Author Topic: Energy/plasma torpedo  (Read 3916 times)

0 Members and 1 Guest are viewing this topic.

Offline starbug

  • 210
    • DarkSide Animations
I am looking to make a new vasudan anti capship weapon, just to give a bit more diveresity between the races. So for the vasudans I am wanting to give them an energy/plasma torpedo as a backup in case they loose their beam weapons. I am wanting it to be targetable like bombs. So would the easiest way to do it to make a normal secondary weapon, but give it an invisible texture and use particles as the weapon effect? Or is there another way to do it?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
You can add things like
Code: [Select]
@Laser Bitmap: Subach
@Laser Glow: Subach_Glow
@Laser Color: 0, 0, 250
@Laser Color2: 250, 0, 0
@Laser Length: 10.0
@Laser Head Radius: 1.1
@Laser Tail Radius: 1.1
for secondary weapons just like you would make them for primaries. Just make sure you have no Model File specified anymore.

 

Offline starbug

  • 210
    • DarkSide Animations
Ah cool, I didn't know you could do that with secondaries.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Don't you remember the original Shivan Super Laser?  It was nothing but a dumbfire secondary with a huge trail.
The Trivial Psychic Strikes Again!

 
The SSL was always a primary, even back in FS1.

  

Offline Trivial Psychic

  • 212
  • Snoop Junkie
DAMN!  I was sure the talk about the SSL was always about it being a big dumbfire secondary... but the FS2 tables don't lie.
The Trivial Psychic Strikes Again!