Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Galemp on October 17, 2003, 12:43:51 am

Title: Freespace Port 2.2 Released!
Post by: Galemp on October 17, 2003, 12:43:51 am
Download from FilePlanet, 25.8 mb (http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/fsport//fsport2_2.zip)

So, you may ask, why should you bother downloading a 'patch' that's bigger than the original Port? Here's why:

I did all the new interface art by myself and I think it's the best SS ani clone I've seen so far. :D Hope you guys like it.

Remember, you need the original Port 2.1 VP to use this.
Title: Vessel is reading as Terran, but is giving off Shivan electronics signatures!
Post by: Antares on October 17, 2003, 11:56:18 am
I'm not normally one to *****, but how's progress going on Silent Threat: Reborn?  Completion of the add-on is really the only thing preventing me from downloading the Port at this point, because I'd like to be able to play both campaigns back-to-back.
Title: Freespace Port 2.2 Released!
Post by: Galemp on October 17, 2003, 12:58:32 pm
I have two missions to FRED and three to edit, but unfortunately my architecture critic wants five study models and drawings done by Monday. Not to mention all the studying I have to do for midterms. :blah: That's my weekend shot to hell.

Maybe next weekend.
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on October 17, 2003, 01:02:48 pm
I expect we'll see "Awakenings" and the SCP Editions of this and the main campaign before we see FS:ST:R, let alone an SCP Edition of it.

Back on topic, great job with the new animations & all.  I'm currently playing R1 of Inferno so I haven't had the chance to try it out in-game.  I see new versions of the main campaign missions, which I hope resolve some of the issues like fighters having shields during the mission to capture McCarthy.  I'm looking forward to the SCP release, and may even soon continue work on GTI: Untold Sorties, now that new tools are at my disposal.

Later!
Title: Freespace Port 2.2 Released!
Post by: GT-Keravnos on October 17, 2003, 01:41:33 pm
89% and counting...
Title: Freespace Port 2.2 Released!
Post by: StarGunner on October 17, 2003, 03:12:22 pm
Quote
Originally posted by GT-Keravnos
89% and counting...


I'm downloading now no wait on file plante get out and download it now all!

Finaly now we get the best convertion out there! ROCK ON GE!:thepimp:
Title: Freespace Port 2.2 Released!
Post by: Galemp on October 17, 2003, 07:05:09 pm
I made a boo-boo in the version I uploaded. :nervous:
It's been fixed. I suggest you re-download.
Title: Freespace Port 2.2 Released!
Post by: GT-Keravnos on October 18, 2003, 07:09:57 am
That's why...

Damn...

Never mind.. Re-downloading (Damn 56K!)
Title: Freespace Port 2.2 Released!
Post by: HotSnoJ on October 18, 2003, 07:32:31 am
Hmm.. new ss ani's? How did you do it?

I'm just interested.




*starts to download*
Title: Freespace Port 2.2 Released!
Post by: Thylrial on October 18, 2003, 11:38:32 am
Impressive job I have to say. Being able to play the original FS with shiny graphics (yes, I couldn't bring myself to play the original game with a resolution of 640X480, on a quite big screen), with all the media from FS1.

Keep it up!
Title: Freespace Port 2.2 Released!
Post by: übermetroid on October 18, 2003, 12:17:04 pm
Oh yea!  Going to Download ASAP!
Title: Freespace Port 2.2 Released!
Post by: TopAce on October 18, 2003, 12:27:50 pm
Targeting Thylrial, commence plasma core insertion ... open fire!

:welcome:

Welcome to the HLP, recruit. Because of you excellent performance during registering, you are hereby promoted to 'Member'. As you gain more and more posts, you will become a more known and more valuable member of the community.

Enjoy your stay.

:D
Title: Freespace Port 2.2 Released!
Post by: Thylrial on October 18, 2003, 01:40:58 pm
Yes sir, breaking to attack! No, wrong line, I am not a wingman. I mean, thanks for the welcome TopAce.

Am I joining an elite crew of 10,000 on board the HLPBB, composed of the finest officers serving the alliance now? No, it is still a wrong line.
Title: Freespace Port 2.2 Released!
Post by: StarGunner on October 19, 2003, 03:58:00 pm
Thanks for the quick fix GE, I have had no problems as of yet with this newer version on the port and I've been makeing glow/shine maps for all of the new ships from FS2 and I think they are pritty good.

I'm also useing the HT&L version of FS2Open.
Title: Question
Post by: übermetroid on October 19, 2003, 11:40:10 pm
Ok, I cant get this to work.  Am I suposed to un VP everything into folders?  Am I suposed to combine Vp2.1 and Vp2.2?  What?  I cant get this to work with normal and open.  Both VPs are in the base folder.

The way I am checking this is that I still cant see the tech descriptions in the tech room.  What should I do?
Title: Freespace Port 2.2 Released!
Post by: Gloriano on October 19, 2003, 11:43:02 pm
coool

*downloads*
Title: Freespace Port 2.2 Released!
Post by: Galemp on October 20, 2003, 12:16:05 am
I screwed up in naming the VP... again. I thought underscore would come before the lettering, but it comes AFTER it. You'll have to rename your fsport_2_2.VP to fsp2_2.vp to get it to work.

