I'm playing ST:R right now. Figured that I (yes, me, personally) should alt-tab to the forums just to let you all know how awesome the voice acting is, so far.
"Welcome to the GTI..."
WUT!!!111eleventy. Authoritative british accents make everything awesome (except for the british).
Carry on.
Check the mission log. :)Spoiler:(if there even is an escape pod, pfft)
Whoever was voicing Admiral Glaive (sp?) played him a little too obviously as a villian. I kept expecting to hear "Curse you, Captain Planet!" as I disabled his ship. But alas, I suppose that he was too busy...
// restored deleted text - G5K
Whoever was voicing Admiral Glaive (sp?) played him a little too obviously as a villian. I kept expecting to hear "Curse you, Captain Planet!" as I disabled his ship. But alas, I suppose that he was too busy...
Uhhhhh...
Actually, we went with somebody else for Admiral Glaive. :nervous:
Not because we weren't happy with your voice (we were very pleased with your Admiral Ikeyev in Cardinal Spear) but because this other guy sounded perfect for the character. And you're pretty much in every voice acted campaign out there. :)
Now you can rest assured that if they had chosen you it would have been a better product. ;)Uhhhhh...
Actually, we went with somebody else for Admiral Glaive. :nervous:
Not because we weren't happy with your voice (we were very pleased with your Admiral Ikeyev in Cardinal Spear) but because this other guy sounded perfect for the character. And you're pretty much in every voice acted campaign out there. :)
Aaah, that explains it. No problem mate, of course I would have been more than willing to make the guys voice different but since you found someone else, no harm done. :)
The voice acting was excellent, for the most part. Now, I can't recall whether those Vasudan "Someone set up us the bomb" and "BOOM shivan laser" lines were in the original ST, but they really took away from the experience of that mission. Was probably supposed to be funny, but it just wasn't (imo).I loved that :nervous: Never seen shellshocked people before in a game. Those lines did add a lot to the realism and the mystery IMHO.
My only complaint so far is the node map and some of the other mission briefing images. The campaign feels very professional, of the same quality I would say as many of the game missions. But creating a node map in the mission briefing screen was an obvious mark that it was just a fan-brew. Some of the other screens were a little cluttered with too many icons as well.I agree on that actually...
wat... How else are you supposed to show the systems under attack without a command briefing?
And the FSPort team disagrees with you. :p When I wrote that briefing, Galemp singled out the node map stage as one of his favorite parts.
It's not something Volition would have done, so by doing that it reinforces the fact that it's just a fan campaign whereas before that, the quality of work sort of "cast an illusion" that it was not a fan campaign.
Volition DID map out the systems in a briefing, that's just it. Remember the mission "Reaching the Zenith" in FS1? That whole thing where you see the Lucifer fleet closing in on Terran space? That wasn't an animation, that was a briefing map. Therefore, there is a precedent laid down by the original developers, therefore you can't say that it's not "professional" since the professionals did it too.
Volition DID map out the systems in a briefing, that's just it. Remember the mission "Reaching the Zenith" in FS1? That whole thing where you see the Lucifer fleet closing in on Terran space? That wasn't an animation, that was a briefing map. Therefore, there is a precedent laid down by the original developers, therefore you can't say that it's not "professional" since the professionals did it too.You're comparing two things which are vastly different mah friend.
Exactly. In both cases, we have friendly systems and hostile systems, plus hostile forces to be aware of.
Though we could probably change the briefing icons to something besides waypoints, if you have a better idea.
Though that is one other thing, I was expecting the old FS1 briefing icons to be in use but they weren't. Unless that's not possible. Or perhaps I had something wrong with my setup.