Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on September 17, 2018, 10:53:32 am

Title: Energy/plasma torpedo
Post by: starbug on September 17, 2018, 10:53:32 am
I am looking to make a new vasudan anti capship weapon, just to give a bit more diveresity between the races. So for the vasudans I am wanting to give them an energy/plasma torpedo as a backup in case they loose their beam weapons. I am wanting it to be targetable like bombs. So would the easiest way to do it to make a normal secondary weapon, but give it an invisible texture and use particles as the weapon effect? Or is there another way to do it?
Title: Re: Energy/plasma torpedo
Post by: Nightmare on September 17, 2018, 11:19:54 am
You can add things like
Code: [Select]
@Laser Bitmap: Subach
@Laser Glow: Subach_Glow
@Laser Color: 0, 0, 250
@Laser Color2: 250, 0, 0
@Laser Length: 10.0
@Laser Head Radius: 1.1
@Laser Tail Radius: 1.1
for secondary weapons just like you would make them for primaries. Just make sure you have no Model File specified anymore.
Title: Re: Energy/plasma torpedo
Post by: starbug on September 17, 2018, 02:00:59 pm
Ah cool, I didn't know you could do that with secondaries.
Title: Re: Energy/plasma torpedo
Post by: Trivial Psychic on September 18, 2018, 02:38:04 am
Don't you remember the original Shivan Super Laser?  It was nothing but a dumbfire secondary with a huge trail.
Title: Re: Energy/plasma torpedo
Post by: Nightmare on September 18, 2018, 02:41:54 am
The SSL was always a primary, even back in FS1.
Title: Re: Energy/plasma torpedo
Post by: Trivial Psychic on September 18, 2018, 10:46:56 pm
DAMN!  I was sure the talk about the SSL was always about it being a big dumbfire secondary... but the FS2 tables don't lie.