Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: GODzilla on February 20, 2012, 08:50:06 am

Title: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 20, 2012, 08:50:06 am
To me the mission seems highly unbalanced and I'm already playing it inside FSPort 3.3 (so the balanced version) and on easy difficulty. I managed to get the freigthers disabled in time and I almost managed to save both Zeta 1 and 2. #2 got hit by a bomb from my own bombers and was lost imediately.

Still, Zeta 1 made it and jumped out. So far, so good. When I'm at this point of the mission most of my wingmen are gone. Then I get the order:

"Destroy every enemy ship left in the are"  Say what? :eek2:

A destroyer (I'm flying a Valkyrie), two fresh wings of enemies and stuff. A minute later I'm alone, shot to pieces and cursing about the missin design! :(

Any tipps?
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 20, 2012, 09:21:08 am
Tried giving my wing all Hercules...not working. Two of them die within 30 seconds of the mission. It's all too cramped in a too tight space there. It's simply carnage. What I can do to make my wingmen smarter? Nothing. I also can't micromanage every single ship.

It is rigged to blow from the start imho. Three wings against at least six wings, two freigthers, a cruiser and a destroyer and all within spitting distance to the destroyer, so everyone is getting rained on by rockets and laser fire all the time. With Zeta 1 and 2 arriving at the scene, the mission designer actually jumps in two target dummies, that's what they are.

Whoever balanced this did a really bad job. Sorry, no offence meant, but that's just my impression.

I think I going to trash this campaign and jump straight to FS2. No reason to get worked up about this over and over again. :(
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: Goober5000 on February 20, 2012, 02:29:27 pm
Just double-check to make sure you really are playing the single-player version.  Did the very first mission in the campaign have a command briefing?
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 20, 2012, 02:39:32 pm
Yes it did. I already erased my pilot for that campaign. I get easily frustrated and then tend to dismiss the whole game. I wouldn't want that. ^^

I like to add that hopefully I did not anger the person who actually set up the balancing. Yes I admit, it might be actually me being that bad. Anyway...it's only 4 missions, two of which I played, so it's not a big deal.

Plus I had TONS of fun with the original FS-campaign (fsport 3.3) and Silent Threat Reborn. Really, those were a blast!

Onward to Freespace 2, finally...BEAM WEAPONS.  :D
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: Goober5000 on February 20, 2012, 03:45:50 pm
But wait!  What about Shrouding the Light? :nervous:
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 20, 2012, 03:50:55 pm
Mhm? Is it part of FSPort? Guess I'll ask the wikia...

/edit: Okay...this looks a bit dated:

http://www.hard-light.net/forums/index.php/topic,26961.0.html

Is it working with the latest mediavps and stuff?
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: Goober5000 on February 20, 2012, 05:36:18 pm
It's not officially part of FSPort, but it should work.  The version on FSMods might be more recent than the one in that thread.
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 20, 2012, 06:04:02 pm
Yes, I got the version from FSMods running. Had to correct some entries in the mod.ini (spelling wrong "secondrylist" --> "secondarylist"; added "fsport-mediavps"; changed "mediavps" --> "mediavps_3612"). I also had to make sure fsport-mediavps is first in the list, otherwise some models rendered with their old low-poly viariants.

So, all set up, had a quick look...intriguing. :wtf: Totally different start. And I'm a vasudan, flying vasudan ships. Intriguing indeed!  :yes:

Thanks for sending me into the right direction. :)
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: MatthTheGeek on February 20, 2012, 06:17:18 pm
Yes, I got the version from FSMods running. Had to correct some entries in the mod.ini (spelling wrong "secondrylist" --> "secondarylist";
It's not a wrong spelling per se. It's a spelling that was the only supported one until the "correct" spelling was implemented on top of it. Both will work.
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 21, 2012, 03:09:17 am
I see. 2335 ¾ - The Spelling Rebellion. :D
Title: Re: Operation Templar Mission 03 - Any tipps?
Post by: GODzilla on February 26, 2012, 10:24:08 am
I'm 9 missions in "Shrouding the Light" and so far it has been SO MUCH BETTER than "Operation Templar", unbelievable!

In comparison OT feels like a 4-mission-shoot-em-up were they just upped the difficulty to "over 9000".  :banghead:  :D Where STL features interesting dialogues and diversiefied missions.  :yes:


BTW: I almost gave up on the latest mission, "The Great Hunt", because I failed it over and over again. But in the end I realized that I was too far stuck in the classical "seek & destroy" style. The key was to hold oneself back, stay with the main force and follow the orders as they're given and not before. ^^ Turned out to be the best mission as of yet.  :nod: