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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Trivial Psychic on December 01, 2003, 11:43:21 pm

Title: Tombaugh Station Mission
Post by: Trivial Psychic on December 01, 2003, 11:43:21 pm
Howdy All:

I'm sure someone has done this already, but I've decided to FRED myself a single mission in which the player is witness to the Lucifer's attack on Tombaugh Station.  Now, some of you may have read the FS reference bible, and read the description for the planned cutscene involving this incident, concieved before the finalization of FS1.  This description includes an event where the Lucifer's arrival causes an energy dampening effect which disables all allied craft.  Since this effect was not mentioned anywhere in the accounts of the Tombaugh Station incident, and the fact that no evidence was seen in any other engagement with the Lucifer, I'm inclined to leave it out.

The mission is far from completed, but it could be ready in a few weeks... if work doesn't get too demanding in that time.

The player will be flying for the Vasudans.

Title: Tombaugh Station Mission
Post by: Trivial Psychic on February 10, 2004, 08:03:49 pm
Well, its been over 2 months since I posted that, and after problems of a failing joystick, Xmas rush at work (I work retail), problems with FS_Open stability on my system, the completion of certain pilots, and a complete restart of the mission from scratch a couple of weeks ago, I'm finally nearing the end of this mission's creation.  In fact, depending on how my latest revisions work, it may already be considered done... at lest the best I can do with the current build of FS_Open... (waiting for 3.6, change-alt-name sexp, and fix to dockswapping... watch the Chronos... before I release v1.1 of this mission)

This mission will include an updated version of the 2.2c ships.tbl file, to fix some minor problems with the Amun, and some improvised glow & shinemaps for the Port's Leviathan.

The mission REQUIRES an installed version of the Port (v2.1 should do it, but I reccomend 2.2c myself), FS_open (and as always I reccomend a build no older than 2004/01/20_r), and I've even used some of the FS1 animations in my command briefing, so if you've got 'em installed, enjoy.

All things being equal, I should have it finished to an acceptable status by tomorrow night.

Title: Tombaugh Station Mission
Post by: Goober5000 on February 10, 2004, 08:56:15 pm
Cool.  I look forward to it. :)

I may as well upload 2.2d, to fix problems with the Amun and to correct a few missions.  Look for it tomorrow or shortly after.
Title: Tombaugh Station Mission
Post by: Trivial Psychic on February 10, 2004, 10:20:24 pm
Cool.  I may postpone to ensure compatability with 2.2d.  Will it include glowmaps?  If yes, would you like the improvised glowmaps (& possibly the shinemaps) I made for the Leviathan?  I basically just renamed the files to match the different pof name of the Port Leviathan, and took the glow for the red dot and altered the color ballance to match (as closely as I could get) to the blue dot on the Leviathan.

Title: Tombaugh Station Mission
Post by: Goober5000 on February 11, 2004, 11:05:38 am
There's no change in the glowmaps, but if you have new ones for the Leviathan, we might be interested. :)
Title: Tombaugh Station Mission
Post by: Trivial Psychic on February 25, 2004, 06:29:09 pm
Alright, I've finally finished it to a satisfactory state.  Its not perfect, but all my events work as they should.  Things I would like to change include adding more chatter to fill out the slow initial pace of the mission, or adding more possibilities for the player to alter the outcome of the mission.  Unfortunately, every time I try to add more chatter, it seems to unbalance things later in the mission, so I'd rather not risk it at this point.  Also giving the player too much control over the mission outcome, would not match up with cannon events.  Speaking of cannon events, I also had to change the name of an Isis transport wing (I used transport types and wing names that match up to those you escort in the main campaign after the Tombaugh Attack), since I can't have 2 Omega wings.  Finally, I also look at my choice of ship names as rather limited, as are my skills in this manner.  All of that said...


...something like that is worth it.  That shot was taken with HTL 1_20 with glow and spec turned off, and no shinemaps.  I've found that for testing, if I had all of these turned on, it slowed my system to a snail's pace (in the single digit fps).  If I'd've remembered, I would've reactivated all of these before making a screenshot, but this'll do.

The zip itself includes the mission, the fixed ships table file for the latest version of the port, and glowmaps for the Port Leviathan.  I kinda improvised those by either renaming those from the Fenris, altering the hue on those from the Fenris which have a red light or tan, over to a blue-pirple.  Therefore, I can't claim that "I" made these, but as I said above, I "improvised" them.  And now, on to the zip.

Tombaugh Station Attack (http://www3.sympatico.ca/daniel.topps/TombaughStationAttack.zip)

Incidentally, if one of the moderators could edit this to use the feature that says how many times the file has been downloaded, I'd appreciate it.  I've seen it, but I'm not sure how to activate it.


Title: Tombaugh Station Mission
Post by: Goober5000 on February 28, 2004, 10:23:17 pm
Version 2.3 has been uploaded, so you can take out ships.tbl if you want.

I'm not sure how you can add a download counter, but maybe there's something similar through the HLP 2.0 interface.
Title: Re: Tombaugh Station Mission
Post by: Antares on March 07, 2020, 04:23:54 pm
Rise from your grave, thread.  :nervous:

Would there be any chance of updating this mission and making it available on Knossos? I got it running under the current release of FSPort, and things went mostly okay (although the Lucifer's beams wouldn't fire). It would need some compatibility fixes and extra polish (there are a lot of misspellings and missing words in the mission text), but I think it would make a nice complement to Goober's Ross 128 mission. The Tombaugh Attack is one of the more important parts of FS lore (it marks the first appearance of the Lucifer and has an impressive description in the FS Reference Bible), but there's no canon depiction of the event itself, and I'm always in favor of more story.

Food for thought.  :)
Title: Re: Tombaugh Station Mission
Post by: Nightmare on March 07, 2020, 06:30:08 pm
16 years :eek:
Title: Re: Tombaugh Station Mission
Post by: Trivial Psychic on March 07, 2020, 10:11:32 pm
WOW!  I'm surprised anybody still remembers this.  Even I nearly forgot about it.  In fact, I couldn't find a copy on my hard drive.  Fortunately, my original link still works.  If there is demand for it, I may include an updated version of it as a bonus mission when I release Chapter 2 of Freespace: The Great War - Augmented (https://www.hard-light.net/forums/index.php?topic=93682.0).  You can also read some of my updates in THIS (https://www.hard-light.net/forums/index.php?topic=92783.0) thread.