they bring back the AI and gunplay kinetics from the first one. FEAR 2 was 'orrid.
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I certainly agree with you on that one!
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I hope i hope i hope they lose the "press X to not die" qte facets. apart from dry humping Alma.......
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I liked the expansions... :nervous:
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i have to admit, i'm not holding out much hope for this. Fear 1 was epic, though i thought the combat mechanics were rather poor. fear 2 was trash for a sequel. it was different game that shared some character names as far as i'm concerned. based on the box art, i'm guessing the atmosphere is not returning to what it was in 1, and the story is getting even more screwed up as they scramble trying to recover from 2.
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You thought the combat mechanics in FEAR were poor? Goodness gracious, you must have high standards.
It's still pretty much my benchmark for lifelike AI (it's a wonderful illusion, yes, but nonetheless an extraordinarily compelling one.)
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AI was fine, what i meant by combat mechanics was guns, grenades and such. i felt like i had little control over my guns. everything burst fired, recoil was horrendous. it felt like i was just spraying bullets willy-nilly when slomo wasn't on. only FPS game i've ever played where i was completely unable to mitigate recoil with my mouse. the grenades might be what irritated me the most though. i died SO many times from my own grenade when either i'd pop out, throw it, and pop back, only to have it bounce off the wall back at me because of the retardedly long delay, or hit a door frame for the same effect because the point man threw like a girl playing slow pitch softball. i DID really like the mele though, they kindof screwed those up a bit in 2.
acutally, i take that back. i remember now what annoyed me the most, the way the replicas seemed to become invulnerable when they did their "getting shot" staggering animations.
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AI was fine, what i meant by combat mechanics was guns, grenades and such. i felt like i had little control over my guns. everything burst fired, recoil was horrendous. it felt like i was just spraying bullets willy-nilly when slomo wasn't on. only FPS game i've ever played where i was completely unable to mitigate recoil with my mouse.
*GASP!* almost as if it were.... realistic?!
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what the hell is realistic about undead little girls melting flesh, psychic commanders, slo-mo, and clone armies? i'd rather it be playable, thanks. and i don't buy a grenade throwing 1.5 seconds after i tell it to as being realistic anyway.
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I loved the guns in FEAR.
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what the hell is realistic about undead little girls melting flesh, psychic commanders, slo-mo, and clone armies? i'd rather it be playable, thanks. and i don't buy a grenade throwing 1.5 seconds after i tell it to as being realistic anyway.
You know very well that I meant the weapons part, not the story, or I wouldn't have quoted your complaint about weapons. On a related note, have you ever actually tried retrieving a grenade from your combat gear, pulling the pin, popping the safety, and then lobbing it? 1.5 seconds from beginning of action to throw is actually pretty fast.
You kids these days, spoiled with your Halo and Call of Duty. :P
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FEAR was not significantly different from Call of Duty in most respects.
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FEAR had medkits, which is how real men restore health.
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my point in realism is if we are throwing realism to the wind, why should we all the sudden care about it for how the weapons handle? and as for the grenades, if we are going to equate that to real life, the way i see it is press button=initiate throw, meaning the prep work is done. if you want to put in the prep time, you need something like a press and hold to prep, release to throw. then you can actually do things like pop out, throw, duck, instead of having to rely on guesswork timing.
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The guns were a ton of fun. That's why I loved them.
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what the hell is realistic about undead little girls melting flesh, psychic commanders, slo-mo, and clone armies? i'd rather it be playable, thanks. and i don't buy a grenade throwing 1.5 seconds after i tell it to as being realistic anyway.
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This is cool news. I liked both F.E.A.R and F.E.A.R PO .. I still need to play the F2:s expansion though.
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my point in realism is if we are throwing realism to the wind, why should we all the sudden care about it for how the weapons handle? and as for the grenades, if we are going to equate that to real life, the way i see it is press button=initiate throw, meaning the prep work is done. if you want to put in the prep time, you need something like a press and hold to prep, release to throw. then you can actually do things like pop out, throw, duck, instead of having to rely on guesswork timing.
Because it makes the experience better. And it increases the difficulty.
Do you know how hard it is to hit a guy with a assault rifle in real life? And that's exactly what makes most game so damn easy - the player is superhumanly accurate, and has loads of health.
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"Steve Niles," I thought, "Wow! I liked 30 Days of Night!" And then I realized that 30 Days of Night was the only Niles comic I liked, and that I long ago stopped trying his stuff. ****.
FEAR was not significantly different from Call of Duty in most respects.
FEAR didn't have terrorist closets, and those things killed my enjoyment of MW
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This, this is good point.
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I hope that the AI is better in F.E.A.R 3. Actually, I hope that the enemies in number three are more fearsome, in general.
I ended up feeling sorry for the lackluster foes in F.E.A.R 2, in particular those unfortunate Armacham soldiers. They spend the entire game getting horribly massacred by you, your squad, Alma, the Replicas, the abominations, remnants, phantoms, and nature itself. Those guys need to unionize.
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I hope that the AI is better in F.E.A.R 3. Actually, I hope that the enemies in number three are more fearsome, in general.
I ended up feeling sorry for the lackluster foes in F.E.A.R 2, in particular those unfortunate Armacham soldiers. They spend the entire game getting horribly massacred by you, your squad, Alma, the Replicas, the abominations, remnants, phantoms, and nature itself. Those guys need to unionize.
The International Brotherhood of First Person Shooter Mooks
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http://ps3.ign.com/dor/objects/45905/fear-3/videos/fear3_trl_announcementtrailer_4710.html
F.3.A.R Announcement Trailer. Looks pretty s(l)ick to me, me likey :D
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Hmmmm.... Pretty good trailer, take it the long haired guy doing the shooting is the point man from the first one. Wonder if becket will make an cameo in this
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Incidentally, did anyone else think AvP2's Marine campaign was much scarier than FEAR?
Admittedly, I've only played a few hours of FEAR so far, so maybe my opinion will change.
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It will; Alma is scary as ****.
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there were a couple places i about shat myself in FEAR. there was only one good scare scene in FEAR 2, those who have played it probably know where i am talking about.
and by "scare", i mean genuinally creepy, unsetteling, horror. not something popping out at you.
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there were a couple places i about shat myself in FEAR. there was only one good scare scene in FEAR 2, those who have played it probably know where i am talking about.
That long hallway in Wade Elementary with the flashing lights and crazy music?
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Seeing as Monolith aren't doing this I'm worried a little how this will turn out.
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there were a couple places i about shat myself in FEAR. there was only one good scare scene in FEAR 2, those who have played it probably know where i am talking about.
That long hallway in Wade Elementary with the flashing lights and crazy music?
yes. i was physically shaking during that part. it helped that i had the lights out playing at night with the volume turned up substantially on a 5.1 system. :shaking:
but MANY places in FEAR 1 made my skin crawl, and i was truely scared of what i might find around the corner.
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I was ok in the school. Once the APC ended up in the subway though. The point where my pal wandered off during heavy combat towards the light freaked me out as I was on a two hour playing binge in the dark at two am. It kinda reminded me of when I watched poltergeist as a child. By child I mean six or seven. . . . . I don't like the light. :nervous:
Funnily enough the start bit with the nuke got me as well. Don't why though.
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there were a couple places i about shat myself in FEAR. there was only one good scare scene in FEAR 2, those who have played it probably know where i am talking about.
That long hallway in Wade Elementary with the flashing lights and crazy music?
yes. i was physically shaking during that part. it helped that i had the lights out playing at night with the volume turned up substantially on a 5.1 system. :shaking:
but MANY places in FEAR 1 made my skin crawl, and i was truely scared of what i might find around the corner.
It was a great moment. For me at least, the formula for frightening computer games is to have a dangerous or confusing environment with enemies that appear unpredictably and are actually capable of harming the player. The bulk of FEAR1 struck me as tame, because Alma isn't capable of directly harming the player. The final interval of FEAR1 is great because it shakes this up. With a few exceptions, FEAR2 botched this lesson by turning Alma into a quick time event, trivilizing her character.
Argh, you're getting me all worked up. Interesting to see what happens in FEAR3. I am skeptical because the torch has been passed from Monolith to the company responsible for porting their games. That's not a good sign.
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FEAR 2 felt consolized enough already to me. **** like mouse buttons not working SHOULD NOT be happening. especially after 4 or so patches. nothing will ever be a true FEAR sequel to me until they match the atmosphere of 1. the trailer does not instill hope for this. PM looks like a hobo, paxton looks nothing the same. i want the hard contrast type graphics back from 1 too. maybe at least the story won't be pants.
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Seeing as Monolith aren't doing this I'm worried a little how this will turn out.
Monolith are jointly making it with other studio and the other that is working on it, i can't remember there name worked on all the console versions of F.E.A.R, so i think they do have some experience with the universe. Having said that though i remember that relic did the same with DOW soulstorm and passed that on to iron lore and it turned out to be a bad game. Got to wonder why monolith are passing on of there most successful ips on to some else, i wonder what they are working if they have to share development with another studio????
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Relic was not involved at all with the development of Soulstorm. They handed it off to Iron Lore and we got a total PoS in return.
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the publisher is the one who controlls who the developer is. WB gave fear 3 to the other guys and let a couple monolith guys on as "project leads". if i had to guess, it's about cost. they can probably pay the new developer a lot less and try to turn a bigger profit.
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Or not, as the game may turn out to be a steaming pile of horse dung thanks to the new developers.
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My God, can no one on this forum be excited for a new game without *****ing about how it's going to suck?
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My God, can no one on this forum be excited for a new game without *****ing about how it's going to suck?
Not if the previous one sucked after the first one was great!
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But the game isn't even out yet and people are talking about how it's going to suck already. I mean, really.
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But the game isn't even out yet and people are talking about how it's going to suck already. I mean, really.
We have the ability to forecast future events based on prior trends!
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I've been waiting for a chance to link this article (http://www.destructoid.com/videogame-fans-need-to-shut-up-about-everything-164476.phtml), and it looks like it'd fit in just fine here. :p
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SONIC THE HEDGEHOG 4
WHOOP!!
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But the game isn't even out yet and people are talking about how it's going to suck already. I mean, really.
the atmosphere is what defined FEAR. it's not hard to tell from that trailer that it is gone. and the original developer is gone. maybe that won't be a negative, given how the developer did on 2, but what has been the intense opinion of this community about the development of freespace 3? "If it ain't V, it ain't freespace 3". these are perfectly valid reasons to conclude that the game will suck AS A SEQUEL.
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it's not hard to tell from that trailer that it is gone.
Yeah, because two minutes of snippets is going to tell you the atmosphere of the entire game.
But none of that is the point. What I was talking about is how people aren't even giving the game a chance to be good. It's always They Changed It Now It Sucks (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks).
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it's not hard to tell from that trailer that it is gone.
Yeah, because two minutes of snippets is going to tell you the atmosphere of the entire game.
But none of that is the point. What I was talking about is how people aren't even giving the game a chance to be good. It's always They Changed It Now It Sucks (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks).
Okay, one more time.
The first game was good.
The second game was bad.
We are projecting a continuation of that trend.
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Yep, and the elite ass-kicking F.E.A.R. pointman of the first game is now replaced with a shaggy-haired bum with an assault rifle.
Seriously though, I want to know what the hell happened after the end of EP where your extraction heli gets blown up and Paxton Fettel does that creepy monologue about the end of the world as the camera pans across the ruined city. And most importantly, I want to know what the hell the story is talking about when it mentions "You will be a God among men."
EDIT: I also want to know why the hell the player is helping Alma considering he caused a nuclear detonation in an attempt to kill her in the first game and she seems hell-bent on causing the end of the world in revenge for what her father did to her.
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Although it was good Extraction Point is non-canon according to Monolith and it's storyline is not being carried through, unless I've read wrong?
Well I personally didn't think much to the trailer but I'll hold off any further judgements until they start giving us more preview material.
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I loved the guns in FEAR.
Dat ASP rifle...
Also, the two expansions for FEAR 1 get a lot of flak, but they're still fun. Perseus Mandate handled a bit differently from the main game and Extraction Point...
in that it had a relatively happy ending. Steven Blum voicing one of your squad mates didn't hurt matters either. :)
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Also, the two expansions for FEAR 1 get a lot of flak, but they're still fun. Perseus Mandate handled a bit differently from the main game and Extraction Point...
in that it had a relatively happy ending. Steven Blum voicing one of your squad mates didn't hurt matters either. :)
what the hell is happy about finally making it out only to realise now EVERYTHING has gone to hell? everything you just did was for nothing. it's not over, there is no escape. everything you just did was for nothing; the entire city is in flames and for all you know the entire world is also.
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You and one of your sqaud mates make it out alive in a helicopter and you prevent the mercs from getting Fettel's DNA or whatever they were looking for.
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that wasn't Extraction Point, it was Perseus Mandate
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Yes
Also, the two expansions for FEAR 1 get a lot of flak, but they're still fun. Perseus Mandate handled a bit differently from the main game and Extraction Point...
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"F.3.A.R"
Oh, man. That just oozes sophistication.
Future PCGamer review
We were told that the numerical insertion is firmly in the tradition of Left 4 Dead and ilk. The '3' is an allusion to the game's innovative three man co-op: one player assumes the personage of the Point Man while another takes the reins of the man with the structurally compromised forehead. The third player sits in spectator and mocks the others for playing "F.3.A.R". 98/100 EDITORS CHOICE