FreeSpace Releases > Mission & Campaign Releases
RELEASE: VeniceMirror, Act 1!
procdrone:
STAY CALM!
I just nailed what I did wrong. Kind of a moron of me - fix in the first post again... WORKING now.
Exactly what i did, when I updated the campaign file, it was saving to the different location i loaded it from, and therefore - didn't replace the broken one, so i did patched you the wrong file on and on
Gee1337:
Which link is the fix? Fix 1 or the first download?
Or is it a case of re-downloading both ?
procdrone:
No, Redownload the fix only.
woutersmits:
still no weapons
Invalid SEXP syntax: SEXPs must be surrounded by parentheses. For backwards compatibility, the string has been enclosed in parentheses. This may not be correct in all use cases.
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! l_Mission_runSEXP_f + 176 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_precall + 785 bytes
fs2_open_3_7_2-DEBUG.exe! luaV_execute + 5766 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_call + 161 bytes
fs2_open_3_7_2-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_rawrunprotected + 86 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_2-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecodeSub + 317 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_2-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 2255 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 459 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes
log number 3
[attachment deleted by nobody]
CT27:
I tried downloading both the main link and the fix and when I started the first mission I had no weapons.
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