Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: DumpDumpDump on April 17, 2016, 02:58:55 pm

Title: Crash During "Chasing Shadows"
Post by: DumpDumpDump on April 17, 2016, 02:58:55 pm
I've had multiple crashes during "Chasing Shadows" at different points during the mission.

Log attached.

Thanks!

[attachment DELETED!! by Strong Bad]
Title: Re: Crash During "Chasing Shadows"
Post by: AdmiralRalwood on April 17, 2016, 04:27:16 pm
The log shows FSO quitting successfully, not crashing.
Title: Re: Crash During "Chasing Shadows"
Post by: DumpDumpDump on April 17, 2016, 04:53:38 pm
Hmm, odd...

Let's try this one.

[attachment DELETED!! by Strong Bad]
Title: Re: Crash During "Chasing Shadows"
Post by: AdmiralRalwood on April 17, 2016, 09:48:38 pm
That one just suddenly stops without recording the error; unfortunately, that makes it effectively useless for troubleshooting. However, I notice you seem to be using 3.7.4 RC1. Could you try it with a recent Nightly Build (http://www.hard-light.net/forums/index.php?board=173.0) instead? If that doesn't crash, I think it's probably a ship-spawning bug that was already fixed, and 3.7.4 RC2 should work when that gets released.
Title: Re: Crash During "Chasing Shadows"
Post by: Trivial Psychic on April 17, 2016, 11:24:10 pm
I'm getting a crash on this mission too.  The timing is completely random.  Sometimes I get it within a few seconds of the mission starting.  Sometimes much later.  I just tried a hunch and opened the mission in FRED and deleted the event that replaces the ships with hulks and played it again.  Things seemed to be going better and I made it much further into the mission.  Unfortunately, I did poorly enough that the Hope got destroyed, so I restarted.  Unfortunately, I experienced the same random crash.  Then I reopened it in FRED and deleted the debris field, but got the crash again.

I had played on a recent debug and got a CTD with the following message:

Assert: num == bm_bitmaps[n].handle
File: bmpman.cpp
Line: 961

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_5_SSE2_20160401_f4645e3-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I tried to include my log in an attachment, but the file size limit is 2 MB, and my log is about 2.7 MB.  Yes, I'm using a filter file so that may have a bearing on the massive file size.
Title: Re: Crash During "Chasing Shadows"
Post by: AdmiralRalwood on April 18, 2016, 12:25:27 am
I tried to include my log in an attachment, but the file size limit is 2 MB, and my log is about 2.7 MB.  Yes, I'm using a filter file so that may have a bearing on the massive file size.
http://pastebin.com/

Your debug log could very well have something helpful, if all filters are active; I'd very much like to take a look at it.
Title: Re: Crash During "Chasing Shadows"
Post by: Trivial Psychic on April 18, 2016, 05:45:22 pm
Pastebin wouldn't work for me.  It told me that my post exceeds its 512 KB-per-paste limit.
Title: Re: Crash During "Chasing Shadows"
Post by: AdmiralRalwood on April 18, 2016, 06:05:26 pm
Pastebin wouldn't work for me.  It told me that my post exceeds its 512 KB-per-paste limit.
Ffffffffffff--

Like, email me or send it via Skype or something because anything that could help even narrow down the problem would be helpful.
Title: Re: Crash During "Chasing Shadows"
Post by: Mongoose on April 18, 2016, 07:04:10 pm
Mediafiiiiiiiirrrre...

Or, like, Google Drive or something, since you most likely have a Google account already.
Title: Re: Crash During "Chasing Shadows"
Post by: Trivial Psychic on April 18, 2016, 07:16:40 pm
Pastebin wouldn't work for me.  It told me that my post exceeds its 512 KB-per-paste limit.
Ffffffffffff--

Like, email me or send it via Skype or something because anything that could help even narrow down the problem would be helpful.
I don't have your email account and its not in your profile.  PM me with it if you want me to send it that way.
Title: Re: Crash During "Chasing Shadows"
Post by: DumpDumpDump on April 18, 2016, 08:43:40 pm
That one just suddenly stops without recording the error; unfortunately, that makes it effectively useless for troubleshooting. However, I notice you seem to be using 3.7.4 RC1. Could you try it with a recent Nightly Build (http://www.hard-light.net/forums/index.php?board=173.0) instead? If that doesn't crash, I think it's probably a ship-spawning bug that was already fixed, and 3.7.4 RC2 should work when that gets released.

I just completed the mission twice with no problems using the latest nightly build.

Looks like your hunch was right, but if there's anything you need from me, let me know.

Thanks!

Title: Re: Crash During "Chasing Shadows"
Post by: Trivial Psychic on May 01, 2016, 06:59:34 pm
As I noted in another thread in the Support forum, it appears that I WASN'T using the latest builds, due to the launcher ignoring the presence of any build newer than April 1st.  I will also try to replay this mission with the hulk Atens and Typhon reactivated, and the debris field reinstated.  I have high hopes that it will succeed.