Author Topic: Freespace Port 3.0.3 Released!  (Read 56478 times)

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Offline Virgil

  • 21
Re: Freespace Port 3.0 Released!
hey all,

i'm quite a noob to freespace and i was hoping to play through 1 before i began 2. i have a problem, however. using the 3.6.7 release upon a retail build, i cannot begin the first FS1 mission because my ship has no weapons and there are no weapons available to add.

thanks for your help in advance,
V

 

Offline Goober5000

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Re: Freespace Port 3.0 Released!
Okay, anyone who's having trouble with disappearing ships, weapons, etc.: read karajorma's FAQ first.  It usually has the solution to problems newbies run into. :)
http://homepage.ntlworld.com/karajorma/FAQ/intro.html

 

Offline Backslash

  • 29
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Re: Freespace Port 3.0 Released!
That fixed that, but now it always crashes whenever I highlight any of the moving parts of the mainhall on the left side of the screen in both the March 1 and 6 builds.

Confirmed here as well.  Digging through the mainhall.tbl, I notice that the two 'doors' that cause the issue are main1-d4 and main1-d5.  They both play sound index 25 (itemdraw.wav) on open, and -1 on close.  I assume -1 is supposed to mean no sound, but perhaps this is a problem, because it crashes only when attempting to play this file.  I don't see any other use of -1 for a sound in the entire mainhall table.  (And I haven't gotten there yet, but I bet the options door [main2-d5] of the Bastion crashes too.)  I tried changing the -1 entries to something else, and it no longer crashes.  Hope that helps.   :)

Different topic:  The changes to the Faustus you mention, are they used only in ST:R?  (If so I can use the HTL model for the main campaign, right?)  The Leviathan, can I just replace its model with the HTL cruiser01x.pof, renaming it to cruiser01b.pof?  Or are there additional changes to it, like with the Faustus?

Oh, and:  How do we get this wonderful 3.0 release hilighted?  :D  :yes:  :yes:

 
Re: Freespace Port 3.0 Released!
Hey FSPort crew, nice job with the mod, brings back muchos memories. Now for a problem...

I've been having some strange problems with the escort Plato mission. Every time I jump out after completion, the game kicks me out to my Visual Studio debugger, and it dies. Can't fathom why it happens only on this mission.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Freespace Port 3.0 Released!
Download http://galeon.com/shivansps/portmod.zip Contains mod.ini for use on SCP :D

Broken link. >_<
Can anyone attach?

 

Offline Shade

  • 211
Re: Freespace Port 3.0 Released!
Would if I could bloody well figure out how. But my brain or possibly my eyes seem to be offline today :blah: I can probably manage to figure out how email works though if you're desperate for it.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Freespace Port 3.0 Released!
It's under the Additional Options thing below the reply box thing. Yer.  ;)

 

Offline Shade

  • 211
Re: Freespace Port 3.0 Released!
Hmm. All I have there are "Notify me of replies", "Return to this topic" and "Don't use smileys". Guess I'm not cool enough to attach stuff :p Actually, give me a minute and I'll upload it somewhere and bypass all this.

[Edit] Try This. Will leave it up for a short while.
« Last Edit: March 20, 2006, 11:10:37 am by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Freespace Port 3.0 Released!
Huzzah! Cheers me dears.

 

Offline Shade

  • 211
Re: Freespace Port 3.0 Released!
No problem. Figure the attachment problem is just a spam guard of some sort... being that I'm fairly new here still. I can probably attach all I want once I reach, oh, 2-3000 posts :p Reasonable enough really.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Cobra

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Re: Freespace Port 3.0 Released!
especially if you like to post about 6.984 times a day. :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Shade

  • 211
Re: Freespace Port 3.0 Released!
Barely past 1.5 per day... guess it'll be a few years. I could play the noob card and spam all sorts of dodgy topics with even more dodgy questions, but somehow I get the feeling that'd just make things worse. And if possible, I prefer to answer questions rather than ask them, though sometimes it can't be helped (like when trying to get FS_open to compile for the first time when not too familiar with it... I need to try that again soon). Besides, attachments are what free hosting services are for anyway ;)
« Last Edit: March 20, 2006, 12:45:24 pm by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Goober5000

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Re: Freespace Port 3.0 Released!
Confirmed here as well.  Digging through the mainhall.tbl, I notice that the two 'doors' that cause the issue are main1-d4 and main1-d5.  They both play sound index 25 (itemdraw.wav) on open, and -1 on close.  I assume -1 is supposed to mean no sound, but perhaps this is a problem, because it crashes only when attempting to play this file.  I don't see any other use of -1 for a sound in the entire mainhall table.  (And I haven't gotten there yet, but I bet the options door [main2-d5] of the Bastion crashes too.)  I tried changing the -1 entries to something else, and it no longer crashes.  Hope that helps.   :)

Oh, interesting.  That may indeed be the problem.  I'll look into it. :)

Quote
Different topic:  The changes to the Faustus you mention, are they used only in ST:R?  (If so I can use the HTL model for the main campaign, right?)

Yes and yes.  Although we've had to make further changes to the Faustus since we released 3.0.1, so we may end up just dropping it and including  it separately in the STR download.

Quote
The Leviathan, can I just replace its model with the HTL cruiser01x.pof, renaming it to cruiser01b.pof?  Or are there additional changes to it, like with the Faustus?

Yeah.  I don't know whose idea it was to rename it cruiser01x, since none of the other mVP ships follow that convention.

Quote
Oh, and:  How do we get this wonderful 3.0 release hilighted?  :D  :yes:  :yes:

PM an admin. :) I'd do it but I'm not sure of the ethics of highlighting my own thread. :D

Hey FSPort crew, nice job with the mod, brings back muchos memories. Now for a problem...

I've been having some strange problems with the escort Plato mission. Every time I jump out after completion, the game kicks me out to my Visual Studio debugger, and it dies. Can't fathom why it happens only on this mission.

Try disabling the talking head ani in the options and see if that fixes it.

 
Re: Freespace Port 3.0 Released!
Nope, still dies. It seems to happen when I finish my jump cycle. Ah, well, mebbe I'll just try and skip the mission or something

 

Offline Annorax

  • 27
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Re: Freespace Port 3.0 Released!
Speaking of the Plato escort mission, did you guys FRED up a fix for the rare common situation where the player actually manages to get the Plato to the node, and the Plato just friggin' sits there? That's the one thing I found relatively annoying about 2.3, and was hoping I wouldn't run into it when spending days on end compiling a CVS build of FSO to play this thing....

 

Offline Goober5000

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Re: Freespace Port 3.0 Released!
Confirmed here as well.  Digging through the mainhall.tbl, I notice that the two 'doors' that cause the issue are main1-d4 and main1-d5.  They both play sound index 25 (itemdraw.wav) on open, and -1 on close.  I assume -1 is supposed to mean no sound, but perhaps this is a problem, because it crashes only when attempting to play this file.  I don't see any other use of -1 for a sound in the entire mainhall table.  (And I haven't gotten there yet, but I bet the options door [main2-d5] of the Bastion crashes too.)  I tried changing the -1 entries to something else, and it no longer crashes.  Hope that helps.   :)

Oh, interesting.  That may indeed be the problem.  I'll look into it. :)

Fixed.  I'll upload a new version tonight.

Nope, still dies. It seems to happen when I finish my jump cycle. Ah, well, mebbe I'll just try and skip the mission or something

Try it on retail and see if it still happens.

Speaking of the Plato escort mission, did you guys FRED up a fix for the rare common situation where the player actually manages to get the Plato to the node, and the Plato just friggin' sits there? That's the one thing I found relatively annoying about 2.3, and was hoping I wouldn't run into it when spending days on end compiling a CVS build of FSO to play this thing....

I'll see if I can do that tonight.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Freespace Port 3.0 Released!
I had that. Ended up having to kill the bloody thing myself because the Shivans were being so lackadaisical about it. Damned Plato.

Just goes to show that the FREDing in the original game was actually rather poor.

 

Offline Cobra

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Re: Freespace Port 3.0 Released!
I had that. Ended up having to kill the bloody thing myself because the Shivans were being so lackadaisical about it. Damned Plato.

Just goes to show that the FREDing in the original game was actually rather poor.

Are you kidding? I never could save the Plato once. Well, not the first 3 times, anyway. Then I had to restart. But what I'm trying to say is, it's not the FREDing that's the problem, it's the skill of the player. :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Freespace Port 3.0 Released!
I could never save it in FS1, but I can in the Port, for whatever reason.

And it is the FREDing that's to blame. It ought to jump out when it gets there. It's not so great a plot matter if it survives.

 

Offline Cobra

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Re: Freespace Port 3.0 Released!
No, it's not. Story-wise, the Plato is supposed to be destroyed. If you save the Plato, too bad, cheat and destroy it, in FS2.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta