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Off-Topic Discussion => Gaming Discussion => Topic started by: Sarafan on September 10, 2006, 02:34:31 pm

Title: MW4: Mercenaries/Battletech
Post by: Sarafan on September 10, 2006, 02:34:31 pm
Well, does anyone here play this? Or into to it? Or at the very least heard about it? :P If yes, on who's side are you on? Clanner or Spheroid? :P
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 10, 2006, 04:32:23 pm
MechPacks ftw.

Actually, scratch that. Magic's Unofficial Expansion for MC2 ftw.

I've switched back and forth as things have developed. Was FedCom for a long time, felt rather betrayed at the end of the FC Civil War though. Thought about throwing in with Peter, but ultimately decided for the Nova Cats. I've honestly only played one game of MW4 online. I played MechCommander 2 online for a few months. If you want to find me playing something Battletech-related online now though, it'd have to be MegaMek, and that's sporadic.
Title: Re: MW4: Mercenaries/Battletech
Post by: Polpolion on September 10, 2006, 04:47:49 pm
Mechcommander 2 is one of the worst battletech games made ever.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 10, 2006, 06:06:15 pm
Mechcommander 2 is one of the worst battletech games made ever.

Fiend! Heretic! LIAR!

/me hugs Magic's Unofficial Expansion.
Title: Re: MW4: Mercenaries/Battletech
Post by: Polpolion on September 10, 2006, 06:24:47 pm
The expansion is decent, but the vinilla game was HORRIBLE.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 10, 2006, 07:37:15 pm
MechPacks ftw.

Actually, scratch that. Magic's Unofficial Expansion for MC2 ftw.

I've switched back and forth as things have developed. Was FedCom for a long time, felt rather betrayed at the end of the FC Civil War though. Thought about throwing in with Peter, but ultimately decided for the Nova Cats. I've honestly only played one game of MW4 online. I played MechCommander 2 online for a few months. If you want to find me playing something Battletech-related online now though, it'd have to be MegaMek, and that's sporadic.

Betrayed? How?

The expansion is decent, but the vinilla game was HORRIBLE.

The vanilla game is really good actually, the story is one of the best when compared to the likes of Vengeance and Mercs.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 10, 2006, 09:23:15 pm
Betrayed? How?

To quote from my rant on the subject at DSC:

Quote
I fought in the name of Victor Steiner-Davion to restore just rule to the Federated Commonwealth. To restore his rule.
But there is no Federated Commonwealth. Yvonne, at least the partial author of this civil war, once more reigns on New Avalon. Peter Steiner-Davion reigns on Tharkad.
I bled, my friends bled, for Prince Victor. Some of them died for Prince Victor, to see him take back what was rightfully his. He rejected it instead.
We put our trust in him. It has been betrayed.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 10, 2006, 10:02:50 pm
Victor didnt want to take back the Commonwealth throne, he wanted to oust his sister out of it. I think the fact that he did that was a nice twist to the story, just like what happened to Katherine (now in clan Wolf), if the Federated Commonwealth remained after the war, that would be end for the other houses, eventually they would fall against this super state.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 10, 2006, 11:46:48 pm
Victor didnt want to take back the Commonwealth throne, he wanted to oust his sister out of it.

Sure. Funny how he forgot to mention it for the first few years. He made his appeal as the Archon-Prince, among other things. People who joined him were "for Victor". Putting Yvonne back on the throne was George Hasek's idea, and it was concieved of very late in the game; the last six months of the war. Peter was probably Morgan Kell's idea, but he too came into play very late.

No, Victor changed his mind. Or had it changed for him.

/me waves his FC Civil War field manual around.
Title: Re: MW4: Mercenaries/Battletech
Post by: Colonol Dekker on September 11, 2006, 09:10:35 am
Jumpships and Kearny-Fuchida  drive FTW !!!!!!!
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 11, 2006, 10:28:40 am
I dont think he changed his mind, I've read the FC civil war manual and the novels too, he never says that he wants to get back on the throne, he only says that his objective is to take Katherine out of it.
Title: Re: MW4: Mercenaries/Battletech
Post by: Polpolion on September 11, 2006, 05:37:05 pm
I think it's about time for another Clan drive on Terra to roughen' em up a bit.
Title: Re: MW4: Mercenaries/Battletech
Post by: Mad Bomber on September 12, 2006, 01:54:42 pm
I used to play Mercs4 pretty frequently. In fact I was on the beta team for the first two Mektek Mekpaks (look for Suralin in the credits for the first one; about halfway through the second one my compy exploded and I couldn't play for a while).

