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RELEASE: VeniceMirror, Act 1!

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procdrone:
BASK IN THE GLORY OF A MIGHTY FREDER THEHOUND....
uhm.
I mean, don't be too hard on me! :)

I present to you.... Venice Mirror: Act 1!
http://www.mediafire.com/download/az71rrc0z2nt1ll/VeniceMirror.7z ((PLS MIRROR THIS ASAP))
Fix of a fix of a fix of a fix, because I'm a trash: MediaFire ((overwrite if prompted))

OPTIONAL VP FILES:
Cell Shading
Warpflash

PLEASE KEEP IN MIND THAT OPTIONALS, ARE OPTIONALS. USE AT YOUR OWN RISK.
Disclaimer: I will be not held responsible for any bugs using optionals.

I uhm, would like to thank you all:
Betreyal
Lepanto
JSNerdo

-and all patient people on the #freespace IRC providing me with help, pointers, and advices.
Even if this did taken ages to complete, nevertheless - its on!

REQUIRES:
-MediaVPS 2014
-Freespace Open build of 3.7.2 Stable! No older builds will work!


....... now let the avalanche of bug reports fall down on me...

Gee1337:
I just bruised my willy when i saw this!

woutersmits:
please highlight this

woutersmits:
http://www.twitch.tv/woutersmits/
i going to launch stream
from this launch
link above

woutersmits:
i got trouble no weapons on all missions
main_hall_init() was passed a blank main hall name; loading first available main hall.
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! main_hall_init + 201 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 350 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 134 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes


Invalid SEXP syntax: SEXPs must be surrounded by parentheses.  For backwards compatibility, the string has been enclosed in parentheses.  This may not be correct in all use cases.
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! l_Mission_runSEXP_f + 176 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_precall + 785 bytes
fs2_open_3_7_2-DEBUG.exe! luaV_execute + 5766 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_call + 161 bytes
fs2_open_3_7_2-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_rawrunprotected + 86 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_2-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecodeSub + 317 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_2-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 2255 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 459 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes

fs2open.log included

[attachment deleted by nobody]

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