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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: T_A on January 02, 2006, 10:15:58 am

Title: how far does this port go?
Post by: T_A on January 02, 2006, 10:15:58 am
well i installed it and the first mission with the appollos is still as unforgetable as when i first played the game many years ago

but what about the other thing ? - The launch deck graphics , the movies and the encyclopdia
and the overall "feel" of FS1?

and just to be clear - i downloaded the full FSport pack (230mb) ver 2.3
put in a dir in root fs2 dir and selected that dir as a MOD in the SCP launcher



Title: Re: how far does this port go?
Post by: Nuclear1 on January 02, 2006, 11:15:26 am
Well, since you have it installed, go play and find out. :nod:

It does port the ships/weapons, and there's even music ported as well (check a few threads up), but AFAIK, nothing else.
Title: Re: how far does this port go?
Post by: Mr_Maniac on January 02, 2006, 11:21:04 am
Well... FS1 was 640x480 only...
So it would be hard to resize everything without losing quality...

Oh... And what about languages?
Did FS1 already have s.th. like the strings.tbl?

I own a german version of FS1 but the text displayed in FSPort are still english...
Title: Re: how far does this port go?
Post by: Selectah on January 02, 2006, 03:23:35 pm
Quote from: T_A
but what about the other thing ? - The launch deck graphics , the movies and the encyclopdia
and the overall "feel" of FS1?

Err... that'd be Descent: Freespace that you're looking for, aka Freespace 1. :D

- Selectah

Title: Re: how far does this port go?
Post by: Flaser on January 02, 2006, 05:00:02 pm
Quote from: T_A
but what about the other thing ? - The launch deck graphics , the movies and the encyclopdia
and the overall "feel" of FS1?

Err... that'd be Descent: Freespace that you're looking for, aka Freespace 1. :D

- Selectah

Wait for the SCP version of the port - it should contain a lot of those stuff.
AFAIK the cutscenes were converted too, so they can be put into the mod.
Title: Re: how far does this port go?
Post by: NGTM-1R on January 03, 2006, 08:11:07 am
If they have the Galatea and Bastion Mainhalls too, I will love them to death. Because I won't have to try and figure out how to do them myself.
Title: Re: how far does this port go?
Post by: CaptJosh on January 03, 2006, 08:13:40 am
A while back, I was going to try to pull some FS1 to FS2 table porting and the like in order to at least get the low res interface art in, as I suck at image editing and didn't dare try to resize anything, but I've rather given up on that.
Title: Re: how far does this port go?
Post by: taylor on January 06, 2006, 08:14:19 am
Oh... And what about languages?
Did FS1 already have s.th. like the strings.tbl?

I own a german version of FS1 but the text displayed in FSPort are still english...
The original FS1 didn't have the external translation tables.  The missions and table descriptions were already in German so they didn't need to be localized by the game.  The missions and table desciptions aren't compatible any more though so that doesn't really help you any.  All of the language work that I did for the icculus.org port has already been introduced into FS2_Open so someone will just have to make the new table entries to fix the rest of the language issues.  I do have a modified strings.tbl which uses most FS1 text (there isn't that much that's any different) for English, and at least in part, German.  The icculus.org port didn't use tstrings.tbl though since it's designed to run will all original data, so I can't help out with that one.