Modding, Mission Design, and Coding > Nightly Builds

Nightly (Windows): 16 Sep 2008 - Revision 4824

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SirKnightly:
Here is the nightly for Windows on 16 Sep 2008 - Revision 4824

fso-WIN-20080916_r4824.7z
MD5Sum


--- Code: ---------------------------------------------------------------------------
r4822 | phreak | 2008-09-15 18:05:05 -0500 (Mon, 15 Sep 2008) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Honor the keyframe value in the weapon loadout animations.  If less than 2 keyframes are defined (first frame and return frame), then the animation will treat "52" as the keyframe value (retail default).

All 1024x768 weapon loadout animations have 0 and 52 set as the keyframes so they render properly.
------------------------------------------------------------------------
r4823 | phreak | 2008-09-15 18:21:41 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Do the same thing for ships that the previous commit did
------------------------------------------------------------------------
r4824 | phreak | 2008-09-15 23:51:36 -0500 (Mon, 15 Sep 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Ensure the larger keyframe is chosen when looping the weapon loadout animations.
------------------------------------------------------------------------


--- End code ---

chief1983:
Bear with me on the nightly posts guys, if you think it's spamming.  I probably wouldn't have posted any more until we get a nightly subforum up but I rewrote the configuration code in the script and wanted to run a top-to-bottom test again.  And there's some more bug fixes so who can complain?

Marcus Vesper:
I certainly don't see how more builds with less bugs could be a bad thing.  It's definitely better then the opposite scenario, ha ha.

Topgun:
what are nightly builds?

karajorma:
Basically a new build every night.

i.e a way of allowing users to always have the most up to date builds same as us coders.

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