I've uploaded a new fixed version. Sorry about this everyone. I should have done more testing before I released it.
Title: Freespace Port 2.2 Released!
Post by: Setekh on October 20, 2003, 05:03:30 am
*downloads fixed version*

I've always loved the Port. Good on ya, GE. ;)
Title: Freespace Port 2.2 Released!
Post by: übermetroid on October 20, 2003, 08:46:16 am
Just wondering...  What should port 2.1 be called? fsp2_1.vp or fsport2_1?  Thanks again!
Title: Freespace Port 2.2 Released!
Post by: Galemp on October 20, 2003, 10:43:21 am
You want to keep Port 2.1 as fsport2_1.vp. The trouble is that the filename of the 2.2 VP has to come before that of the 2.1 VP alphabeticly to use the new stuff.
Title: Freespace Port 2.2 Released!
Post by: übermetroid on October 21, 2003, 01:21:58 pm
....
I must be on something I am not aware of.
...

Anyways, I played the last mission of ST just to see how bad it is...  Oh BOY it stinks!  The Hades did not even use it's beams!  Its just sat there!

Really looking foward to Reborn...  And GE, I like your comment at the end of ST, nice pimping!  ;7
Title: Freespace Port 2.2 Released!
Post by: Tahna Los on October 25, 2003, 07:48:48 pm
Two questions: what is Silent Threat Reborn? and have you fixed the Vasudan Ace bug in "The Field of Engagement?"
Title: Silent Threat Reborn
Post by: übermetroid on October 25, 2003, 09:02:43 pm
Silent Threat Reborn is Galemp's version of what happened durring Silent Threat.  It is complete with a good plot and missions that don't suck ass.  

Galemp has been pimping it for quite some time now, but we are all still waiting for it.  :hopping:
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on November 16, 2003, 10:09:23 pm
I've just noticed the Port 2.2b on the homepage.  I downloaded it, but was surprised to find its only about 12.6MB, compared to the 26.3 of 2.2.  I then read the rest of the description and understood.  The problem lies in the 1024/768 and Hi-Res downloads... they're not there.  FilePlanet doesn't seem to have either of these files.  Now, either you've posted the links, but the files aren't there yet, or you've listed the incorrect filename.  Either way, I suggest you fix the problem so we can get down to some Port goodness. :nod:

Later!
Title: Freespace Port 2.2 Released!
Post by: Galemp on November 16, 2003, 11:33:05 pm
Goober's restructuring all of the Port's downloadables in a manner similar to FS2's own files; install only the ones you need. I'm sure all the links will be fixed in short order.
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on November 18, 2003, 01:51:59 am
Links still dead.

[Edit]

Up now.  Download in progress.  I assume that once 2.2b and the two supporting VPs are installed, I won't need 2.1 or 2.2 standard VPs anymore, right?

Later!
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on November 24, 2003, 12:24:31 am
I have yet to install 2.2b, but I'd like an answer to my above query.  In addition, has the table problem from "A Failure to Communicate" that was causing CTDs with 2.1+2.2 been fixed?

Later!
Title: Freespace Port 2.2 Released!
Post by: Goober5000 on November 24, 2003, 04:53:50 am
Sorry, we've been busy :nervous: Yes, 2.2b and its supporting stuff will replace previous versions of the Port, including the first 2.2 release.  However, the crash in "A Failure To Communicate" is caused by faulty tables which will need to be fixed, so I would suggest holding off until then.
Title: Freespace Port 2.2 Released!
Post by: Flaser on November 24, 2003, 11:54:41 am
The said mission needs rework on behalf of the improoved AI, since they nuke the Aqauline installation before you're donw with even the first wave of attackers - sometimes the second.
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on November 24, 2003, 01:45:14 pm
If you're refering to the Aquilae Communications terminal (ie. science cruiser), I agree.  I would suggest however, that giving the bombers actual bombs to use against the cruiser would be better.  That way, the player would actually be able to shoot down the weapons before they stike the target.  Right now, they're using Phoenix missiles I think.

Later!
Title: Freespace Port 2.2 Released!
Post by: Goober5000 on December 04, 2003, 08:30:17 pm
2.2c is out, which fixes the CTD bug and also fixes and rebalances a few missions.
Title: Freespace Port 2.2 Released!
Post by: Trivial Psychic on December 07, 2003, 01:24:08 am
Hey GalEMP, I've got some good news for you.  Do you remember the concern you expressed when SCP introduced the pof render for the ship selection screen instead of the traditional ani file, and that since it overrides the ani and goes straight to pof, no-one using SCP would see the work you put into the HI-RES ani for the Port?  Well, they seem to have listened.  I just tried out the latest development build (12/5 I think) and it was playing the ani, not the pof.  Now I don't know if they found a way for the system to play the ani by default, and revert to the pof render if no ani is available, as I haven't tried it yet.  It would seem however, that the unpredicable and more often than not incorrectly sized nature of the pof rendering under HT&L, has forced them to revert to the tried and true.  I hope the HT&L problem can be fixed, and that the system would play the ani by default.  That would allow those who've done the work, to show it off, and those who aren't skilled enough to make an ani, to still have something that does the job.  I also expect that PhReAk will adopt, whatever this build is using, for the next Inferno_open exe, so that the ani they made for that campaign, will still play.

Later!