These days, tho, it doesn't appeal to me as much as it used to. I do play Megamek on occasion (also under my Suralin alias) but I'm only intermittently active.

I have a thing on my HD (and on my USB key) that has detailed info for how I would craft a MW5 -- the plot, mission by mission (Grumium: Jihad vs. FRR-and-you vs. Wolf); the slottage for various mechs; the way multiplayer would work (Good luck trying to boat in league play, when your unit doesn't have infinite weapons and can't repair instantly...); how fighting in melee would work...

...I have this image in my head of an Atlas grabbing the corpse of an Urbanmech and beating a Madcat senseless with it. God, that would be awesome...

But alas, no one has plans to make a Mech5 at the moment...
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 12, 2006, 02:18:13 pm
I remember Mech4 and mech Commander2 being those games that was worth having if you could get it cheap.

Which I did.

Never did get into modding them, though I always fancied having a look. I especially liked the MechComm Line of Sight feature. Especially if it involved a little scout fella and a troop of (IIRC) Catapults
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 12, 2006, 07:04:30 pm
I have a thing on my HD (and on my USB key) that has detailed info for how I would craft a MW5 -- the plot, mission by mission (Grumium: Jihad vs. FRR-and-you vs. Wolf); the slottage for various mechs; the way multiplayer would work (Good luck trying to boat in league play, when your unit doesn't have infinite weapons and can't repair instantly...); how fighting in melee would work...

...I have this image in my head of an Atlas grabbing the corpse of an Urbanmech and beating a Madcat senseless with it. God, that would be awesome...

But alas, no one has plans to make a Mech5 at the moment...

Can I see it? :nervous: Why would the Atlas use the urbie? Use its own hands, its cooler. :P It may be crazy but I swear I already saw that line about the atlas somewhere (on mektek, maybe).
Title: Re: MW4: Mercenaries/Battletech
Post by: Unknown Target on September 12, 2006, 08:00:43 pm
What a coincidance, I just reinstalled MW4: Vengeance and started some one on one-ing with my friend. Wicked fun :) But I have another suggestion; Heavy Gear 2. Totally badass mech game.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 12, 2006, 11:05:38 pm
A really great game too, too bad the only copy I have is broke, been ages since I last played that. Hey, if you're playing multi in vengeance, how about a match? :)
Title: Re: MW4: Mercenaries/Battletech
Post by: WMCoolmon on September 13, 2006, 03:29:12 am
An urbanmech can be a dangerous weapon in the hands of a skilled MechWarrior, in much the same way that a spork is a dangerous weapon in the hands of Samuel L. Jackson.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 13, 2006, 09:08:57 am
It's a pity The_Nice_Guy never finished his fanfiction series. Ever wondered what an Urbie can do when it has somebody with Morgan Kell's disappearing-'Mech ability at the controls? Well now you'll never know. :p

Although if you're really an UrbanMech fan then I suggest you go to DropShipCommand and read ERRATIC_CHEESE's works about the PUB.
Title: Re: MW4: Mercenaries/Battletech
Post by: Unknown Target on September 13, 2006, 09:23:27 am
I'm personally a Vulture fan, but they nerfed it in the MW4 :( So I pilot the Catapult usually (I despise heavies).
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 13, 2006, 11:08:58 am
I'm a Vulture fan too :yes:, the design is one of the coolest in mw4 but you cant carry any real weaponry. :( * Remembers the days of mw3, piloting the vulture, with 2 erppcs, 2 lrm15 and 2 mpls * Those were the days *sigh*. Heavies like the thor, thanatos, dragon and cauldron born are really useful but everyone just uses assaults and jump sniping :ick: today.

A urbanmech can be dangerous, especially the 100 ton variant. :nervous:

http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=5947
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 13, 2006, 11:50:12 am
A urbanmech can be dangerous, especially the 100 ton variant. :nervous:

The PUB begs to differ.

UM-99-Q-LAM ftw. <,< >,>

http://www.tro42.com/PUB/mechs.html
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 13, 2006, 12:11:01 pm
The one with the disguise. :yes: :lol: :lol: :lol: :lol:
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 13, 2006, 12:15:45 pm
I'm a Vulture fan too :yes:, the design is one of the coolest in mw4 but you cant carry any real weaponry. :( * Remembers the days of mw3, piloting the vulture, with 2 erppcs, 2 lrm15 and 2 mpls * Those were the days *sigh*. Heavies like the thor, thanatos, dragon and cauldron born are really useful but everyone just uses assaults and jump sniping :ick: today.

A urbanmech can be dangerous, especially the 100 ton variant. :nervous:

http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=5947

I liked the Vulture too. Decent bot but it would run out of ammo far too quickly
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 13, 2006, 12:25:59 pm
It depends on the loadout, another problem is that that small turret under the nose is the only omni placement and its way too easy to destroy.
Title: Re: MW4: Mercenaries/Battletech
Post by: Unknown Target on September 13, 2006, 02:13:29 pm
Yea. In MW3 I'd kit it out with a lot of lasers, missiles, jump jets, and a max engine upgrade. The was freaking godlike. Then in MW4 they killed it; for a missile DEDICATED mech that mw4 made it out to be, why can't I have a BAP (Beagle Active Probe; reduces missile lock time), and what's the point of using the Vulture with only two LRM slots when I can have a Daishi with like a dozen. There's no balance for the poor thing. I used to be able to offset this by kitting it out with the extra speed and the jump jets, so that I would be able to run circles around the enemy in it. In MW4 the max speed you can get with any degree of firepower is about 94 - if you go any higher, you don't have enough tonnage to fit anything worthwhile on the poor thing.

Gotta admit though, the MW4 redesign of it looked wicked cool compared to the MW3 version.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 13, 2006, 03:16:54 pm
Yeah, every single mech is way much better looking in mw4, the slot system is a plus IMO, but several things are just wrong, things like the avaliable tonnage and heat management, I cant fire any decent energy weapon with getting a shutdown warning, in mw3 I packed quite a few mechs with 2 or 3 pulse lasers but now they dont even scratch the enemy, the game also tends a lot more toward energy and ballistic weaponry, missiles lost most of their use.  * gotta love the sound of a gauss rifle shooting * :nod:
Title: Re: MW4: Mercenaries/Battletech
Post by: Colonol Dekker on September 14, 2006, 04:45:07 am
PPC and Uziel...........Vultures are nice too. :pimp:
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 14, 2006, 05:24:22 am
You must mean Erppcs and Uziel. :P
Title: Re: MW4: Mercenaries/Battletech
Post by: Cyker on September 14, 2006, 05:28:38 am
Big Mech2 and Mech3 fan, but never liked Mech4.

The Mechs looked 'pretty' (They're *supposed* to be giant hulking metal blocks of death with legs! Keep your damned curvey ballerina Anime-isms away!), the weapon effects sucked (The Mech *2* LRM launch looked better!!), the way they presented the story was awful, but the absolute worst thing was that I didn't feel like I was piloting a Mech. It felt more like I was playing Quake or <insert generic FPS here> with the movement-bob/weave setting set too high! If I wanted that, I would have played Zone of Enders or Shogo instead!

Mech3 did have alot of issues (Buggy in anything above Win98, Jump jet implementation just *sucked*), but everything else about it, from the movement of the mechs (Inverse Kinematics ftw!), the way they did the cutscene briefings (And loaded the level in the background!), and the feeling of satisfaction when you blow your friend off a cliff with two racks of LRM20s... ahhh....

I wish there were more games made like that instead of the soulless crap that was Mech4...

Title: Re: MW4: Mercenaries/Battletech
Post by: Colonol Dekker on September 14, 2006, 05:43:27 am
MW4 has the best intro, I prefer Heavy Gears Gateships to Jumpships though. ZERO G combat FTW!

I meant Clan ERPPCs by the way :nod:
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 14, 2006, 05:51:48 am
Now the mechs are cool looking giant hulking metal blocks of death with legs. Mw4 vengeance and mercs story is like a bad b movie, awful, just awful. Mw 3 had the best story (only played from mw3 so fort), the way it was show it was simply amazing, you feel you're actually fighting clanners (damn jags :P).

MW4 has the best intro, I prefer Heavy Gears Gateships to Jumpships though. ZERO G combat FTW!

I meant Clan ERPPCs by the way :nod:

Agreed, by far the best intro.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 14, 2006, 10:33:01 am
To borrow Jagerurbie's quote regarding the various MechWarrior games and their look and feel. (Stolen from DSC here: http://www.dropshipcommand.com/forum/dcboard.php?az=show_topic&forum=12&topic_id=15072&mesg_id=15072&page=2#15101 )

"The common complaint about MW4 is that it feels cartoony plastic and lacks a sense of scale and mass. I agree...MW4 smells like pixie sticks.

"I dislike MW3's blandness of colors and terrain (which is really due to its campaign -- you don't expect much on a barren CSJ outpost planet), but the mechs were incredible -- they look dirty and menacing, they feel big and powerful...MW3 smells like grease and coolant, burning lubricant, molten metal.

"MW2 is almost perfect. Less is more when it's done so evocatively, as MW2 is. MW2 smells like brushed metal and ozone, or helium boiling up from the depths of some forsaken rock under the dawn of a distant star in the cold vastness of space."
Title: Re: MW4: Mercenaries/Battletech
Post by: Colonol Dekker on September 14, 2006, 10:38:06 am
They all smell like CD's........... :D
Title: Re: MW4: Mercenaries/Battletech
Post by: asyikarea51 on September 14, 2006, 11:02:02 am
MW2 I didn't bother to finish, MW2M, MW4V, MW4M+MP3, MC1+exp, MC2. MC2, couldn't run it at first. When I could, I didn't bother to play it.

Last one played was MW4+MP3, played online only with a friend vs. bots because we'd fare crap against other pilots. They simply didn't miss their shots, :wtf:. (Bangwal)

I gave up waiting for the Mechstorm HDP. As far as I know, MW4 is unmoddable. I never heard of any MC1/2 mods.

I play these games/get involved in the series, no more.

(I dunno why I'm so angry all of a sudden...  :()

:lol:, I also stumbled across the Heavy Gear series... xD
Title: Re: MW4: Mercenaries/Battletech
Post by: Colonol Dekker on September 14, 2006, 11:15:30 am
MW4 has an in depth level editor, The mechs in-editor can be given varying AI paths etc and cutom AI-Scripts. The mechs can be "tweaked" too.

Google it :nod:
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 14, 2006, 11:19:15 am
MC2 has magic's expansion and wolfmanx also M$ recently released the source code. I'd kill to play Mw2 but it doesnt run on XP. :(
Title: Re: MW4: Mercenaries/Battletech
Post by: asyikarea51 on September 14, 2006, 11:28:43 am
@ CD

I take one look at them and I can go Bangwal already...

My friend used to tell me of some tools that could be used to edit out the Mechs and weapons, stuff like that. Like FS2's table editing. Unfortunately, searches of that got me nowhere.

Not much of a point for me now, really. MW4M+MP3's been "camping" in my HDD unplayed, until sometime earlier this week when I deleted it to make room for other stuff. Bye-bye to the MW series, I guess...

@ Sara

MW2? :lol:, I played it when I was still young, and whaddya know, I scratched the disc real bad. Few years later when the interest came back to me for some reason, I went on the hunt for another copy... and found the Titanium Edition. The songs were cut off and I couldn't run it in DOS to solve my jittery sound problem!!!!!!1 :mad:
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 14, 2006, 03:03:06 pm
MC2 has magic's expansion and wolfmanx also M$ recently released the source code. I'd kill to play Mw2 but it doesnt run on XP. :(

What version do you have?

I've gotten MW2 Mercs to run under XP.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 14, 2006, 09:46:10 pm

What version do you have?

I've gotten MW2 Mercs to run under XP.

The win95 MW2, I even tried a patch for it to work on Xp, everything runs fine, the problem is that when I try go get in a mission, training, trial, etc, I get an error message saying "unknown fatal error" and telling me the game has to close.
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 15, 2006, 04:29:37 pm
I use to play MW2 on Playstation Lol. Those rank tests were fickin' hard.  :sigh:

As for storyline, I tended to skip all that bollocks.

IIRC couldn't a MW4 Vulture carry 4xLRM15 ?? I reinstalled it last week so I'll have to have a look
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 15, 2006, 07:23:25 pm
You skiped the story? The very heart of the game? Absurd!

The Vulture in MW4 Vengeance carries 2 LRM20, 2 LGPLS and 2 MPLS, on MW4 Mercs it carries even less then that, 2 LRM20, 4 MPL.
Title: Re: MW4: Mercenaries/Battletech
Post by: MicroPsycho on September 16, 2006, 11:22:49 am
The best mechs are Cauldron Born and Shadowcat, both looked radically different in MW4 from their previous iterations in MW3, but bothe versions are cool.
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 16, 2006, 03:15:17 pm
If I'm bored I like to get a Shadow cat, a single Gauss Cannon and jump jets and play sniper from the tops of buildings during the urban missions. I imagine it only really works against the CPU though.....
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 16, 2006, 03:25:25 pm
It works on players too, provided you don't get too pissed at being called a poptart.
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 16, 2006, 03:31:41 pm
It works on players too, provided you don't get too pissed at being called a poptart.

No i meant just staying on the roof tops. I hate that jumping from behind cover thing. Actually, other jumping to a vantage point, I never use jets. IMHO they look kinda silly.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 16, 2006, 07:17:49 pm

No i meant just staying on the roof tops. I hate that jumping from behind cover thing. Actually, other jumping to a vantage point, I never use jets. IMHO they look kinda silly.

They're really good on medium and lights (on a Osiris, you can jump a HUGE distance), on a very, very few heavies too but for anything above medium they waste too much useful tonnage.
Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 16, 2006, 08:09:39 pm
No i meant just staying on the roof tops. I hate that jumping from behind cover thing. Actually, other jumping to a vantage point, I never use jets. IMHO they look kinda silly.

People aren't picky about who they call what, really. Vaguely sad.
Title: Re: MW4: Mercenaries/Battletech
Post by: Getter Robo G on September 17, 2006, 03:18:39 am
MW2 Mercenaries (name recycled recently for part 4) was a kickarse game!

3 was ok...

4 Vengence was better storywise, but then later in 4 Black Knight you fought against Ian (instead of being him) so anytime I could get away with it I PCC'ed anyone who bad mouthed my last incarnation. (I was the hero who liberated Kintares dammit!).

I haven't played 4 Mercs (is it any good?)

I long for the day we can play any mech from any series. I have a fondness for Centurions and Panthers.

Title: Re: MW4: Mercenaries/Battletech
Post by: NGTM-1R on September 17, 2006, 03:23:42 am
I haven't played 4 Mercs (is it any good?)

Very. Plus that's the one that's compatible with the MechPaks, so you might actually have a Centurion or a Panther; dunno, I haven't kept up since MP2.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 17, 2006, 09:17:16 am
The last mechpack (MP3) added tons of mechs, monsters like Marauder II, Behemoth II and Rapid Coyote, Crab, Fenris(this one just kick ass), etc. Only problem is that you cant get most of them on the single player campaign :(, only a few like the Panther.
Title: Re: MW4: Mercenaries/Battletech
Post by: Roanoke on September 17, 2006, 12:34:59 pm
The last mechpack (MP3) added tons of mechs, monsters like Marauder II, Behemoth II and Rapid Coyote, Crab, Fenris(this one just kick ass), etc. Only problem is that you cant get most of them on the single player campaign :(, only a few like the Panther.

I don't recall that one. IIRC I've got MW4, Blacknight, Clan & IS Packs and Mercenaries. I thought that was all of them ?
Title: Re: MW4: Mercenaries/Battletech
Post by: Unknown Target on September 17, 2006, 01:35:04 pm
The Mechpacks are free mechpack addons for MW4: Mercenaries, done by the fans.
Title: Re: MW4: Mercenaries/Battletech
Post by: Sarafan on September 17, 2006, 01:59:36 pm
Roanoke, take a look here foe this pack: http://www.mektek.net/joomla/index.php
Title: Re: MW4: Mercenaries/Battletech
Post by: Polpolion on September 18, 2006, 05:51:16 pm
I never got those paks working. Says something about a hacked copy of MERCs... :nervous:


EDIT: Has anyone else found it stupid how a Shadow Cat can be destroyed by a single LRM salvo? Or the fact that an Uziels arms seem to cary a PPC and five lasers? (MW4 Vengance intro)